// is the camera inside the cloud mesh?
m_camera_inside_cloud = false; // default
if (m_enable_3d) {
- float camera_height = camera_p.Y;
+ float camera_height = camera_p.Y - BS * m_camera_offset.Y;
if (camera_height >= m_box.MinEdge.Y &&
camera_height <= m_box.MaxEdge.Y) {
v2f camera_in_noise;