// No occlusion culling when free_move is on and camera is
// inside ground
bool occlusion_culling_enabled = true;
- if (g_settings->getBool("free_move") && g_settings->getBool("noclip")) {
+ if ((g_settings->getBool("free_move") && g_settings->getBool("noclip")) || g_settings->getBool("freecam")) {
MapNode n = getNode(cam_pos_nodes);
if (n.getContent() == CONTENT_IGNORE ||
m_nodedef->get(n).solidness == 2)
// - Do not if player is in third person mode
const ContentFeatures& features = m_nodedef->get(n);
video::SColor post_effect_color = features.post_effect_color;
- if(features.solidness == 2 && !(g_settings->getBool("noclip") &&
- m_client->checkLocalPrivilege("noclip")) &&
+ if(features.solidness == 2 && !((g_settings->getBool("noclip") || g_settings->getBool("freecam")) &&
+ (m_client->checkLocalPrivilege("noclip") || g_settings->getBool("freecam"))) &&
cam_mode == CAMERA_MODE_FIRST)
{
post_effect_color = video::SColor(255, 0, 0, 0);