#include <algorithm>
#include <cmath>
#include "client/shader.h"
+#include "client/minimap.h"
class Settings;
struct ToolCapabilities;
m_client->getCamera()->removeNametag(m_nametag);
m_nametag = nullptr;
}
+
+ if (m_marker && m_client->getMinimap())
+ m_client->getMinimap()->removeMarker(&m_marker);
}
void GenericCAO::addToScene(ITextureSource *tsrc)
node->setParent(m_matrixnode);
updateNametag();
+ updateMarker();
updateNodePos();
updateAnimation();
updateBonePosition();
return 3;
}
+void GenericCAO::updateMarker()
+{
+ if (!m_prop.show_on_minimap) {
+ if (m_marker)
+ m_client->getMinimap()->removeMarker(&m_marker);
+ return;
+ }
+
+ if (m_marker)
+ return;
+
+ scene::ISceneNode *node = getSceneNode();
+ if (!node)
+ return;
+ m_marker = m_client->getMinimap()->addMarker(node);
+}
+
void GenericCAO::updateNametag()
{
if (m_is_local_player) // No nametag for local player
u8 cmd = readU8(is);
if (cmd == AO_CMD_SET_PROPERTIES) {
ObjectProperties newprops;
+ newprops.show_on_minimap = m_is_player; // default
+
newprops.deSerialize(is);
// Check what exactly changed
if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
m_prop.nametag = m_name;
+ if (m_is_local_player)
+ m_prop.show_on_minimap = false;
if (expire_visuals) {
expireVisuals();
updateTextures(m_current_texture_modifier);
}
updateNametag();
+ updateMarker();
}
} else if (cmd == AO_CMD_UPDATE_POSITION) {
// Not sent by the server if this object is an attachment.