]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/content_cao.cpp
LocalPlayer:set_physics_override; minetest.register_on_recieve_physics_override
[dragonfireclient.git] / src / client / content_cao.cpp
index cdc12f04194aa0bbea4bb68404e1df195051a71b..aed576372fccdb24e1362de6d6e5b7ab1c538d10 100644 (file)
@@ -47,6 +47,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <algorithm>
 #include <cmath>
 #include "client/shader.h"
+#include "script/scripting_client.h"
 
 class Settings;
 struct ToolCapabilities;
@@ -162,6 +163,15 @@ static void setBillboardTextureMatrix(scene::IBillboardSceneNode *bill,
        matrix.setTextureScale(txs, tys);
 }
 
+// Evaluate transform chain recursively; irrlicht does not do this for us
+static void updatePositionRecursive(scene::ISceneNode *node)
+{
+       scene::ISceneNode *parent = node->getParent();
+       if (parent)
+               updatePositionRecursive(parent);
+       node->updateAbsolutePosition();
+}
+
 /*
        TestCAO
 */
@@ -181,8 +191,7 @@ class TestCAO : public ClientActiveObject
 
        void addToScene(ITextureSource *tsrc);
        void removeFromScene(bool permanent);
-       void updateLight(u8 light_at_pos);
-       v3s16 getLightPosition();
+       void updateLight(u32 day_night_ratio);
        void updateNodePos();
 
        void step(float dtime, ClientEnvironment *env);
@@ -231,7 +240,7 @@ void TestCAO::addToScene(ITextureSource *tsrc)
        u16 indices[] = {0,1,2,2,3,0};
        buf->append(vertices, 4, indices, 6);
        // Set material
-       buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+       buf->getMaterial().setFlag(video::EMF_LIGHTING, true);  // false
        buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
        buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png"));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
@@ -254,15 +263,10 @@ void TestCAO::removeFromScene(bool permanent)
        m_node = NULL;
 }
 
-void TestCAO::updateLight(u8 light_at_pos)
+void TestCAO::updateLight(u32 day_night_ratio)
 {
 }
 
-v3s16 TestCAO::getLightPosition()
-{
-       return floatToInt(m_position, BS);
-}
-
 void TestCAO::updateNodePos()
 {
        if (!m_node)
@@ -469,12 +473,14 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone, v3f posit
        ClientActiveObject *parent = m_env->getActiveObject(parent_id);
 
        if (parent_id != old_parent) {
+               if (old_parent)
+                       m_waiting_for_reattach = 10;
                if (auto *o = m_env->getActiveObject(old_parent))
                        o->removeAttachmentChild(m_id);
                if (parent)
                        parent->addAttachmentChild(m_id);
        }
-
+       
        updateAttachments();
 }
 
@@ -582,10 +588,16 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
 
        if (m_enable_shaders) {
                IShaderSource *shader_source = m_client->getShaderSource();
-               u32 shader_id = shader_source->getShader(
-                               "object_shader",
-                               (m_prop.use_texture_alpha) ? TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC,
-                               NDT_NORMAL);
+               MaterialType material_type;
+
+               if (m_prop.shaded && m_prop.glow == 0)
+                       material_type = (m_prop.use_texture_alpha) ?
+                               TILE_MATERIAL_ALPHA : TILE_MATERIAL_BASIC;
+               else
+                       material_type = (m_prop.use_texture_alpha) ?
+                               TILE_MATERIAL_PLAIN_ALPHA : TILE_MATERIAL_PLAIN;
+
+               u32 shader_id = shader_source->getShader("object_shader", material_type, NDT_NORMAL);
                m_material_type = shader_source->getShaderInfo(shader_id).material;
        } else {
                m_material_type = (m_prop.use_texture_alpha) ?
@@ -725,6 +737,14 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
                                addAnimatedMeshSceneNode(mesh, m_matrixnode);
                        m_animated_meshnode->grab();
                        mesh->drop(); // The scene node took hold of it
+
+                       if (!checkMeshNormals(mesh)) {
+                               infostream << "GenericCAO: recalculating normals for mesh "
+                                       << m_prop.mesh << std::endl;
+                               m_smgr->getMeshManipulator()->
+                                               recalculateNormals(mesh, true, false);
+                       }
+
                        m_animated_meshnode->animateJoints(); // Needed for some animations
                        m_animated_meshnode->setScale(m_prop.visual_size);
 
@@ -776,15 +796,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
        if (node && m_matrixnode)
                node->setParent(m_matrixnode);
 
