} else if (!m_is_local_player) {
// Objects attached to the local player should be hidden in first person
m_is_visible = !m_attached_to_local ||
- m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST;
+ m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST || g_settings->getBool("freecam");
m_force_visible = false;
} else {
// Local players need to have this set,
void GenericCAO::updateNametag()
{
- if (m_is_local_player && ! g_settings->getBool("freecam")) // No nametag for local player
- return;
+ //if (m_is_local_player && ! g_settings->getBool("freecam")) // No nametag for local player
+ //return;
if (m_prop.nametag.empty()) {
// Delete nametag
bool allow_update = false;
// increase speed if using fast or flying fast
- if((g_settings->getBool("fast_move") &&
+ if(((g_settings->getBool("fast_move") &&
m_client->checkLocalPrivilege("fast")) &&
(controls.aux1 ||
(!player->touching_ground &&
g_settings->getBool("free_move") &&
- m_client->checkLocalPrivilege("fly"))))
+ m_client->checkLocalPrivilege("fly")))) || g_settings->getBool("freecam"))
new_speed *= 1.5;
// slowdown speed if sneeking
if (controls.sneak && walking && ! g_settings->getBool("no_slow"))
if (!m_is_local_player)
return;
- const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST;
+ const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST && ! g_settings->getBool("freecam");
if (m_meshnode && m_prop.visual == "upright_sprite") {
u32 buffers = m_meshnode->getMesh()->getMeshBufferCount();