void Game::updateCameraDirection(CameraOrientation *cam, float dtime)
{
+#if IRRLICHT_VERSION_MT_REVISION >= 9
+ if (isMenuActive())
+ device->getCursorControl()->setRelativeMode(false);
+ else
+ device->getCursorControl()->setRelativeMode(true);
+#endif
if ((device->isWindowActive() && device->isWindowFocused()
&& !isMenuActive()) || input->isRandom()) {