51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
+#include <cmath>
#include "content_mapblock.h"
#include "util/numeric.h"
#include "util/directiontables.h"
const std::string MapblockMeshGenerator::raillike_groupname = "connect_to_raillike";
-MapblockMeshGenerator::MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output)
+MapblockMeshGenerator::MapblockMeshGenerator(MeshMakeData *input, MeshCollector *output,
+ scene::IMeshManipulator *mm):
+ data(input),
+ collector(output),
+ nodedef(data->m_client->ndef()),
+ meshmanip(mm),
+ blockpos_nodes(data->m_blockpos * MAP_BLOCKSIZE)
{
- data = input;
- collector = output;
-
- nodedef = data->m_client->ndef();
- meshmanip = RenderingEngine::get_scene_manager()->getMeshManipulator();
-
enable_mesh_cache = g_settings->getBool("enable_mesh_cache") &&
!data->m_smooth_lighting; // Mesh cache is not supported with smooth lighting
-
- blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
}
void MapblockMeshGenerator::useTile(int index, u8 set_flags, u8 reset_flags, bool special)
count++;
} else if (content == CONTENT_AIR) {
air_count++;
- if (air_count >= 2)
- return -0.5 * BS + 0.2;
}
}
+ if (air_count >= 2)
+ return -0.5 * BS + 0.2;
if (count > 0)
return sum / count;
return 0;
for (auto &glass_tile : glass_tiles)
glass_tile = tiles[4];
- u8 param2 = n.getParam2();
+ // Only respect H/V merge bits when paramtype2 = "glasslikeliquidlevel" (liquid tank)
+ u8 param2 = (f->param_type_2 == CPT2_GLASSLIKE_LIQUID_LEVEL) ? n.getParam2() : 0;
bool H_merge = !(param2 & 128);
bool V_merge = !(param2 & 64);
param2 &= 63;
vertex.rotateXZBy(rotation + rotate_degree);
vertex += offset;
}
+
+ u8 wall = n.getWallMounted(nodedef);
+ if (wall != DWM_YN) {
+ for (v3f &vertex : vertices) {
+ switch (wall) {
+ case DWM_YP:
+ vertex.rotateYZBy(180);
+ vertex.rotateXZBy(180);
+ break;
+ case DWM_XP:
+ vertex.rotateXYBy(90);
+ break;
+ case DWM_XN:
+ vertex.rotateXYBy(-90);
+ vertex.rotateYZBy(180);
+ break;
+ case DWM_ZP:
+ vertex.rotateYZBy(-90);
+ vertex.rotateXYBy(90);
+ break;
+ case DWM_ZN:
+ vertex.rotateYZBy(90);
+ vertex.rotateXYBy(90);
+ break;
+ }
+ }
+ }
+
drawQuad(vertices, v3s16(0, 0, 0), plant_height);
}
-void MapblockMeshGenerator::drawPlantlike()
+void MapblockMeshGenerator::drawPlantlike(bool is_rooted)
{
draw_style = PLANT_STYLE_CROSS;
scale = BS / 2 * f->visual_scale;
offset = v3f(0, 0, 0);
- rotate_degree = 0;
+ rotate_degree = 0.0f;
random_offset_Y = false;
face_num = 0;
plant_height = 1.0;
break;
case CPT2_DEGROTATE:
- rotate_degree = n.param2 * 2;
+ case CPT2_COLORED_DEGROTATE:
+ rotate_degree = 1.5f * n.getDegRotate(nodedef);
break;
case CPT2_LEVELED:
break;
}
+ if (is_rooted) {
+ u8 wall = n.getWallMounted(nodedef);
+ switch (wall) {
+ case DWM_YP:
+ offset.Y += BS*2;
+ break;
+ case DWM_XN:
+ case DWM_XP:
+ case DWM_ZN:
+ case DWM_ZP:
+ offset.X += -BS;
+ offset.Y += BS;
+ break;
+ }
+ }
+
switch (draw_style) {
case PLANT_STYLE_CROSS:
drawPlantlikeQuad(46);
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
light = LightPair(getInteriorLight(ntop, 1, nodedef));
}
- drawPlantlike();
+ drawPlantlike(true);
p.Y--;
}
u8 facedir = 0;
scene::IMesh* mesh;
bool private_mesh; // as a grab/drop pair is not thread-safe
+ int degrotate = 0;
if (f->param_type_2 == CPT2_FACEDIR ||
f->param_type_2 == CPT2_COLORED_FACEDIR) {
facedir = n.getWallMounted(nodedef);
if (!enable_mesh_cache)
facedir = wallmounted_to_facedir[facedir];
+ } else if (f->param_type_2 == CPT2_DEGROTATE ||
+ f->param_type_2 == CPT2_COLORED_DEGROTATE) {
+ degrotate = n.getDegRotate(nodedef);
}
- if (!data->m_smooth_lighting && f->mesh_ptr[facedir]) {
+ if (!data->m_smooth_lighting && f->mesh_ptr[facedir] && !degrotate) {
// use cached meshes
private_mesh = false;
mesh = f->mesh_ptr[facedir];
// no cache, clone and rotate mesh
private_mesh = true;
mesh = cloneMesh(f->mesh_ptr[0]);
- rotateMeshBy6dFacedir(mesh, facedir);
+ if (facedir)
+ rotateMeshBy6dFacedir(mesh, facedir);
+ else if (degrotate)
+ rotateMeshXZby(mesh, 1.5f * degrotate);
recalculateBoundingBox(mesh);
meshmanip->recalculateNormals(mesh, true, false);
} else
}
}
-void MapblockMeshGenerator::renderSingle(content_t node)
+void MapblockMeshGenerator::renderSingle(content_t node, u8 param2)
{
p = {0, 0, 0};
- n = MapNode(node, 0xff, 0x00);
+ n = MapNode(node, 0xff, param2);
f = &nodedef->get(n);
drawNode();
}