]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/clientlauncher.h
Remove unused ITextSceneNode header (#11476)
[dragonfireclient.git] / src / client / clientlauncher.h
index 4ff77bc03e650c6b9670549458a6bcd5f2927a3c..d1fd9a258367b2d3c46c3006dea7fdcc8f601e2f 100644 (file)
@@ -17,78 +17,39 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#ifndef __CLIENT_LAUNCHER_H__
-#define __CLIENT_LAUNCHER_H__
+#pragma once
 
 #include "irrlichttypes_extrabloated.h"
 #include "client/inputhandler.h"
 #include "gameparams.h"
 
+class RenderingEngine;
 
 class ClientLauncher
 {
 public:
-       ClientLauncher() :
-               list_video_modes(false),
-               skip_main_menu(false),
-               use_freetype(false),
-               random_input(false),
-               address(""),
-               playername(""),
-               password(""),
-               device(NULL),
-               input(NULL),
-               receiver(NULL),
-               skin(NULL),
-               font(NULL),
-               simple_singleplayer_mode(false),
-               current_playername("invĀ£lid"),
-               current_password(""),
-               current_address("does-not-exist"),
-               current_port(0)
-       {}
+       ClientLauncher() = default;
 
        ~ClientLauncher();
 
-       bool run(GameParams &game_params, const Settings &cmd_args);
+       bool run(GameStartData &start_data, const Settings &cmd_args);
 
-protected:
-       void init_args(GameParams &game_params, const Settings &cmd_args);
+private:
+       void init_args(GameStartData &start_data, const Settings &cmd_args);
        bool init_engine();
        void init_input();
 
        bool launch_game(std::string &error_message, bool reconnect_requested,
-               GameParams &game_params, const Settings &cmd_args);
+               GameStartData &start_data, const Settings &cmd_args);
 
        void main_menu(MainMenuData *menudata);
-       bool create_engine_device();
 
        void speed_tests();
-       bool print_video_modes();
 
-       bool list_video_modes;
-       bool skip_main_menu;
-       bool use_freetype;
-       bool random_input;
-       std::string address;
-       std::string playername;
-       std::string password;
-       IrrlichtDevice *device;
-       InputHandler *input;
-       MyEventReceiver *receiver;
-       gui::IGUISkin *skin;
-       gui::IGUIFont *font;
-       scene::ISceneManager *smgr;
-       SubgameSpec gamespec;
-       WorldSpec worldspec;
-       bool simple_singleplayer_mode;
-
-       // These are set up based on the menu and other things
-       // TODO: Are these required since there's already playername, password, etc
-       std::string current_playername;
-       std::string current_password;
-       std::string current_address;
-       int current_port;
+       bool skip_main_menu = false;
+       bool random_input = false;
+       RenderingEngine *m_rendering_engine = nullptr;
+       InputHandler *input = nullptr;
+       MyEventReceiver *receiver = nullptr;
+       gui::IGUISkin *skin = nullptr;
 };
-
-#endif