51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-#include "main.h"
#include "mainmenumanager.h"
#include "debug.h"
#include "clouds.h"
#include "guiEngine.h"
#include "player.h"
#include "fontengine.h"
+#include "joystick_controller.h"
#include "clientlauncher.h"
+#include "version.h"
-// A pointer to a global instance of the time getter
-// TODO: why?
-TimeGetter *g_timegetter = NULL;
+/* mainmenumanager.h
+ */
+gui::IGUIEnvironment *guienv = NULL;
+gui::IGUIStaticText *guiroot = NULL;
+MainMenuManager g_menumgr;
+
+bool noMenuActive()
+{
+ return g_menumgr.menuCount() == 0;
+}
+
+// Passed to menus to allow disconnecting and exiting
+MainGameCallback *g_gamecallback = NULL;
+
+
+// Instance of the time getter
+static TimeGetter *g_timegetter = NULL;
u32 getTimeMs()
{
if (list_video_modes)
return print_video_modes();
- if (!init_engine(game_params.log_level)) {
+ if (!init_engine()) {
errorstream << "Could not initialize game engine." << std::endl;
return false;
}
+ // Create time getter
+ g_timegetter = new IrrlichtTimeGetter(device);
+
// Speed tests (done after irrlicht is loaded to get timer)
if (cmd_args.getFlag("speedtests")) {
dstream << "Running speed tests" << std::endl;
return false;
}
- porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME);
+ porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
+
+ porting::setXorgWindowIcon(device);
/*
This changes the minimum allowed number of vertices in a VBO.
*/
//driver->setMinHardwareBufferVertexCount(50);
- // Create time getter
- g_timegetter = new IrrlichtTimeGetter(device);
-
// Create game callback for menus
g_gamecallback = new MainGameCallback(device);
ChatBackend chat_backend;
// If an error occurs, this is set to something by menu().
- // It is then displayed before the menu shows on the next call to menu()
- std::wstring error_message = L"";
+ // It is then displayed before the menu shows on the next call to menu()
+ std::string error_message;
+ bool reconnect_requested = false;
bool first_loop = true;
{
// Set the window caption
const wchar_t *text = wgettext("Main Menu");
- device->setWindowCaption((narrow_to_wide(PROJECT_NAME) + L" [" + text + L"]").c_str());
+ device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
+ L" " + utf8_to_wide(g_version_hash) +
+ L" [" + text + L"]").c_str());
delete[] text;
try { // This is used for catching disconnects
*/
guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
- bool game_has_run = launch_game(&error_message, game_params, cmd_args);
+ bool game_has_run = launch_game(error_message, reconnect_requested,
+ game_params, cmd_args);
+
+ // Reset the reconnect_requested flag
+ reconnect_requested = false;
// If skip_main_menu, we only want to startup once
if (skip_main_menu && !first_loop)
}
if (current_playername.length() > PLAYERNAME_SIZE-1) {
- error_message = wgettext("Player name too long.");
+ error_message = gettext("Player name too long.");
playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
g_settings->set("name", playername);
continue;
receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
g_touchscreengui = receiver->m_touchscreengui;
#endif
+
the_game(
kill,
random_input,
current_port,
error_message,
chat_backend,
+ &reconnect_requested,
gamespec,
simple_singleplayer_mode
);
} //try
catch (con::PeerNotFoundException &e) {
- error_message = wgettext("Connection error (timed out?)");
- errorstream << wide_to_narrow(error_message) << std::endl;
+ error_message = gettext("Connection error (timed out?)");
+ errorstream << error_message << std::endl;
}
#ifdef NDEBUG
catch (std::exception &e) {
- std::string narrow_message = "Some exception: \"";
- narrow_message += e.what();
- narrow_message += "\"";
- errorstream << narrow_message << std::endl;
- error_message = narrow_to_wide(narrow_message);
+ std::string error_message = "Some exception: \"";
+ error_message += e.what();
+ error_message += "\"";
+ errorstream << error_message << std::endl;
}
#endif
// If no main menu, show error and exit
if (skip_main_menu) {
- if (error_message != L"") {
+ if (!error_message.empty()) {
verbosestream << "error_message = "
- << wide_to_narrow(error_message) << std::endl;
+ << error_message << std::endl;
retval = false;
}
break;
|| cmd_args.getFlag("random-input");
}
-bool ClientLauncher::init_engine(int log_level)
+bool ClientLauncher::init_engine()
{
receiver = new MyEventReceiver();
- create_engine_device(log_level);
+ create_engine_device();
return device != NULL;
}
-bool ClientLauncher::launch_game(std::wstring *error_message,
- GameParams &game_params, const Settings &cmd_args)
+bool ClientLauncher::launch_game(std::string &error_message,
+ bool reconnect_requested, GameParams &game_params,
+ const Settings &cmd_args)
{
// Initialize menu data
MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.port = itos(game_params.socket_port);
- menudata.errormessage = wide_to_narrow(*error_message);
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.password = password;
+ menudata.port = itos(game_params.socket_port);
+ menudata.script_data.errormessage = error_message;
+ menudata.script_data.reconnect_requested = reconnect_requested;
- *error_message = L"";
+ error_message.clear();
if (cmd_args.exists("password"))
menudata.password = cmd_args.get("password");
}
}
- if (menudata.errormessage != "") {
+ if (!menudata.script_data.errormessage.empty()) {
/* The calling function will pass this back into this function upon the
* next iteration (if any) causing it to be displayed by the GUI
*/
