]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/content_cao.cpp
Add backwards-compatible behaviour if too few CAO textures specified
[dragonfireclient.git] / src / client / content_cao.cpp
index 5c8465b2230d172c98114daa26bb9aee1ffc226a..24a9e7921683bbcc955d4b7b5ca56b2e825389b1 100644 (file)
@@ -27,7 +27,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include "client/sound.h"
 #include "client/tile.h"
 #include "util/basic_macros.h"
-#include "util/numeric.h" // For IntervalLimiter & setPitchYawRoll
+#include "util/numeric.h"
 #include "util/serialize.h"
 #include "camera.h" // CameraModes
 #include "collision.h"
@@ -171,6 +171,20 @@ static void updatePositionRecursive(scene::ISceneNode *node)
        node->updateAbsolutePosition();
 }
 
+static bool logOnce(const std::ostringstream &from, std::ostream &log_to)
+{
+       thread_local std::vector<u64> logged;
+
+       std::string message = from.str();
+       u64 hash = murmur_hash_64_ua(message.data(), message.length(), 0xBADBABE);
+
+       if (std::find(logged.begin(), logged.end(), hash) != logged.end())
+               return false;
+       logged.push_back(hash);
+       log_to << message << std::endl;
+       return true;
+}
+
 /*
        TestCAO
 */
@@ -822,6 +836,28 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
        updateAttachments();
        setNodeLight(m_last_light);
        updateMeshCulling();
+
+       if (m_animated_meshnode) {
+               u32 mat_count = m_animated_meshnode->getMaterialCount();
+               if (mat_count == 0 || m_prop.textures.empty()) {
+                       // nothing
+               } else if (mat_count > m_prop.textures.size()) {
+                       std::ostringstream oss;
+                       oss << "GenericCAO::addToScene(): Model "
+                               << m_prop.mesh << " loaded with " << mat_count
+                               << " mesh buffers but only " << m_prop.textures.size()
+                               << " texture(s) specifed, this is deprecated.";
+                       logOnce(oss, warningstream);
+
+                       video::ITexture *last = m_animated_meshnode->getMaterial(0).TextureLayer[0].Texture;
+                       for (s32 i = 1; i < mat_count; i++) {
+                               auto &layer = m_animated_meshnode->getMaterial(i).TextureLayer[0];
+                               if (!layer.Texture)
+                                       layer.Texture = last;
+                               last = layer.Texture;
+                       }
+               }
+       }
 }
 
 void GenericCAO::updateLight(u32 day_night_ratio)
@@ -996,12 +1032,14 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                        m_velocity = v3f(0,0,0);
                        m_acceleration = v3f(0,0,0);
                        const PlayerControl &controls = player->getPlayerControl();
+                       f32 new_speed = player->local_animation_speed;
 
                        bool walking = false;
-                       if (controls.movement_speed > 0.001f)
+                       if (controls.movement_speed > 0.001f) {
+                               new_speed *= controls.movement_speed;
                                walking = true;
+                       }
 
-                       f32 new_speed = player->local_animation_speed;
                        v2s32 new_anim = v2s32(0,0);
                        bool allow_update = false;
 
@@ -1016,7 +1054,6 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                        // slowdown speed if sneaking
                        if (controls.sneak && walking)
                                new_speed /= 2;
-                       new_speed *= controls.movement_speed;
 
                        if (walking && (controls.dig || controls.place)) {
                                new_anim = player->local_animations[3];