const NodeDefManager *nodedef = map.getNodeDefManager();
runData.selected_object = NULL;
+ hud->pointing_at_object = false;
RaycastState s(shootline, look_for_object, liquids_pointable);
PointedThing result;
env.continueRaycast(&s, &result);
if (result.type == POINTEDTHING_OBJECT) {
+ hud->pointing_at_object = true;
+
runData.selected_object = client->getEnv().getActiveObject(result.object_id);
aabb3f selection_box;
if (show_entity_selectionbox && runData.selected_object->doShowSelectionBox() &&