-       if (node && !m_prop.nametag.empty() && !m_is_local_player) {
-               // Add nametag
-               v3f pos;
-               pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
-               m_nametag = m_client->getCamera()->addNametag(node,
-                       m_prop.nametag, m_prop.nametag_color,
-                       pos);
-       }
-
+       updateNametag();
        updateNodePos();
        updateAnimation();
        updateBonePosition();
@@ -792,34 +804,35 @@ void GenericCAO::addToScene(ITextureSource *tsrc)
        setNodeLight(m_last_light);
 }
 
-void GenericCAO::updateLight(u8 light_at_pos)
-{
-       // Don't update light of attached one
-       if (getParent() != NULL) {
+void GenericCAO::updateLight(u32 day_night_ratio)
+{              
+       if (m_glow < 0)
                return;
-       }
 
-       updateLightNoCheck(light_at_pos);
-
-       // Update light of all children
-       for (u16 i : m_attachment_child_ids) {
-               ClientActiveObject *obj = m_env->getActiveObject(i);
-               if (obj) {
-                       obj->updateLightNoCheck(light_at_pos);
+       u8 light_at_pos = 0;
+       bool pos_ok = false;
+
+       if (g_settings->getBool("fullbright"))
+               light_at_pos = 255;
+               
+       v3s16 pos[3];
+       u16 npos = getLightPosition(pos);
+       for (u16 i = 0; i < npos; i++) {
+               bool this_ok;
+               MapNode n = m_env->getMap().getNode(pos[i], &this_ok);
+               if (this_ok) {
+                       u8 this_light = n.getLightBlend(day_night_ratio, m_client->ndef());
+                       light_at_pos = MYMAX(light_at_pos, this_light);
+                       pos_ok = true;
                }
        }
-}
+       if (!pos_ok)
+               light_at_pos = blend_light(day_night_ratio, LIGHT_SUN, 0);
 
-void GenericCAO::updateLightNoCheck(u8 light_at_pos)
-{
-       if (m_glow < 0)
-               return;
-
-       u8 li = decode_light(light_at_pos + m_glow);
-
-       if (li != m_last_light) {
-               m_last_light = li;
-               setNodeLight(li);
+       u8 light = decode_light(light_at_pos + m_glow);
+       if (light != m_last_light) {
+               m_last_light = light;
+               setNodeLight(light);
        }
 }
 
@@ -864,12 +877,49 @@ void GenericCAO::setNodeLight(u8 light)
        }
 }
 
-v3s16 GenericCAO::getLightPosition()
+u16 GenericCAO::getLightPosition(v3s16 *pos)
+{
+       const auto &box = m_prop.collisionbox;
+       pos[0] = floatToInt(m_position + box.MinEdge * BS, BS);
+       pos[1] = floatToInt(m_position + box.MaxEdge * BS, BS);
+
+       // Skip center pos if it falls into the same node as Min or MaxEdge
+       if ((box.MaxEdge - box.MinEdge).getLengthSQ() < 3.0f)
+               return 2;
+       pos[2] = floatToInt(m_position + box.getCenter() * BS, BS);
+       return 3;
+}
+
+void GenericCAO::updateNametag()
 {
-       if (m_is_player)
-               return floatToInt(m_position + v3f(0, 0.5 * BS, 0), BS);
+       if (m_is_local_player && ! g_settings->getBool("freecam")) // No nametag for local player
+               return;
 
-       return floatToInt(m_position, BS);
+       if (m_prop.nametag.empty()) {
+               // Delete nametag
+               if (m_nametag) {
+                       m_client->getCamera()->removeNametag(m_nametag);
+                       m_nametag = nullptr;
+               }
+               return;
+       }
+
+       scene::ISceneNode *node = getSceneNode();
+       if (!node)
+               return;
+
+       v3f pos;
+       pos.Y = m_prop.selectionbox.MaxEdge.Y + 0.3f;
+       if (!m_nametag) {
+               // Add nametag
+               m_nametag = m_client->getCamera()->addNametag(node,
+                       m_prop.nametag, m_prop.nametag_color, pos);
+       } else {
+               // Update nametag
+               m_nametag->nametag_text = m_prop.nametag;
+               m_nametag->nametag_color = m_prop.nametag_color;
+               m_nametag->nametag_pos = pos;
+       }
 }
 
 void GenericCAO::updateNodePos()
@@ -893,18 +943,15 @@ void GenericCAO::updateNodePos()
 
 void GenericCAO::step(float dtime, ClientEnvironment *env)
 {
-       if (m_animated_meshnode) {
-               m_animated_meshnode->animateJoints();
-               updateBonePosition();
-       }
-       
        // Handle model animations and update positions instantly to prevent lags
        if (m_is_local_player) {
                LocalPlayer *player = m_env->getLocalPlayer();
-               m_position = player->getPosition();
+               m_position = player->getLegitPosition();
                pos_translator.val_current = m_position;
-               m_rotation.Y = wrapDegrees_0_360(player->getYaw());
-               rot_translator.val_current = m_rotation;
+               if (! g_settings->getBool("freecam")) {
+                       m_rotation.Y = wrapDegrees_0_360(player->getYaw());
+                       rot_translator.val_current = m_rotation;
+               }
 
                if (m_is_visible) {
                        int old_anim = player->last_animation;
@@ -914,9 +961,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                        const PlayerControl &controls = player->getPlayerControl();
 
