#include "gameui.h"
#include <irrlicht_changes/static_text.h>
+#include <gettext.h>
#include "gui/mainmenumanager.h"
+#include "gui/guiChatConsole.h"
#include "util/pointedthing.h"
#include "client.h"
#include "clientmap.h"
#include "fontengine.h"
#include "nodedef.h"
+#include "profiler.h"
#include "renderingengine.h"
#include "version.h"
inline static const char *yawToDirectionString(int yaw)
{
- static const char *direction[4] = {"N +Z", "W -X", "S -Z", "E +X"};
+ static const char *direction[4] =
+ {"North +Z", "West -X", "South -Z", "East +X"};
yaw = wrapDegrees_0_360(yaw);
yaw = (yaw + 45) % 360 / 90;
return direction[yaw];
}
+GameUI::GameUI()
+{
+ if (guienv && guienv->getSkin())
+ m_statustext_initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
+ else
+ m_statustext_initial_color = video::SColor(255, 0, 0, 0);
+
+}
void GameUI::init()
{
// First line of debug text
m_guitext2 = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0), false,
false, guiroot);
+ // Chat text
+ m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
+ //false, false); // Disable word wrap as of now
+ false, true, guiroot);
+ u16 chat_font_size = g_settings->getU16("chat_font_size");
+ if (chat_font_size != 0) {
+ m_guitext_chat->setOverrideFont(g_fontengine->getFont(
+ chat_font_size, FM_Unspecified));
+ }
+
// At the middle of the screen
// Object infos are shown in this
+ u32 chat_font_height = m_guitext_chat->getActiveFont()->getDimension(L"Ay").Height;
m_guitext_info = gui::StaticText::add(guienv, L"",
- core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5)
- + v2s32(100, 200), false, true, guiroot);
+ core::rect<s32>(0, 0, 400, g_fontengine->getTextHeight() * 5 + 5) +
+ v2s32(100, chat_font_height *
+ (g_settings->getU16("recent_chat_messages") + 3)),
+ false, true, guiroot);
// Status text (displays info when showing and hiding GUI stuff, etc.)
m_guitext_status = gui::StaticText::add(guienv, L"<Status>",
core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
-
m_guitext_status->setVisible(false);
+
+ // Profiler text (size is updated when text is updated)
+ m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
+ core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
+ m_guitext_profiler->setOverrideFont(g_fontengine->getFont(
+ g_fontengine->getDefaultFontSize() * 0.9f, FM_Mono));
+ m_guitext_profiler->setVisible(false);
}
void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
- const CameraOrientation &cam, const PointedThing &pointed_old, float dtime)
+ const CameraOrientation &cam, const PointedThing &pointed_old,
+ const GUIChatConsole *chat_console, float dtime)
{
v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
std::ostringstream os(std::ios_base::binary);
os << std::fixed
<< PROJECT_NAME_C " " << g_version_hash
- << ", FPS: " << fps
+ << " | FPS: " << fps
<< std::setprecision(0)
- << ", drawtime: " << drawtime_avg << "ms"
+ << " | drawtime: " << drawtime_avg << "ms"
<< std::setprecision(1)
- << ", dtime jitter: "
+ << " | dtime jitter: "
<< (stats.dtime_jitter.max_fraction * 100.0) << "%"
<< std::setprecision(1)
- << ", view range: "
+ << " | view range: "
<< (draw_control->range_all ? "All" : itos(draw_control->wanted_range))
- << std::setprecision(3)
- << ", RTT: " << client->getRTT() << "s";
+ << std::setprecision(2)
+ << " | RTT: " << (client->getRTT() * 1000.0f) << "ms";
setStaticText(m_guitext, utf8_to_wide(os.str()).c_str());
m_guitext->setRelativePosition(core::rect<s32>(5, 5, screensize.X,
<< "pos: (" << (player_position.X / BS)
<< ", " << (player_position.Y / BS)
<< ", " << (player_position.Z / BS)
- << "), yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
+ << ") | yaw: " << (wrapDegrees_0_360(cam.camera_yaw)) << "° "
<< yawToDirectionString(cam.camera_yaw)
- << ", seed: " << ((u64)client->getMapSeed());
+ << " | pitch: " << (-wrapDegrees_180(cam.camera_pitch)) << "°"
+ << " | seed: " << ((u64)client->getMapSeed());
if (pointed_old.type == POINTEDTHING_NODE) {
ClientMap &map = client->getEnv().getClientMap();
- const INodeDefManager *nodedef = client->getNodeDefManager();
- MapNode n = map.getNodeNoEx(pointed_old.node_undersurface);
+ const NodeDefManager *nodedef = client->getNodeDefManager();
+ MapNode n = map.getNode(pointed_old.node_undersurface);
if (n.getContent() != CONTENT_IGNORE && nodedef->get(n).name != "unknown") {
