51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef __CLIENT_LAUNCHER_H__
-#define __CLIENT_LAUNCHER_H__
+#pragma once
#include "irrlichttypes_extrabloated.h"
#include "client/inputhandler.h"
#include "gameparams.h"
+class RenderingEngine;
class ClientLauncher
{
public:
- ClientLauncher() :
- list_video_modes(false),
- skip_main_menu(false),
- use_freetype(false),
- random_input(false),
- address(""),
- playername(""),
- password(""),
- device(NULL),
- input(NULL),
- receiver(NULL),
- skin(NULL),
- font(NULL),
- simple_singleplayer_mode(false),
- current_playername("invĀ£lid"),
- current_password(""),
- current_address("does-not-exist"),
- current_port(0)
- {}
+ ClientLauncher() = default;
~ClientLauncher();
- bool run(GameParams &game_params, const Settings &cmd_args);
+ bool run(GameStartData &start_data, const Settings &cmd_args);
-protected:
- void init_args(GameParams &game_params, const Settings &cmd_args);
+private:
+ void init_args(GameStartData &start_data, const Settings &cmd_args);
bool init_engine();
void init_input();
bool launch_game(std::string &error_message, bool reconnect_requested,
- GameParams &game_params, const Settings &cmd_args);
+ GameStartData &start_data, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
- bool create_engine_device();
void speed_tests();
- bool print_video_modes();
- bool list_video_modes;
- bool skip_main_menu;
- bool use_freetype;
- bool random_input;
- std::string address;
- std::string playername;
- std::string password;
- IrrlichtDevice *device;
- InputHandler *input;
- MyEventReceiver *receiver;
- gui::IGUISkin *skin;
- gui::IGUIFont *font;
- scene::ISceneManager *smgr;
- SubgameSpec gamespec;
- WorldSpec worldspec;
- bool simple_singleplayer_mode;
-
- // These are set up based on the menu and other things
- // TODO: Are these required since there's already playername, password, etc
- std::string current_playername;
- std::string current_password;
- std::string current_address;
- int current_port;
+ bool skip_main_menu = false;
+ bool random_input = false;
+ RenderingEngine *m_rendering_engine = nullptr;
+ InputHandler *input = nullptr;
+ MyEventReceiver *receiver = nullptr;
+ gui::IGUISkin *skin = nullptr;
};
-
-#endif