m_does_lost_focus_pause_game = g_settings->getBool("pause_on_lost_focus");
}
+bool Game::isKeyDown(GameKeyType k)
+{
+ return input->isKeyDown(k);
+}
+
+bool Game::wasKeyDown(GameKeyType k)
+{
+ return input->wasKeyDown(k);
+}
+
+bool Game::wasKeyPressed(GameKeyType k)
+{
+ return input->wasKeyPressed(k);
+}
+
+bool Game::wasKeyReleased(GameKeyType k)
+{
+ return input->wasKeyReleased(k);
+}
+
/****************************************************************************/
/****************************************************************************
Shutdown / cleanup