float damage_flash;
float update_draw_list_timer;
+ float touch_blocks_timer;
f32 fog_range;
changed much
*/
runData.update_draw_list_timer += dtime;
+ runData.touch_blocks_timer += dtime;
+
+ bool draw_list_updated = false;
float update_draw_list_delta = 0.2f;
runData.update_draw_list_timer = 0;
client->getEnv().getClientMap().updateDrawList();
runData.update_draw_list_last_cam_dir = camera_direction;
+ draw_list_updated = true;
+ }
+
+ if (runData.touch_blocks_timer > update_draw_list_delta && !draw_list_updated) {
+ client->getEnv().getClientMap().touchMapBlocks();
+ runData.touch_blocks_timer = 0;
}
if (RenderingEngine::get_shadow_renderer()) {