- *error_message = narrow_to_wide(menudata.errormessage);
+ error_message = menudata.script_data.errormessage;
return false;
}
else
playername = menudata.name;
- password = translatePassword(playername, narrow_to_wide(menudata.password));
+ password = menudata.password;
g_settings->set("name", playername);
if (current_address == "") { // If local game
if (worldspec.path == "") {
- *error_message = wgettext("No world selected and no address "
+ error_message = gettext("No world selected and no address "
"provided. Nothing to do.");
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ errorstream << error_message << std::endl;
return false;
}
if (!fs::PathExists(worldspec.path)) {
- *error_message = wgettext("Provided world path doesn't exist: ")
- + narrow_to_wide(worldspec.path);
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ error_message = gettext("Provided world path doesn't exist: ")
+ + worldspec.path;
+ errorstream << error_message << std::endl;
return false;
}
// Load gamespec for required game
gamespec = findWorldSubgame(worldspec.path);
if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
- *error_message = wgettext("Could not find or load game \"")
- + narrow_to_wide(worldspec.gameid) + L"\"";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ error_message = gettext("Could not find or load game \"")
+ + worldspec.gameid + "\"";
+ errorstream << error_message << std::endl;
return false;
}
if (game_params.game_spec.isValid() &&
game_params.game_spec.id != worldspec.gameid) {
- errorstream << "WARNING: Overriding gamespec from \""
+ warningstream << "Overriding gamespec from \""
<< worldspec.gameid << "\" to \""
<< game_params.game_spec.id << "\"" << std::endl;
gamespec = game_params.game_spec;
}
if (!gamespec.isValid()) {
- *error_message = wgettext("Invalid gamespec.");
- *error_message += L" (world_gameid="
- + narrow_to_wide(worldspec.gameid) + L")";
- errorstream << wide_to_narrow(*error_message) << std::endl;
+ error_message = gettext("Invalid gamespec.");
+ error_message += " (world.gameid=" + worldspec.gameid + ")";
+ errorstream << error_message << std::endl;
return false;
}
}
#endif
/* show main menu */
- GUIEngine mymenu(device, guiroot, &g_menumgr, smgr, menudata, *kill);
+ GUIEngine mymenu(device, &input->joystick, guiroot,
+ &g_menumgr, smgr, menudata, *kill);
smgr->clear(); /* leave scene manager in a clean state */
}
-bool ClientLauncher::create_engine_device(int log_level)
+bool ClientLauncher::create_engine_device()
{
- static const irr::ELOG_LEVEL irr_log_level[5] = {
- ELL_NONE,
- ELL_ERROR,
- ELL_WARNING,
- ELL_INFORMATION,
-#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- ELL_INFORMATION
-#else
- ELL_DEBUG
-#endif
- };
-
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
u16 screenW = g_settings->getU16("screenW");
u16 bits = g_settings->getU16("fullscreen_bpp");
u16 fsaa = g_settings->getU16("fsaa");
+ // stereo buffer required for pageflip stereo
+ bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
+
// Determine driver
video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
std::string driverstring = g_settings->get("video_driver");
params.AntiAlias = fsaa;
params.Fullscreen = fullscreen;
params.Stencilbuffer = false;
+ params.Stereobuffer = stereo_buffer;
params.Vsync = vsync;
params.EventReceiver = receiver;
params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
+ params.ZBufferBits = 24;
#ifdef __ANDROID__
params.PrivateData = porting::app_global;
params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
device = createDeviceEx(params);
if (device) {
- // Map our log level to irrlicht engine one.
- ILogger* irr_logger = device->getLogger();
- irr_logger->setLogLevel(irr_log_level[log_level]);
-
+ if (g_settings->getBool("enable_joysticks")) {
+ irr::core::array<irr::SJoystickInfo> infos;
+ std::vector<irr::SJoystickInfo> joystick_infos;
+ // Make sure this is called maximum once per
+ // irrlicht device, otherwise it will give you
+ // multiple events for the same joystick.
+ if (device->activateJoysticks(infos)) {
+ infostream << "Joystick support enabled" << std::endl;
+ joystick_infos.reserve(infos.size());
+ for (u32 i = 0; i < infos.size(); i++) {
+ joystick_infos.push_back(infos[i]);
+ }
+ } else {
+ errorstream << "Could not activate joystick support." << std::endl;
+ }
+ }
porting::initIrrlicht(device);
}
infostream << "Around 5000/ms should do well here." << std::endl;
TimeTaker timer("Testing mutex speed");
- JMutex m;
+ Mutex m;
u32 n = 0;
u32 i = 0;
do {
n += 10000;
for (; i < n; i++) {
- m.Lock();
- m.Unlock();
+ m.lock();
+ m.unlock();
}
}
// Do at least 10ms
return false;
}
- dstream << _("Available video modes (WxHxD):") << std::endl;
+ std::cout << _("Available video modes (WxHxD):") << std::endl;
video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
for (s32 i = 0; i < videomode_count; ++i) {
videomode_res = videomode_list->getVideoModeResolution(i);
videomode_depth = videomode_list->getVideoModeDepth(i);
- dstream << videomode_res.Width << "x" << videomode_res.Height
+ std::cout << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}
- dstream << _("Active video mode (WxHxD):") << std::endl;
+ std::cout << _("Active video mode (WxHxD):") << std::endl;
videomode_res = videomode_list->getDesktopResolution();
videomode_depth = videomode_list->getDesktopDepth();
- dstream << videomode_res.Width << "x" << videomode_res.Height
+ std::cout << videomode_res.Width << "x" << videomode_res.Height
<< "x" << videomode_depth << std::endl;
}