#include "guiEngine.h"
#include "player.h"
#include "fontengine.h"
+#include "joystick_controller.h"
#include "clientlauncher.h"
+#include "version.h"
/* mainmenumanager.h
*/
MainGameCallback *g_gamecallback = NULL;
-// Instance of the time getter
-static TimeGetter *g_timegetter = NULL;
-
-u32 getTimeMs()
-{
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec) {
- if (g_timegetter == NULL)
- return 0;
- return g_timegetter->getTime(prec);
-}
-
ClientLauncher::~ClientLauncher()
{
if (receiver)
if (list_video_modes)
return print_video_modes();
- if (!init_engine(game_params.log_level)) {
+ if (!init_engine()) {
errorstream << "Could not initialize game engine." << std::endl;
return false;
}
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
// Speed tests (done after irrlicht is loaded to get timer)
if (cmd_args.getFlag("speedtests")) {
dstream << "Running speed tests" << std::endl;
porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
+ porting::setWindowIcon(device);
+
/*
This changes the minimum allowed number of vertices in a VBO.
Default is 500.
device->setResizable(true);
- if (random_input)
- input = new RandomInputHandler();
- else
- input = new RealInputHandler(device, receiver);
+ init_input();
smgr = device->getSceneManager();
smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
ChatBackend chat_backend;
// If an error occurs, this is set to something by menu().
- // It is then displayed before the menu shows on the next call to menu()
+ // It is then displayed before the menu shows on the next call to menu()
std::string error_message;
+ bool reconnect_requested = false;
bool first_loop = true;
{
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((narrow_to_wide(PROJECT_NAME_C) + L" [" + text + L"]").c_str());
+ device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
+ L" " + utf8_to_wide(g_version_hash) +
+ L" [" + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects
*/
guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
- bool game_has_run = launch_game(error_message, game_params, cmd_args);
+ bool game_has_run = launch_game(error_message, reconnect_requested,
+ game_params, cmd_args);
+
+ // Reset the reconnect_requested flag
+ reconnect_requested = false;
// If skip_main_menu, we only want to startup once
if (skip_main_menu && !first_loop)
receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
g_touchscreengui = receiver->m_touchscreengui;
#endif
+
the_game(
kill,
random_input,
current_port,
error_message,
chat_backend,
+ &reconnect_requested,
gamespec,
simple_singleplayer_mode
);
|| cmd_args.getFlag("random-input");
}
-bool ClientLauncher::init_engine(int log_level)
+bool ClientLauncher::init_engine()
{
receiver = new MyEventReceiver();
- create_engine_device(log_level);
+ create_engine_device();
return device != NULL;
}
+void ClientLauncher::init_input()
+{
+ if (random_input)
+ input = new RandomInputHandler();
+ else
+ input = new RealInputHandler(device, receiver);
+
+ if (g_settings->getBool("enable_joysticks")) {
+ irr::core::array<irr::SJoystickInfo> infos;
+ std::vector<irr::SJoystickInfo> joystick_infos;
+
+ // Make sure this is called maximum once per
+ // irrlicht device, otherwise it will give you
+ // multiple events for the same joystick.
