]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/content_cao.cpp
Merge branch 'master' of https://github.com/minetest/minetest
[dragonfireclient.git] / src / client / content_cao.cpp
index d89bb53b31881a7123bd0328268f275dd50557b2..ec1fd1c2affadd2c718ab8207a1728d9b3889bd4 100644 (file)
@@ -46,6 +46,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #include <algorithm>
 #include <cmath>
 #include "client/shader.h"
+#include "script/scripting_client.h"
 #include "client/minimap.h"
 
 class Settings;
@@ -253,7 +254,7 @@ void TestCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
        u16 indices[] = {0,1,2,2,3,0};
        buf->append(vertices, 4, indices, 6);
        // Set material
-       buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+       buf->getMaterial().setFlag(video::EMF_LIGHTING, true);  // false
        buf->getMaterial().setFlag(video::EMF_BACK_FACE_CULLING, false);
        buf->getMaterial().setTexture(0, tsrc->getTextureForMesh("rat.png"));
        buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
@@ -489,11 +490,14 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone,
        ClientActiveObject *parent = m_env->getActiveObject(parent_id);
 
        if (parent_id != old_parent) {
+               if (old_parent)
+                       m_waiting_for_reattach = 10;
                if (auto *o = m_env->getActiveObject(old_parent))
                        o->removeAttachmentChild(m_id);
                if (parent)
                        parent->addAttachmentChild(m_id);
        }
+
        updateAttachments();
 
        // Forcibly show attachments if required by set_attach
@@ -502,7 +506,7 @@ void GenericCAO::setAttachment(int parent_id, const std::string &bone,
        } else if (!m_is_local_player) {
                // Objects attached to the local player should be hidden in first person
                m_is_visible = !m_attached_to_local ||
-                       m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST;
+                       m_client->getCamera()->getCameraMode() != CAMERA_MODE_FIRST || g_settings->getBool("freecam");
                m_force_visible = false;
        } else {
                // Local players need to have this set,
@@ -854,6 +858,14 @@ void GenericCAO::addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr)
                        }
                }
        }
+
+       if (m_client->modsLoaded() && m_client->getScript()->on_object_add(m_id)) {
+               removeFromScene(false);
+               return;
+       }
+
+       if (m_client->modsLoaded())
+               m_client->getScript()->on_object_properties_change(m_id);
 }
 
 void GenericCAO::updateLight(u32 day_night_ratio)
@@ -887,6 +899,9 @@ void GenericCAO::updateLight(u32 day_night_ratio)
        if (!m_enable_shaders)
                final_color_blend(&light, light_at_pos, day_night_ratio);
 
+       if (g_settings->getBool("fullbright"))
+               light = video::SColor(0xFFFFFFFF);
+
        if (light != m_last_light) {
                m_last_light = light;
                setNodeLight(light);
@@ -967,8 +982,8 @@ void GenericCAO::updateMarker()
 
 void GenericCAO::updateNametag()
 {
-       if (m_is_local_player) // No nametag for local player
-               return;
+       //if (m_is_local_player && ! g_settings->getBool("freecam")) // No nametag for local player
+               //return;
 
        if (m_prop.nametag.empty() || m_prop.nametag_color.getAlpha() == 0) {
                // Delete nametag
@@ -989,13 +1004,14 @@ void GenericCAO::updateNametag()
                // Add nametag
                m_nametag = m_client->getCamera()->addNametag(node,
                        m_prop.nametag, m_prop.nametag_color,
-                       m_prop.nametag_bgcolor, pos);
+                       m_prop.nametag_bgcolor, pos, nametag_images);
        } else {
                // Update nametag
                m_nametag->text = m_prop.nametag;
                m_nametag->textcolor = m_prop.nametag_color;
                m_nametag->bgcolor = m_prop.nametag_bgcolor;
                m_nametag->pos = pos;
+               m_nametag->setImages(nametag_images);
        }
 }
 
