ClientActiveObject(u16 id, Client *client, ClientEnvironment *env);
virtual ~ClientActiveObject();
- virtual void addToScene(ITextureSource *tsrc) {}
+ virtual void addToScene(ITextureSource *tsrc, scene::ISceneManager *smgr) = 0;
virtual void removeFromScene(bool permanent) {}
- // 0 <= light_at_pos <= LIGHT_SUN
- virtual void updateLight(u8 light_at_pos) {}
- virtual void updateLightNoCheck(u8 light_at_pos) {}
- virtual v3s16 getLightPosition() { return v3s16(0, 0, 0); }
+
+ virtual void updateLight(u32 day_night_ratio) {}
+
virtual bool getCollisionBox(aabb3f *toset) const { return false; }
virtual bool getSelectionBox(aabb3f *toset) const { return false; }
virtual bool collideWithObjects() const { return false; }