]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/hud.cpp
refacto: don't use RenderingEngine singleton on CAO
[dragonfireclient.git] / src / client / hud.cpp
index 6d332490cc2d32f40e920566fb9fd3d01c26ce2e..ceea9683234f21cdf6e594bcfbd6d3c92bf7d33d 100644 (file)
@@ -747,7 +747,7 @@ void Hud::drawHotbar(u16 playeritem) {
        s32 width = hotbar_itemcount * (m_hotbar_imagesize + m_padding * 2);
        v2s32 pos = centerlowerpos - v2s32(width / 2, m_hotbar_imagesize + m_padding * 3);
 
-       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+       const v2u32 &window_size = RenderingEngine::getWindowSize();
        if ((float) width / (float) window_size.X <=
                        g_settings->getFloat("hud_hotbar_max_width")) {
                if (player->hud_flags & HUD_FLAG_HOTBAR_VISIBLE) {
@@ -862,6 +862,54 @@ void Hud::drawSelectionMesh()
        }
 }
 
+void Hud::toggleBlockBounds()
+{
+       m_block_bounds_mode = static_cast<BlockBoundsMode>(m_block_bounds_mode + 1);
+
+       if (m_block_bounds_mode >= BLOCK_BOUNDS_MAX) {
+               m_block_bounds_mode = BLOCK_BOUNDS_OFF;
+       }
+}
+
+void Hud::drawBlockBounds()
+{
+       if (m_block_bounds_mode == BLOCK_BOUNDS_OFF) {
+               return;
+       }
+
+       video::SMaterial old_material = driver->getMaterial2D();
+       driver->setMaterial(m_selection_material);
+
+       v3s16 pos = player->getStandingNodePos();
+
+       v3s16 blockPos(
+               floorf((float) pos.X / MAP_BLOCKSIZE),
+               floorf((float) pos.Y / MAP_BLOCKSIZE),
+               floorf((float) pos.Z / MAP_BLOCKSIZE)
+       );
+
+       v3f offset = intToFloat(client->getCamera()->getOffset(), BS);
+
+       s8 radius = m_block_bounds_mode == BLOCK_BOUNDS_ALL ? 2 : 0;
+
+       v3f halfNode = v3f(BS, BS, BS) / 2.0f;
+
+       for (s8 x = -radius; x <= radius; x++)
+       for (s8 y = -radius; y <= radius; y++)
+       for (s8 z = -radius; z <= radius; z++) {
+               v3s16 blockOffset(x, y, z);
+
+               aabb3f box(
+                       intToFloat((blockPos + blockOffset) * MAP_BLOCKSIZE, BS) - offset - halfNode,
+                       intToFloat(((blockPos + blockOffset) * MAP_BLOCKSIZE) + (MAP_BLOCKSIZE - 1), BS) - offset + halfNode
+               );
+
+               driver->draw3DBox(box, video::SColor(255, 255, 0, 0));
+       }
+
+       driver->setMaterial(old_material);
+}
+
 void Hud::updateSelectionMesh(const v3s16 &camera_offset)
 {
        m_camera_offset = camera_offset;
@@ -908,7 +956,7 @@ void Hud::updateSelectionMesh(const v3s16 &camera_offset)
 }
 
 void Hud::resizeHotbar() {
-       const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+       const v2u32 &window_size = RenderingEngine::getWindowSize();
 
        if (m_screensize != window_size) {
                m_hotbar_imagesize = floor(HOTBAR_IMAGE_SIZE *