struct ItemStack;
class WieldMeshSceneNode;
-namespace irr { namespace scene {
- class ISceneManager;
-}}
-
class ClientActiveObject : public ActiveObject
{
public:
ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
virtual ~ClientActiveObject();
- virtual void addToScene(ITextureSource *tsrc, irr::scene::ISceneManager *smgr) = 0;
+ virtual void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) = 0;
virtual void removeFromScene(bool permanent) {}
virtual void updateLight(u32 day_night_ratio) {}