@@ -1023,10 +1039,12 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
        // Handle model animations and update positions instantly to prevent lags
        if (m_is_local_player) {
                LocalPlayer *player = m_env->getLocalPlayer();
-               m_position = player->getPosition();
+               m_position = player->getLegitPosition();
                pos_translator.val_current = m_position;
-               m_rotation.Y = wrapDegrees_0_360(player->getYaw());
-               rot_translator.val_current = m_rotation;
+               if (! g_settings->getBool("freecam")) {
+                       m_rotation.Y = wrapDegrees_0_360(player->getYaw());
+                       rot_translator.val_current = m_rotation;
+               }
 
                if (m_is_visible) {
                        int old_anim = player->last_animation;
@@ -1037,7 +1055,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                        f32 new_speed = player->local_animation_speed;
 
                        bool walking = false;
-                       if (controls.movement_speed > 0.001f) {
+                       if (controls.movement_speed > 0.001f && ! g_settings->getBool("freecam")) {
                                new_speed *= controls.movement_speed;
                                walking = true;
                        }
@@ -1046,15 +1064,15 @@ void GenericCAO::step(float dtime, ClientEnvironment *env)
                        bool allow_update = false;
 
                        // increase speed if using fast or flying fast
-                       if((g_settings->getBool("fast_move") &&
+                       if(((g_settings->getBool("fast_move") &&
                                        m_client->checkLocalPrivilege("fast")) &&
                                        (controls.aux1 ||
                                        (!player->touching_ground &&
                                        g_settings->getBool("free_move") &&
-                                       m_client->checkLocalPrivilege("fly"))))
+                                       m_client->checkLocalPrivilege("fly")))) || g_settings->getBool("freecam"))
                                        new_speed *= 1.5;
                        // slowdown speed if sneaking
-                       if (controls.sneak && walking)
+                       if (controls.sneak && walking && ! g_settings->getBool("no_slow"))
                                new_speed /= 2;
 
                        if (walking && (controls.dig || controls.place)) {
@@ -1665,6 +1683,57 @@ bool GenericCAO::visualExpiryRequired(const ObjectProperties &new_) const
                (uses_legacy_texture && old.textures != new_.textures);
 }
 
+void GenericCAO::setProperties(ObjectProperties newprops)
+{
+       // Check what exactly changed
+       bool expire_visuals = visualExpiryRequired(newprops);
+       bool textures_changed = m_prop.textures != newprops.textures;
+
+       // Apply changes
+       m_prop = std::move(newprops);
+
+       m_selection_box = m_prop.selectionbox;
+       m_selection_box.MinEdge *= BS;
+       m_selection_box.MaxEdge *= BS;
+
+       m_tx_size.X = 1.0f / m_prop.spritediv.X;
+       m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
+
+       if(!m_initial_tx_basepos_set){
+               m_initial_tx_basepos_set = true;
+               m_tx_basepos = m_prop.initial_sprite_basepos;
+       }
+       if (m_is_local_player) {
+               LocalPlayer *player = m_env->getLocalPlayer();
+               player->makes_footstep_sound = m_prop.makes_footstep_sound;
+               aabb3f collision_box = m_prop.collisionbox;
+               collision_box.MinEdge *= BS;
+               collision_box.MaxEdge *= BS;
+               player->setCollisionbox(collision_box);
+               player->setEyeHeight(m_prop.eye_height);
+               player->setZoomFOV(m_prop.zoom_fov);
+       }
+
+       if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
+               m_prop.nametag = m_name;
+       if (m_is_local_player)
+               m_prop.show_on_minimap = false;
+
+       if (expire_visuals) {
+               expireVisuals();
+       } else {
+               infostream << "GenericCAO: properties updated but expiring visuals"
+                       << " not necessary" << std::endl;
+               if (textures_changed) {
+                       // don't update while punch texture modifier is active
+                       if (m_reset_textures_timer < 0)
+                               updateTextures(m_current_texture_modifier);
+               }
+               updateNametag();
+               updateMarker();
+       }
+}
+
 void GenericCAO::processMessage(const std::string &data)
 {
        //infostream<<"GenericCAO: Got message"<<std::endl;
@@ -1676,54 +1745,12 @@ void GenericCAO::processMessage(const std::string &data)
                newprops.show_on_minimap = m_is_player; // default
 
                newprops.deSerialize(is);
+               setProperties(newprops);
 