                        bool walking = false;
-                       if (controls.up || controls.down || controls.left || controls.right ||
+                       if ((controls.up || controls.down || controls.left || controls.right ||
                                        controls.forw_move_joystick_axis != 0.f ||
-                                       controls.sidew_move_joystick_axis != 0.f)
+                                       controls.sidew_move_joystick_axis != 0.f) && ! g_settings->getBool("freecam"))
                                walking = true;
 
                        f32 new_speed = player->local_animation_speed;
@@ -932,7 +979,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                                        m_client->checkLocalPrivilege("fly"))))
                                        new_speed *= 1.5;
                        // slowdown speed if sneeking
-                       if (controls.sneak && walking)
+                       if (controls.sneak && walking && ! g_settings->getBool("no_slow"))
                                new_speed /= 2;
 
                        if (walking && (controls.LMB || controls.RMB)) {
@@ -1107,6 +1154,18 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                rot_translator.val_current = m_rotation;
                updateNodePos();
        }
+
+       if (m_animated_meshnode) {
+               // Everything must be updated; the whole transform
+               // chain as well as the animated mesh node.
+               // Otherwise, bone attachments would be relative to
+               // a position that's one frame old.
+               if (m_matrixnode)
+                       updatePositionRecursive(m_matrixnode);
+               m_animated_meshnode->updateAbsolutePosition();
+               m_animated_meshnode->animateJoints();
+               updateBonePosition();
+       }
 }
 
 void GenericCAO::updateTexturePos()
@@ -1379,7 +1438,7 @@ void GenericCAO::updateBonePosition()
                        bone->setRotation(it.second.Y);
                }
        }
-       
+
        // search through bones to find mistakenly rotated bones due to bug in Irrlicht
        for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
                irr::scene::IBoneSceneNode *bone = m_animated_meshnode->getJointNode(i);
@@ -1403,11 +1462,23 @@ void GenericCAO::updateBonePosition()
                // and update the bones transformation.
                v3f bone_rot = bone->getRelativeTransformation().getRotationDegrees();
                float offset = fabsf(bone_rot.X - bone->getRotation().X);
-               if (offset > 179.9f && offset < 180.1f) { 
+               if (offset > 179.9f && offset < 180.1f) {
                        bone->setRotation(bone_rot);
                        bone->updateAbsolutePosition();
                }
        }
+       // The following is needed for set_bone_pos to propagate to
+       // attached objects correctly.
+       // Irrlicht ought to do this, but doesn't when using EJUOR_CONTROL.
+       for (u32 i = 0; i < m_animated_meshnode->getJointCount(); ++i) {
+               auto bone = m_animated_meshnode->getJointNode(i);
+               // Look for the root bone.
+               if (bone && bone->getParent() == m_animated_meshnode) {
+                       // Update entire skeleton.
+                       bone->updateAbsolutePositionOfAllChildren();
+                       break;
+               }
+       }
 }
 
 void GenericCAO::updateAttachments()
@@ -1430,15 +1501,17 @@ void GenericCAO::updateAttachments()
 
        if (!parent) { // Detach or don't attach
                if (m_matrixnode) {
+                       v3s16 camera_offset = m_env->getCameraOffset();
                        v3f old_pos = getPosition();
 
                        m_matrixnode->setParent(m_smgr->getRootSceneNode());
-                       getPosRotMatrix().setTranslation(old_pos);
+                       getPosRotMatrix().setTranslation(old_pos - intToFloat(camera_offset, BS));
                        m_matrixnode->updateAbsolutePosition();
                }
        }
        else // Attach
        {
+               parent->updateAttachments();
                scene::ISceneNode *parent_node = parent->getSceneNode();
                scene::IAnimatedMeshSceneNode *parent_animated_mesh_node =
                                parent->getAnimatedMeshSceneNode();
@@ -1448,6 +1521,7 @@ void GenericCAO::updateAttachments()
 
                if (m_matrixnode && parent_node) {
                        m_matrixnode->setParent(parent_node);
+                       parent_node->updateAbsolutePosition();
                        getPosRotMatrix().setTranslation(m_attachment_position);
                        //setPitchYawRoll(getPosRotMatrix(), m_attachment_rotation);
                        // use Irrlicht eulers instead
@@ -1457,13 +1531,30 @@ void GenericCAO::updateAttachments()
        }
 }
 
