&settingChangedCallback, this);
g_settings->registerChangedCallback("freecam",
&freecamChangedCallback, this);
+ g_settings->registerChangedCallback("xray",
+ &updateAllMapBlocksCallback, this);
+ g_settings->registerChangedCallback("fullbright",
+ &updateAllMapBlocksCallback, this);
readSettings();
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("camera_smoothing",
&settingChangedCallback, this);
+ g_settings->deregisterChangedCallback("freecam",
+ &freecamChangedCallback, this);
}
bool Game::startup(bool *kill,
if (gui_chat_console)
gui_chat_console->drop();
+ if (m_cheat_menu)
+ delete m_cheat_menu;
+
+ if (m_tracers)
+ delete m_tracers;
+
if (sky)
sky->drop();
errorstream << *error_message << std::endl;
return false;
}
+
+ m_tracers = new Tracers();
+
+ if (!m_tracers) {
+ *error_message = "Could not allocate memory for tracers";
+ errorstream << *error_message << std::endl;
+ return false;
+ }
#ifdef HAVE_TOUCHSCREENGUI
if (m_game_ui->m_flags.show_cheat_menu && ! gui_chat_console->isOpen())
m_cheat_menu->draw(driver, m_game_ui->m_flags.show_debug);
+
+ /*
+ Tracers
+ */
+
+ m_tracers->draw(driver);
/*
Damage flash
((Game *)data)->readSettings();
}
+void Game::updateAllMapBlocksCallback(const std::string &setting_name, void *data)
+{
+ ((Game *) data)->client->updateAllMapBlocks();
+}
+
void Game::freecamChangedCallback(const std::string &setting_name, void *data)
{
Game *game = (Game *) data;