#pragma once
#include <IGUIEnvironment.h>
+#include "gui/guiFormSpecMenu.h"
#include "util/enriched_string.h"
#include "util/pointedthing.h"
#include "game.h"
using namespace irr;
class Client;
+class GUIChatConsole;
struct MapDrawControl;
+/*
+ * This object intend to contain the core UI elements
+ * It includes:
+ * - status texts
+ * - debug texts
+ * - chat texts
+ * - hud flags
+ */
class GameUI
{
// Temporary between coding time to move things here
friend class TestGameUI;
public:
- GameUI() = default;
+ GameUI();
~GameUI() = default;
// Flags that can, or may, change during main game loop
struct Flags
{
- bool show_chat;
- bool show_hud;
- bool show_minimap;
- bool force_fog_off;
- bool show_debug;
- bool show_profiler_graph;
- bool disable_camera_update;
+ bool show_chat = true;
+ bool show_hud = true;
+ bool show_minimap = false;
+ bool show_debug = true;
+ bool show_profiler_graph = false;
};
void init();
void update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
const CameraOrientation &cam, const PointedThing &pointed_old,
- float dtime);
+ const GUIChatConsole *chat_console, float dtime);
void initFlags();
const Flags &getFlags() const { return m_flags; }
void showTranslatedStatusText(const char *str);
inline void clearStatusText() { m_statustext.clear(); }
- void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
- u32 profiler_current_page);
+ const bool isChatVisible()
+ {
+ return m_flags.show_chat && m_recent_chat_count != 0 && m_profiler_current_page == 0;
+ }
+ void setChatText(const EnrichedString &chat_text, u32 recent_chat_count);
+
+ void updateProfiler();
+
+ void toggleChat();
+ void toggleHud();
+ void toggleProfiler();
- void updateProfiler(u32 profiler_current_page, u32 profiler_max_page);
+ GUIFormSpecMenu *&updateFormspec(const std::string &formname)
+ {
+ m_formname = formname;
+ return m_formspec;
+ }
+
+ const std::string &getFormspecName() { return m_formname; }
+ GUIFormSpecMenu *&getFormspecGUI() { return m_formspec; }
+ void deleteFormspec();
private:
Flags m_flags;
- gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
+ gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
gui::IGUIStaticText *m_guitext_status = nullptr;
std::wstring m_statustext;
float m_statustext_time = 0.0f;
+ video::SColor m_statustext_initial_color;
+
+ gui::IGUIStaticText *m_guitext_chat = nullptr; // Chat text
+ u32 m_recent_chat_count = 0;
+
+ gui::IGUIStaticText *m_guitext_profiler = nullptr; // Profiler text
+ u8 m_profiler_current_page = 0;
+ const u8 m_profiler_max_page = 3;
- gui::IGUIStaticText *m_guitext_chat; // Chat text
- gui::IGUIStaticText *m_guitext_profiler; // Profiler text
+ // Default: "". If other than "": Empty show_formspec packets will only
+ // close the formspec when the formname matches
+ std::string m_formname;
+ GUIFormSpecMenu *m_formspec = nullptr;
};