void processItemSelection(u16 *new_playeritem);
void dropSelectedItem(bool single_item = false);
+ void swapOffhand();
void openInventory();
void openConsole(float scale, const wchar_t *line=NULL);
void toggleFreeMove();
{
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem(isKeyDown(KeyType::SNEAK));
+ } else if (wasKeyDown(KeyType::SWAP_OFFHAND)) {
+ swapOffhand();
} else if (wasKeyDown(KeyType::AUTOFORWARD)) {
toggleAutoforward();
} else if (wasKeyDown(KeyType::BACKWARD)) {
}
+void Game::swapOffhand()
+{
+
+ IMoveAction *a = new IMoveAction();
+ a->count = 0;
+ a->from_inv.setCurrentPlayer();
+ a->from_list = "main";
+ a->from_i = client->getEnv().getLocalPlayer()->getWieldIndex();
+ a->to_inv.setCurrentPlayer();
+ a->to_list = "offhand";
+ a->to_i = 0;
+
+ ItemStack selected;
+ client->getEnv().getLocalPlayer()->getWieldedItem(&selected, nullptr);
+
+ if (selected.name == "") {
+ auto tmp_list = a->from_list;
+ auto tmp_i = a->from_i;
+ a->from_list = a->to_list;
+ a->from_i = a->to_i;
+ a->to_list = tmp_list;
+ a->to_i = tmp_i;
+ }
+
+ client->inventoryAction(a);
+}
+
+
void Game::openInventory()
{
/*
"- %s: place/use\n"
"- %s: sneak/climb down\n"
"- %s: drop item\n"
+ "- %s: swap hand items\n"
"- %s: inventory\n"
"- Mouse: turn/look\n"
"- Mouse wheel: select item\n"
GET_KEY_NAME(keymap_place),
GET_KEY_NAME(keymap_sneak),
GET_KEY_NAME(keymap_drop),
+ GET_KEY_NAME(keymap_swap_offhand),
GET_KEY_NAME(keymap_inventory),
GET_KEY_NAME(keymap_chat)
);