/* Update brightness */
u8 light;
bool pos_ok;
- MapNode n = env->getMap().getNodeNoEx(floatToInt(pos, BS), &pos_ok);
+ MapNode n = env->getMap().getNode(floatToInt(pos, BS), &pos_ok);
light = pos_ok ? decode_light(n.getLightBlend(env->getDayNightRatio(),
env->getGameDef()->ndef()))
: 64;