-void GenericCAO::readAOMessageProperties(std::istream &is)
+bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
 {
-       // Reset object properties first
-       m_prop = ObjectProperties();
-
-       // Then read the whole new stream
-       m_prop.deSerialize(is);
+       const ObjectProperties &old = m_prop;
+       /* Visuals do not need to be expired for:
+        * - nametag props: handled by updateNametag()
+        * - textures:      handled by updateTextures()
+        * - sprite props:  handled by updateTexturePos()
+        * - glow:          handled by updateLight()
+        * - any other properties that do not change appearance
+        */
+
+       bool uses_legacy_texture = new_.wield_item.empty() &&
+               (new_.visual == "wielditem" || new_.visual == "item");
+       // Ordered to compare primitive types before std::vectors
+       return old.backface_culling != new_.backface_culling ||
+               old.is_visible != new_.is_visible ||
+               old.mesh != new_.mesh ||
+               old.shaded != new_.shaded ||
+               old.use_texture_alpha != new_.use_texture_alpha ||
+               old.visual != new_.visual ||
+               old.visual_size != new_.visual_size ||
+               old.wield_item != new_.wield_item ||
+               old.colors != new_.colors ||
+               (uses_legacy_texture && old.textures != new_.textures);
 }
 
 void GenericCAO::processMessage(const std::string &data)
@@ -1473,14 +1564,22 @@ void GenericCAO::processMessage(const std::string &data)
        // command
        u8 cmd = readU8(is);
        if (cmd == AO_CMD_SET_PROPERTIES) {
-               readAOMessageProperties(is);
+               ObjectProperties newprops;
+               newprops.deSerialize(is);
+
+               // Check what exactly changed
+               bool expire_visuals = visualExpiryRequired(newprops);
+               bool textures_changed = m_prop.textures != newprops.textures;
+
+               // Apply changes
+               m_prop = std::move(newprops);
 
                m_selection_box = m_prop.selectionbox;
                m_selection_box.MinEdge *= BS;
                m_selection_box.MaxEdge *= BS;
 
-               m_tx_size.X = 1.0 / m_prop.spritediv.X;
-               m_tx_size.Y = 1.0 / m_prop.spritediv.Y;
+               m_tx_size.X = 1.0f / m_prop.spritediv.X;
+               m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
 
                if(!m_initial_tx_basepos_set){
                        m_initial_tx_basepos_set = true;
@@ -1500,7 +1599,18 @@ void GenericCAO::processMessage(const std::string &data)
                if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
                        m_prop.nametag = m_name;
 
-               expireVisuals();
+               if (expire_visuals) {
+                       expireVisuals();
+               } else {
+                       infostream << "GenericCAO: properties updated but expiring visuals"
+                               << " not necessary" << std::endl;
+                       if (textures_changed) {
+                               // don't update while punch texture modifier is active
+                               if (m_reset_textures_timer < 0)
+                                       updateTextures(m_current_texture_modifier);
+                       }
+                       updateNametag();
+               }
        } else if (cmd == AO_CMD_UPDATE_POSITION) {
                // Not sent by the server if this object is an attachment.
                // We might however get here if the server notices the object being detached before the client.
@@ -1564,6 +1674,11 @@ void GenericCAO::processMessage(const std::string &data)
 
                if(m_is_local_player)
                {
+                       Client *client = m_env->getGameDef();
+                       
+                       if (client->modsLoaded() && client->getScript()->on_recieve_physics_override(override_speed, override_jump, override_gravity, sneak, sneak_glitch, new_move))
+                               return;
+                       
                        LocalPlayer *player = m_env->getLocalPlayer();
                        player->physics_override_speed = override_speed;
                        player->physics_override_jump = override_jump;
@@ -1672,22 +1787,14 @@ void GenericCAO::processMessage(const std::string &data)
                        int rating = readS16(is);
                        m_armor_groups[name] = rating;
                }
-       } else if (cmd == AO_CMD_UPDATE_NAMETAG_ATTRIBUTES) {
-               // Deprecated, for backwards compatibility only.
-               readU8(is); // version
-               m_prop.nametag_color = readARGB8(is);
-               if (m_nametag != NULL) {
-                       m_nametag->nametag_color = m_prop.nametag_color;
-                       v3f pos;
-                       pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f;
-                       m_nametag->nametag_pos = pos;
-               }
        } else if (cmd == AO_CMD_SPAWN_INFANT) {
                u16 child_id = readU16(is);
                u8 type = readU8(is); // maybe this will be useful later
                (void)type;
 
                addAttachmentChild(child_id);
+       } else if (cmd == AO_CMD_OBSOLETE1) {
+               // Don't do anything and also don't log a warning
        } else {
                warningstream << FUNCTION_NAME
                        << ": unknown command or outdated client \""