]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/content_mapblock.cpp
Add helpful error messages if Irrlicht library / include dir are set incorrectly...
[minetest.git] / src / client / content_mapblock.cpp
index 90284ecce51c9f03c6ea53d7883a823fbd402a67..ce7235bca71e9e75e6eca93b0bcb73d0b2e69697 100644 (file)
@@ -968,7 +968,7 @@ void MapblockMeshGenerator::drawPlantlike()
        draw_style = PLANT_STYLE_CROSS;
        scale = BS / 2 * f->visual_scale;
        offset = v3f(0, 0, 0);
-       rotate_degree = 0;
+       rotate_degree = 0.0f;
        random_offset_Y = false;
        face_num = 0;
        plant_height = 1.0;
@@ -988,7 +988,8 @@ void MapblockMeshGenerator::drawPlantlike()
                break;
 
        case CPT2_DEGROTATE:
-               rotate_degree = n.param2 * 2;
+       case CPT2_COLORED_DEGROTATE:
+               rotate_degree = 1.5f * n.getDegRotate(nodedef);
                break;
 
        case CPT2_LEVELED:
@@ -1343,6 +1344,7 @@ void MapblockMeshGenerator::drawMeshNode()
        u8 facedir = 0;
        scene::IMesh* mesh;
        bool private_mesh; // as a grab/drop pair is not thread-safe
+       int degrotate = 0;
 
        if (f->param_type_2 == CPT2_FACEDIR ||
                        f->param_type_2 == CPT2_COLORED_FACEDIR) {
@@ -1354,9 +1356,12 @@ void MapblockMeshGenerator::drawMeshNode()
                facedir = n.getWallMounted(nodedef);
                if (!enable_mesh_cache)
                        facedir = wallmounted_to_facedir[facedir];
+       } else if (f->param_type_2 == CPT2_DEGROTATE ||
+                       f->param_type_2 == CPT2_COLORED_DEGROTATE) {
+               degrotate = n.getDegRotate(nodedef);
        }
 
-       if (!data->m_smooth_lighting && f->mesh_ptr[facedir]) {
+       if (!data->m_smooth_lighting && f->mesh_ptr[facedir] && !degrotate) {
                // use cached meshes
                private_mesh = false;
                mesh = f->mesh_ptr[facedir];
@@ -1364,7 +1369,10 @@ void MapblockMeshGenerator::drawMeshNode()
                // no cache, clone and rotate mesh
                private_mesh = true;
                mesh = cloneMesh(f->mesh_ptr[0]);
-               rotateMeshBy6dFacedir(mesh, facedir);
+               if (facedir)
+                       rotateMeshBy6dFacedir(mesh, facedir);
+               else if (degrotate)
+                       rotateMeshXZby(mesh, 1.5f * degrotate);
                recalculateBoundingBox(mesh);
                meshmanip->recalculateNormals(mesh, true, false);
        } else