#pragma once
-#include "IGUIEnvironment.h"
+#include "irrlichttypes.h"
+#include <IGUIEnvironment.h>
+#include "gui/guiFormSpecMenu.h"
+#include "util/enriched_string.h"
+#include "util/pointedthing.h"
+#include "game.h"
using namespace irr;
+class Client;
+class GUIChatConsole;
+struct MapDrawControl;
+/*
+ * This object intend to contain the core UI elements
+ * It includes:
+ * - status texts
+ * - debug texts
+ * - chat texts
+ * - hud flags
+ */
class GameUI
{
// Temporary between coding time to move things here
friend class Game;
+ // Permit unittests to access members directly
+ friend class TestGameUI;
+
public:
+ GameUI();
+ ~GameUI() = default;
+
// Flags that can, or may, change during main game loop
struct Flags
{
- bool show_chat;
- bool show_hud;
- bool show_minimap;
- bool force_fog_off;
- bool show_debug;
- bool show_profiler_graph;
- bool disable_camera_update;
+ bool show_chat = true;
+ bool show_hud = true;
+ bool show_minimap = false;
+ bool show_minimal_debug = false;
+ bool show_basic_debug = false;
+ bool show_profiler_graph = false;
};
+ void init();
+ void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
+ const CameraOrientation &cam, const PointedThing &pointed_old,
+ const GUIChatConsole *chat_console, float dtime);
+
void initFlags();
const Flags &getFlags() const { return m_flags; }
- void showMinimap(const bool show);
+ void showMinimap(bool show);
+
+ inline void setInfoText(const std::wstring &str) { m_infotext = str; }
+ inline void clearInfoText() { m_infotext.clear(); }
+
+ inline void showStatusText(const std::wstring &str)
+ {
+ m_statustext = str;
+ m_statustext_time = 0.0f;
+ }
+ void showTranslatedStatusText(const char *str);
+ inline void clearStatusText() { m_statustext.clear(); }
+
+ const bool isChatVisible()
+ {
+ return m_flags.show_chat && m_recent_chat_count != 0 && m_profiler_current_page == 0;
+ }
+ void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
+
+ void updateProfiler();
+
+ void toggleChat();
+ void toggleHud();
+ void toggleProfiler();
+
+ GUIFormSpecMenu *&updateFormspec(const std::string &formname)
+ {
+ m_formname = formname;
+ return m_formspec;
+ }
+
+ const std::string &getFormspecName() { return m_formname; }
+ GUIFormSpecMenu *&getFormspecGUI() { return m_formspec; }
+ void deleteFormspec();
private:
Flags m_flags;
- // @TODO future move
- // gui::IGUIStaticText *m_guitext; // First line of debug text
- // gui::IGUIStaticText *m_guitext2; // Second line of debug text
- // gui::IGUIStaticText *m_guitext_info; // At the middle of the screen
- // gui::IGUIStaticText *m_guitext_status;
- // gui::IGUIStaticText *m_guitext_chat; // Chat text
- // gui::IGUIStaticText *m_guitext_profiler; // Profiler text
+ gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
+ gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
+
+ gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
+ std::wstring m_infotext;
+
+ gui::IGUIStaticText *m_guitext_status = nullptr;
+ std::wstring m_statustext;
+ float m_statustext_time = 0.0f;
+ video::SColor m_statustext_initial_color;
+
+ gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
+ u32 m_recent_chat_count = 0;
+
+ gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
+ u8 m_profiler_current_page = 0;
+ const u8 m_profiler_max_page = 3;
+
+ // Default: "". If other than "": Empty show_formspec packets will only
+ // close the formspec when the formname matches
+ std::string m_formname;
+ GUIFormSpecMenu *m_formspec = nullptr;
};