-               // Check what exactly changed
-               bool expire_visuals = visualExpiryRequired(newprops);
-               bool textures_changed = m_prop.textures != newprops.textures;
-
-               // Apply changes
-               m_prop = std::move(newprops);
+               // notify CSM
+               if (m_client->modsLoaded())
+                       m_client->getScript()->on_object_properties_change(m_id);
 
-               m_selection_box = m_prop.selectionbox;
-               m_selection_box.MinEdge *= BS;
-               m_selection_box.MaxEdge *= BS;
-
-               m_tx_size.X = 1.0f / m_prop.spritediv.X;
-               m_tx_size.Y = 1.0f / m_prop.spritediv.Y;
-
-               if(!m_initial_tx_basepos_set){
-                       m_initial_tx_basepos_set = true;
-                       m_tx_basepos = m_prop.initial_sprite_basepos;
-               }
-               if (m_is_local_player) {
-                       LocalPlayer *player = m_env->getLocalPlayer();
-                       player->makes_footstep_sound = m_prop.makes_footstep_sound;
-                       aabb3f collision_box = m_prop.collisionbox;
-                       collision_box.MinEdge *= BS;
-                       collision_box.MaxEdge *= BS;
-                       player->setCollisionbox(collision_box);
-                       player->setEyeHeight(m_prop.eye_height);
-                       player->setZoomFOV(m_prop.zoom_fov);
-               }
-
-               if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty())
-                       m_prop.nametag = m_name;
-               if (m_is_local_player)
-                       m_prop.show_on_minimap = false;
-
-               if (expire_visuals) {
-                       expireVisuals();
-               } else {
-                       infostream << "GenericCAO: properties updated but expiring visuals"
-                               << " not necessary" << std::endl;
-                       if (textures_changed) {
-                               // don't update while punch texture modifier is active
-                               if (m_reset_textures_timer < 0)
-                                       updateTextures(m_current_texture_modifier);
-                       }
-                       updateNametag();
-                       updateMarker();
-               }
        } else if (cmd == AO_CMD_UPDATE_POSITION) {
                // Not sent by the server if this object is an attachment.
                // We might however get here if the server notices the object being detached before the client.
@@ -1788,6 +1815,11 @@ void GenericCAO::processMessage(const std::string &data)
 
                if(m_is_local_player)
                {
+                       Client *client = m_env->getGameDef();
+
+                       if (client->modsLoaded() && client->getScript()->on_recieve_physics_override(override_speed, override_jump, override_gravity, sneak, sneak_glitch, new_move))
+                               return;
+
                        LocalPlayer *player = m_env->getLocalPlayer();
                        player->physics_override_speed = override_speed;
                        player->physics_override_jump = override_jump;
@@ -1886,6 +1918,9 @@ void GenericCAO::processMessage(const std::string &data)
                        // Same as 'ObjectRef::l_remove'
                        if (!m_is_player)
                                clearChildAttachments();
+               } else {
+                       if (m_client->modsLoaded())
+                               m_client->getScript()->on_object_hp_change(m_id);
                }
        } else if (cmd == AO_CMD_UPDATE_ARMOR_GROUPS) {
                m_armor_groups.clear();
@@ -1972,7 +2007,7 @@ void GenericCAO::updateMeshCulling()
        if (!m_is_local_player)
                return;
 
-       const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST;
+       const bool hidden = m_client->getCamera()->getCameraMode() == CAMERA_MODE_FIRST && ! g_settings->getBool("freecam");
 
        scene::ISceneNode *node = getSceneNode();