51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#ifndef __CLIENT_LAUNCHER_H__
-#define __CLIENT_LAUNCHER_H__
+#pragma once
#include "irrlichttypes_extrabloated.h"
#include "client/inputhandler.h"
class ClientLauncher
{
public:
- ClientLauncher() {}
+ ClientLauncher() = default;
~ClientLauncher();
- bool run(GameParams &game_params, const Settings &cmd_args);
+ bool run(GameStartData &start_data, const Settings &cmd_args);
-protected:
- void init_args(GameParams &game_params, const Settings &cmd_args);
+private:
+ void init_args(GameStartData &start_data, const Settings &cmd_args);
bool init_engine();
void init_input();
bool launch_game(std::string &error_message, bool reconnect_requested,
- GameParams &game_params, const Settings &cmd_args);
+ GameStartData &start_data, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
bool list_video_modes = false;
bool skip_main_menu = false;
- bool use_freetype = false;
bool random_input = false;
- std::string address = "";
- std::string playername = "";
- std::string password = "";
InputHandler *input = nullptr;
MyEventReceiver *receiver = nullptr;
gui::IGUISkin *skin = nullptr;
- gui::IGUIFont *font = nullptr;
- SubgameSpec gamespec;
- WorldSpec worldspec;
- bool simple_singleplayer_mode;
-
- // These are set up based on the menu and other things
- // TODO: Are these required since there's already playername, password, etc
- std::string current_playername = "invĀ£lid";
- std::string current_password = "";
- std::string current_address = "does-not-exist";
- int current_port = 0;
};
-
-#endif