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*/
+#include <cmath>
#include "content_mapblock.h"
#include "util/numeric.h"
#include "util/directiontables.h"
void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc,
TileSpec *tiles, int tile_count)
{
+ bool scale = std::fabs(f->visual_scale - 1.0f) > 1e-3f;
f32 texture_coord_buf[24];
f32 dx1 = box.MinEdge.X;
f32 dy1 = box.MinEdge.Y;
f32 dx2 = box.MaxEdge.X;
f32 dy2 = box.MaxEdge.Y;
f32 dz2 = box.MaxEdge.Z;
+ if (scale) {
+ if (!txc) { // generate texture coords before scaling
+ generateCuboidTextureCoords(box, texture_coord_buf);
+ txc = texture_coord_buf;
+ }
+ box.MinEdge *= f->visual_scale;
+ box.MaxEdge *= f->visual_scale;
+ }
box.MinEdge += origin;
box.MaxEdge += origin;
if (!txc) {
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(p.X, p.Y + 1, p.Z));
MapNode nbottom = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(p.X, p.Y - 1, p.Z));
- c_flowing = nodedef->getId(f->liquid_alternative_flowing);
- c_source = nodedef->getId(f->liquid_alternative_source);
+ c_flowing = f->liquid_alternative_flowing_id;
+ c_source = f->liquid_alternative_source_id;
top_is_same_liquid = (ntop.getContent() == c_flowing) || (ntop.getContent() == c_source);
draw_liquid_bottom = (nbottom.getContent() != c_flowing) && (nbottom.getContent() != c_source);
if (draw_liquid_bottom) {
std::vector<aabb3f> boxes;
n.getNodeBoxes(nodedef, &boxes, neighbors_set);
- for (const auto &box : boxes)
+ for (auto &box : boxes)
drawAutoLightedCuboid(box, nullptr, tiles, 6);
}