class Client;
struct MapDrawControl;
+/*
+ * This object intend to contain the core UI elements
+ * It includes:
+ * - status texts
+ * - debug texts
+ * - chat texts
+ * - hud flags
+ */
class GameUI
{
// Temporary between coding time to move things here
friend class TestGameUI;
public:
- GameUI() = default;
+ GameUI();
~GameUI() = default;
// Flags that can, or may, change during main game loop
struct Flags
{
- bool show_chat;
- bool show_hud;
- bool show_minimap;
- bool force_fog_off;
- bool show_debug;
- bool show_profiler_graph;
- bool disable_camera_update;
+ bool show_chat = true;
+ bool show_hud = true;
+ bool show_minimap = false;
+ bool show_debug = true;
+ bool show_profiler_graph = false;
};
void init();
m_statustext = str;
m_statustext_time = 0.0f;
}
+ void showTranslatedStatusText(const char *str);
inline void clearStatusText() { m_statustext.clear(); }
- void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
- u32 profiler_current_page);
+ void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
+
+ void updateProfiler();
+
+ void toggleChat();
+ void toggleHud();
+ void toggleProfiler();
private:
Flags m_flags;
gui::IGUIStaticText *m_guitext_status = nullptr;
std::wstring m_statustext;
float m_statustext_time = 0.0f;
+ video::SColor m_statustext_initial_color;
- gui::IGUIStaticText *m_guitext_chat; // Chat text
+ gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
- // @TODO future move
- // gui::IGUIStaticText *m_guitext_profiler; // Profiler text
+ gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
+ u8 m_profiler_current_page = 0;
+ const u8 m_profiler_max_page = 3;
};