os << ", pointed: " << nodedef->get(n).name
m_guitext2->setVisible(m_flags.show_debug);
- setStaticText(m_guitext_info, translate_string(m_infotext).c_str());
+ setStaticText(m_guitext_info, m_infotext.c_str());
m_guitext_info->setVisible(m_flags.show_hud && g_menumgr.menuCount() == 0);
static const float statustext_time_max = 1.5f;
}
}
- setStaticText(m_guitext_status, translate_string(m_statustext).c_str());
+ setStaticText(m_guitext_status, m_statustext.c_str());
m_guitext_status->setVisible(!m_statustext.empty());
if (!m_statustext.empty()) {
status_y - status_height, status_x + status_width, status_y));
// Fade out
- video::SColor initial_color(255, 0, 0, 0);
-
- if (guienv->getSkin())
- initial_color = guienv->getSkin()->getColor(gui::EGDC_BUTTON_TEXT);
-
- video::SColor final_color = initial_color;
+ video::SColor final_color = m_statustext_initial_color;
final_color.setAlpha(0);
- video::SColor fade_color = initial_color.getInterpolated_quadratic(
- initial_color, final_color,
- pow(m_statustext_time / statustext_time_max, 2.0f));
+ video::SColor fade_color = m_statustext_initial_color.getInterpolated_quadratic(
+ m_statustext_initial_color, final_color, m_statustext_time / statustext_time_max);
m_guitext_status->setOverrideColor(fade_color);
m_guitext_status->enableOverrideColor(true);
}
+
+ // Hide chat when console is visible
+ m_guitext_chat->setVisible(isChatVisible() && !chat_console->isVisible());
}
void GameUI::initFlags()
{
- memset(&m_flags, 0, sizeof(GameUI::Flags));
- m_flags.show_chat = true;
- m_flags.show_hud = true;
+ m_flags = GameUI::Flags();
m_flags.show_debug = g_settings->getBool("show_debug");
}
{
m_flags.show_minimap = show;
}
+
+void GameUI::showTranslatedStatusText(const char *str)
+{
+ const wchar_t *wmsg = wgettext(str);
+ showStatusText(wmsg);
+ delete[] wmsg;
+}
+
+void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count)
+{
+
+ // Update gui element size and position
+ s32 chat_y = 5;
+
+ if (m_flags.show_debug)
+ chat_y += 2 * g_fontengine->getLineHeight();
+
+ const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
+
+ core::rect<s32> chat_size(10, chat_y,
+ window_size.X - 20, 0);
+ chat_size.LowerRightCorner.Y = std::min((s32)window_size.Y,
+ m_guitext_chat->getTextHeight() + chat_y);
+
+ m_guitext_chat->setRelativePosition(chat_size);
+ setStaticText(m_guitext_chat, chat_text);
+
+ m_recent_chat_count = recent_chat_count;
+}
+
+void GameUI::updateProfiler()
+{
+ if (m_profiler_current_page != 0) {
+ std::ostringstream os(std::ios_base::binary);
+ os << " Profiler page " << (int)m_profiler_current_page <<
+ ", elapsed: " << g_profiler->getElapsedMs() << " ms)" << std::endl;
+
+ int lines = g_profiler->print(os, m_profiler_current_page, m_profiler_max_page);
+ ++lines;
+
+ EnrichedString str(utf8_to_wide(os.str()));
+ str.setBackground(video::SColor(120, 0, 0, 0));
+ setStaticText(m_guitext_profiler, str);
+
+ core::dimension2d<u32> size = m_guitext_profiler->getOverrideFont()->
+ getDimension(str.c_str());
+ core::position2di upper_left(6, 50);
+ core::position2di lower_right = upper_left;
+ lower_right.X += size.Width + 10;
+ lower_right.Y += size.Height;
+
+ m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
+ }
+
+ m_guitext_profiler->setVisible(m_profiler_current_page != 0);
+}
+
+void GameUI::toggleChat()
+{
+ m_flags.show_chat = !m_flags.show_chat;
+ if (m_flags.show_chat)
+ showTranslatedStatusText("Chat shown");
+ else
+ showTranslatedStatusText("Chat hidden");
+}
+
+void GameUI::toggleHud()
+{
+ m_flags.show_hud = !m_flags.show_hud;
+ if (m_flags.show_hud)
+ showTranslatedStatusText("HUD shown");
+ else
+ showTranslatedStatusText("HUD hidden");
+}
+
+void GameUI::toggleProfiler()
+{
+ m_profiler_current_page = (m_profiler_current_page + 1) % (m_profiler_max_page + 1);
+
+ // FIXME: This updates the profiler with incomplete values
+ updateProfiler();
+
+ if (m_profiler_current_page != 0) {
+ wchar_t buf[255];
+ const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
+ m_profiler_current_page, m_profiler_max_page);
+ delete[] str;
+ showStatusText(buf);
+ } else {
+ showTranslatedStatusText("Profiler hidden");
+ }
+}
+
+
+void GameUI::deleteFormspec()
+{
+ if (m_formspec) {
+ m_formspec->drop();
+ m_formspec = nullptr;
+ }
+
+ m_formname.clear();
+}