#include FT_FREETYPE_H
#include "client/client.h"
#include "client/font.h"
+#include "client/gl_debug.h"
#include "client/texture.h"
#define NUM_CHARS 128
return false;
}
- glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GL_DEBUG
FT_Set_Pixel_Sizes(font_face, 0, 16);
for (unsigned char c = 0; c < NUM_CHARS; c++) {
void font_render(Font *font)
{
for (size_t i = 0; i < font->count; i++) {
- glBindTextureUnit(0, font->textures[i]);
+ glBindTextureUnit(0, font->textures[i]); GL_DEBUG
mesh_render(&font->meshes[i]);
}
}