// Load gamespec for required game
start_data.game_spec = findWorldSubgame(worldspec.path);
if (!start_data.game_spec.isValid()) {
- error_message = gettext("Could not find or load game \"")
- + worldspec.gameid + "\"";
+ error_message = gettext("Could not find or load game: ")
+ + worldspec.gameid;
errorstream << error_message << std::endl;
return false;
}