return m_matrixnode->getRelativeTransformationMatrix();
}
- inline const core::matrix4 &getAbsolutePosRotMatrix() const
+ inline const core::matrix4 *getAbsolutePosRotMatrix() const
{
- assert(m_matrixnode);
- return m_matrixnode->getAbsoluteTransformation();
+ if (!m_matrixnode)
+ return nullptr;
+ return &m_matrixnode->getAbsoluteTransformation();
}
inline f32 getStepHeight() const
m_visuals_expired = true;
}
- void updateLight(u8 light_at_pos);
-
- void updateLightNoCheck(u8 light_at_pos);
+ void updateLight(u32 day_night_ratio);
void setNodeLight(u8 light);
- v3s16 getLightPosition();
+ /* Get light position(s).
+ * returns number of positions written into pos[], which must have space
+ * for at least 3 vectors. */
+ u16 getLightPosition(v3s16 *pos);
void updateNametag();