// Join a remote server
start_data.address = cmd_args.get("address");
start_data.world_path.clear();
+ start_data.name = g_settings->get("name");
}
if (!start_data.world_path.empty()) {
// Start a singleplayer instance
start_data.address = "";
}
- start_data.name = g_settings->get("name");
if (cmd_args.exists("name"))
start_data.name = cmd_args.get("name");
/* Show the GUI menu
*/
std::string server_name, server_description;
- start_data.local_server = false;
if (!skip_main_menu) {
// Initialize menu data
// TODO: Re-use existing structs (GameStartData)
start_data.local_server = !menudata.simple_singleplayer_mode &&
start_data.address.empty();
+ } else {
+ start_data.local_server = !start_data.world_path.empty() &&
+ start_data.address.empty() && !start_data.name.empty();
}
if (!RenderingEngine::run())