+ if (device->activateJoysticks(infos)) {
+ infostream << "Joystick support enabled" << std::endl;
+ joystick_infos.reserve(infos.size());
+ for (u32 i = 0; i < infos.size(); i++) {
+ joystick_infos.push_back(infos[i]);
+ }
+ input->joystick.onJoystickConnect(joystick_infos);
+ } else {
+ errorstream << "Could not activate joystick support." << std::endl;
+ }
+ }
+}
+
bool ClientLauncher::launch_game(std::string &error_message,
- GameParams &game_params, const Settings &cmd_args)
+ bool reconnect_requested, GameParams &game_params,
+ const Settings &cmd_args)
{
// Initialize menu data
MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.port = itos(game_params.socket_port);
- menudata.errormessage = error_message;
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.password = password;
+ menudata.port = itos(game_params.socket_port);
+ menudata.script_data.errormessage = error_message;
+ menudata.script_data.reconnect_requested = reconnect_requested;
error_message.clear();
}
}
- if (!menudata.errormessage.empty()) {
+ if (!menudata.script_data.errormessage.empty()) {
/* The calling function will pass this back into this function upon the
* next iteration (if any) causing it to be displayed by the GUI
*/
- error_message = menudata.errormessage;
+ error_message = menudata.script_data.errormessage;
return false;
}
- if (menudata.name == "")
- menudata.name = std::string("Guest") + itos(myrand_range(1000, 9999));
- else
- playername = menudata.name;
+ if (menudata.name == "" && !simple_singleplayer_mode) {
+ error_message = gettext("Please choose a name!");
+ return false;
+ }
+ playername = menudata.name;
password = menudata.password;
- g_settings->set("name", playername);
-
current_playername = playername;
current_password = password;
current_address = address;
current_password = "";
current_address = "";
current_port = myrand_range(49152, 65535);
- } else if (address != "") {
- ServerListSpec server;
- server["name"] = menudata.servername;
- server["address"] = menudata.address;
- server["port"] = menudata.port;
- server["description"] = menudata.serverdescription;
- ServerList::insert(server);
+ } else {
+ g_settings->set("name", playername);
+ if (address != "") {
+ ServerListSpec server;
+ server["name"] = menudata.servername;
+ server["address"] = menudata.address;
+ server["port"] = menudata.port;
+ server["description"] = menudata.serverdescription;
+ ServerList::insert(server);
+ }
}
infostream << "Selected world: " << worldspec.name
if (game_params.game_spec.isValid() &&
game_params.game_spec.id != worldspec.gameid) {
- errorstream << "WARNING: Overriding gamespec from \""
+ warningstream << "Overriding gamespec from \""
<< worldspec.gameid << "\" to \""
<< game_params.game_spec.id << "\"" << std::endl;
gamespec = game_params.game_spec;
#endif
/* show main menu */
- GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
+ GUIEngine mymenu(device, &input->joystick, guiroot,
+ &g_menumgr, smgr, menudata, *kill);
smgr->clear(); /* leave scene manager in a clean state */
}
-bool ClientLauncher::create_engine_device(int log_level)
+bool ClientLauncher::create_engine_device()
{
- static const irr::ELOG_LEVEL irr_log_level[5] = {
- ELL_NONE,
- ELL_ERROR,
- ELL_WARNING,
- ELL_INFORMATION,
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- ELL_INFORMATION
-#else
- ELL_DEBUG
-#endif
- };
-
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
+ // stereo buffer required for pageflip stereo
+ bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
+
// Determine driver
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
- std::string driverstring = g_settings->get("video_driver");
+ const std::string &driverstring = g_settings->get("video_driver");
std::vector<video::E_DRIVER_TYPE> drivers
= porting::getSupportedVideoDrivers();
u32 i;
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
+ params.Stereobuffer = stereo_buffer;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+ params.ZBufferBits = 24;
#ifdef __ANDROID__
params.PrivateData = porting::app_global;
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
device = createDeviceEx(params);
- if (device) {
- // Map our log level to irrlicht engine one.
- ILogger* irr_logger = device->getLogger();
- irr_logger->setLogLevel(irr_log_level[log_level]);
-
+ if (device)
porting::initIrrlicht(device);
- }
return device != NULL;
}
infostream << "Around 5000/ms should do well here." << std::endl;
TimeTaker timer("Testing mutex speed");
- JMutex m;
+ Mutex m;
u32 n = 0;
u32 i = 0;
do {
n += 10000;
for (; i < n; i++) {
- m.Lock();
- m.Unlock();
+ m.lock();
+ m.unlock();
}
}
// Do at least 10ms
return false;
}
- dstream << _("Available video modes (WxHxD):") << std::endl;
+ std::cout << _("Available video modes (WxHxD):") << std::endl;
video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
for (s32 i = 0; i < videomode_count; ++i) {
videomode_res = videomode_list->getVideoModeResolution(i);
videomode_depth = videomode_list->getVideoModeDepth(i);
- dstream << videomode_res.Width << "x" << videomode_res.Height
+ std::cout << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
- dstream << _("Active video mode (WxHxD):") << std::endl;
+ std::cout << _("Active video mode (WxHxD):") << std::endl;
videomode_res = videomode_list->getDesktopResolution();
videomode_depth = videomode_list->getDesktopDepth();
- dstream << videomode_res.Width << "x" << videomode_res.Height
+ std::cout << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}