void drawPlantlikeQuad(float rotation, float quad_offset = 0,
bool offset_top_only = false);
- void drawPlantlike();
+ void drawPlantlike(bool is_rooted = false);
// firelike-specific
void drawFirelikeQuad(float rotation, float opening_angle,
public:
MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output,
- irr::scene::IMeshManipulator *mm);
+ scene::IMeshManipulator *mm);
void generate();
void renderSingle(content_t node, u8 param2 = 0x00);
};