]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/gameui.cpp
content_cao: Fix behavior of legacy "textures" field for wielditems
[minetest.git] / src / client / gameui.cpp
index 33f7d1a8ad7b976841f891a8692d1a69e2bcf4f6..c216f405dc4064d908b9770bdb1b6ff54afaa1ec 100644 (file)
@@ -22,6 +22,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <irrlicht_changes/static_text.h>
 #include <gettext.h>
 #include "gui/mainmenumanager.h"
+#include "gui/guiChatConsole.h"
 #include "util/pointedthing.h"
 #include "client.h"
 #include "clientmap.h"
@@ -75,17 +76,23 @@ void GameUI::init()
        m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
                //false, false); // Disable word wrap as of now
                false, true, guiroot);
+       u16 chat_font_size = g_settings->getU16("chat_font_size");
+       if (chat_font_size != 0) {
+               m_guitext_chat->setOverrideFont(g_fontengine->getFont(
+                       chat_font_size, FM_Unspecified));
+       }
 
        // Profiler text (size is updated when text is updated)
        m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
                core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
-       m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
+       m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
+               g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
        m_guitext_profiler->setVisible(false);
-       m_guitext_profiler->setWordWrap(true);
 }
 
 void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
-       const CameraOrientation &cam, const PointedThing &pointed_old, float dtime)
+       const CameraOrientation &cam, const PointedThing &pointed_old,
+       const GUIChatConsole *chat_console, float dtime)
 {
        v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
 
@@ -126,15 +133,15 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
                        << "pos: (" << (player_position.X / BS)
                        << ", " << (player_position.Y / BS)
                        << ", " << (player_position.Z / BS)
-                       << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
+                       << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "\xC2\xB0 "
                        << yawToDirectionString(cam.camera_yaw)
-                       << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
+                       << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "\xC2\xB0"
                        << " | seed: " << ((u64)client->getMapSeed());
 
                if (pointed_old.type == POINTEDTHING_NODE) {
                        ClientMap &map = client->getEnv().getClientMap();
                        const NodeDefManager *nodedef = client->getNodeDefManager();
-                       MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
+                       MapNode n = map.getNode(pointed_old.node_undersurface);
 
                        if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
                                os << ", pointed: " << nodedef->get(n).name
@@ -152,7 +159,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
 
        m_guitext2->setVisible(m_flags.show_debug);
 
-       setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
+       setStaticText(m_guitext_info, m_infotext.c_str());
        m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
 
        static const float statustext_time_max = 1.5f;
@@ -166,7 +173,7 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
                }
        }
 
-       setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
+       setStaticText(m_guitext_status, m_statustext.c_str());
        m_guitext_status->setVisible(!m_statustext.empty());
 
        if (!m_statustext.empty()) {
@@ -186,6 +193,9 @@ void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_
                m_guitext_status->setOverrideColor(fade_color);
                m_guitext_status->enableOverrideColor(true);
        }
+
+       // Hide chat when console is visible
+       m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
 }
 
 void GameUI::initFlags()
@@ -208,7 +218,6 @@ void GameUI::showTranslatedStatusText(const char *str)
 
 void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
 {
-       setStaticText(m_guitext_chat, chat_text);
 
        // Update gui element size and position
        s32 chat_y = 5;
@@ -216,49 +225,39 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
        if (m_flags.show_debug)
                chat_y += 2 * g_fontengine->getLineHeight();
 
-       // first pass to calculate height of text to be set
        const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
-       s32 width = std::min(g_fontengine->getTextWidth(chat_text.c_str()) + 10,
-               window_size.X - 20);
-       m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
-               chat_y + window_size.Y));
-
-       // now use real height of text and adjust rect according to this size
-       m_guitext_chat->setRelativePosition(core::rect<s32>(10, chat_y, width,
-               chat_y + m_guitext_chat->getTextHeight()));
-
-       // Don't show chat if disabled or empty or profiler is enabled
-       m_guitext_chat->setVisible(m_flags.show_chat &&
-               recent_chat_count != 0 && m_profiler_current_page == 0);
+
+       core::rect<s32> chat_size(10, chat_y,
+               window_size.X - 20, 0);
+       chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
+               m_guitext_chat->getTextHeight() + chat_y);
+
+       m_guitext_chat->setRelativePosition(chat_size);
+       setStaticText(m_guitext_chat, chat_text);
+
+       m_recent_chat_count = recent_chat_count;
 }
 
 void GameUI::updateProfiler()
 {
        if (m_profiler_current_page != 0) {
                std::ostringstream os(std::ios_base::binary);
-               g_profiler->printPage(os, m_profiler_current_page, m_profiler_max_page);
-
-               std::wstring text = translate_string(utf8_to_wide(os.str()));
-               setStaticText(m_guitext_profiler, text.c_str());
-
-               s32 w = g_fontengine->getTextWidth(text);
-
-               if (w < 400)
-                       w = 400;
-
-               u32 text_height = g_fontengine->getTextHeight();
-
-               core::position2di upper_left, lower_right;
-
-               upper_left.X  = 6;
-               upper_left.Y  = (text_height + 5) * 2;
-               lower_right.X = 12 + w;
-               lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
-
-               s32 screen_height = RenderingEngine::get_video_driver()->getScreenSize().Height;
-
-               if (lower_right.Y > screen_height * 2 / 3)
-                       lower_right.Y = screen_height * 2 / 3;
+               os << "   Profiler page " << (int)m_profiler_current_page <<
+                               ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
+
+               int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
+               ++lines;
+
+               EnrichedString str(utf8_to_wide(os.str()));
+               str.setBackground(video::SColor(120, 0, 0, 0));
+               setStaticText(m_guitext_profiler, str);
+
+               core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
+                               getDimension(str.c_str());
+               core::position2di upper_left(6, 50);
+               core::position2di lower_right = upper_left;
+               lower_right.X += size.Width + 10;
+               lower_right.Y += size.Height; 
 
                m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
        }