]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/clientlauncher.cpp
Drop dependency on IrrCompileConfig
[minetest.git] / src / client / clientlauncher.cpp
index 2bb0bc385f80e028c83bd2571a2b97684afe9433..15263de9bfcd54a59238f10047a5533fbd22d84b 100644 (file)
@@ -38,9 +38,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 #if USE_SOUND
        #include "sound_openal.h"
 #endif
-#ifdef __ANDROID__
-       #include "porting.h"
-#endif
 
 /* mainmenumanager.h
  */
@@ -73,14 +70,14 @@ static void dump_start_data(const GameStartData &data)
 
 ClientLauncher::~ClientLauncher()
 {
-       delete receiver;
-
        delete input;
 
+       delete receiver;
+
        delete g_fontengine;
        delete g_gamecallback;
 
-       delete RenderingEngine::get_instance();
+       delete m_rendering_engine;
 
 #if USE_SOUND
        g_sound_manager_singleton.reset();
@@ -99,10 +96,6 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
 
        init_args(start_data, cmd_args);
 
-       // List video modes if requested
-       if (list_video_modes)
-               return RenderingEngine::print_video_modes();
-
 #if USE_SOUND
        if (g_settings->getBool("enable_sound"))
                g_sound_manager_singleton = createSoundManagerSingleton();
@@ -120,12 +113,12 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
                return true;
        }
 
-       if (RenderingEngine::get_video_driver() == NULL) {
+       if (m_rendering_engine->get_video_driver() == NULL) {
                errorstream << "Could not initialize video driver." << std::endl;
                return false;
        }
 
-       RenderingEngine::get_instance()->setupTopLevelWindow(PROJECT_NAME_C);
+       m_rendering_engine->setupTopLevelWindow(PROJECT_NAME_C);
 
        /*
                This changes the minimum allowed number of vertices in a VBO.
@@ -136,23 +129,23 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
        // Create game callback for menus
        g_gamecallback = new MainGameCallback();
 
-       RenderingEngine::get_instance()->setResizable(true);
+       m_rendering_engine->setResizable(true);
 
        init_input();
 
-       RenderingEngine::get_scene_manager()->getParameters()->
+       m_rendering_engine->get_scene_manager()->getParameters()->
                setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
 
-       guienv = RenderingEngine::get_gui_env();
-       skin = RenderingEngine::get_gui_env()->getSkin();
+       guienv = m_rendering_engine->get_gui_env();
+       skin = guienv->getSkin();
        skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
        skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
        skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30));
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-#ifdef __ANDROID__
-       float density = porting::getDisplayDensity();
+#ifdef HAVE_TOUCHSCREENGUI
+       float density = RenderingEngine::getDisplayDensity();
        skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
        skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
        skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
@@ -166,7 +159,7 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
                        sprite_path.append("checkbox_16.png");
                // Texture dimensions should be a power of 2
                gui::IGUISpriteBank *sprites = skin->getSpriteBank();
-               video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+               video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
                video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
                if (sprite_texture) {
                        s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
@@ -178,15 +171,13 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
        g_fontengine = new FontEngine(guienv);
        FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
 
-#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
        // Irrlicht 1.8 input colours
        skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
        skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
-#endif
 
        // Create the menu clouds
        if (!g_menucloudsmgr)
-               g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager();
+               g_menucloudsmgr = m_rendering_engine->get_scene_manager()->createNewSceneManager();
        if (!g_menuclouds)
                g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
        g_menuclouds->setHeight(100.0f);
@@ -214,11 +205,11 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
        bool retval = true;
        bool *kill = porting::signal_handler_killstatus();
 
-       while (RenderingEngine::run() && !*kill &&
+       while (m_rendering_engine->run() && !*kill &&
                !g_gamecallback->shutdown_requested) {
                // Set the window caption
                const wchar_t *text = wgettext("Main Menu");
-               RenderingEngine::get_raw_device()->
+               m_rendering_engine->get_raw_device()->
                        setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
                        L" " + utf8_to_wide(g_version_hash) +
                        L" [" + text + L"]").c_str());
@@ -226,14 +217,14 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
 
                try {   // This is used for catching disconnects
 
-                       RenderingEngine::get_gui_env()->clear();
+                       m_rendering_engine->get_gui_env()->clear();
 
                        /*
                                We need some kind of a root node to be able to add
                                custom gui elements directly on the screen.
                                Otherwise they won't be automatically drawn.
                        */
-                       guiroot = RenderingEngine::get_gui_env()->addStaticText(L"",
+                       guiroot = m_rendering_engine->get_gui_env()->addStaticText(L"",
                                core::rect<s32>(0, 0, 10000, 10000));
 
                        bool game_has_run = launch_game(error_message, reconnect_requested,
@@ -256,36 +247,29 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
                        }
 
                        // Break out of menu-game loop to shut down cleanly
-                       if (!RenderingEngine::get_raw_device()->run() || *kill) {
+                       if (!m_rendering_engine->run() || *kill) {
                                if (!g_settings_path.empty())
                                        g_settings->updateConfigFile(g_settings_path.c_str());
                                break;
                        }
 
-                       RenderingEngine::get_video_driver()->setTextureCreationFlag(
+                       m_rendering_engine->get_video_driver()->setTextureCreationFlag(
                                        video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
 
 #ifdef HAVE_TOUCHSCREENGUI
-                       receiver->m_touchscreengui = new TouchScreenGUI(RenderingEngine::get_raw_device(), receiver);
+                       receiver->m_touchscreengui = new TouchScreenGUI(m_rendering_engine->get_raw_device(), receiver);
                        g_touchscreengui = receiver->m_touchscreengui;
 #endif
 
                        the_game(
                                kill,
                                input,
+                               m_rendering_engine,
                                start_data,
                                error_message,
                                chat_backend,
                                &reconnect_requested
                        );
-                       RenderingEngine::get_scene_manager()->clear();
-
-#ifdef HAVE_TOUCHSCREENGUI
-                       delete g_touchscreengui;
-                       g_touchscreengui = NULL;
-                       receiver->m_touchscreengui = NULL;
-#endif
-
                } //try
                catch (con::PeerNotFoundException &e) {
                        error_message = gettext("Connection error (timed out?)");
@@ -301,6 +285,14 @@ bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
                }
 #endif
 
+               m_rendering_engine->get_scene_manager()->clear();
+
+#ifdef HAVE_TOUCHSCREENGUI
+               delete g_touchscreengui;
+               g_touchscreengui = NULL;
+               receiver->m_touchscreengui = NULL;
+#endif
+
                // If no main menu, show error and exit
                if (skip_main_menu) {
                        if (!error_message.empty()) {
@@ -337,8 +329,6 @@ void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_ar
        if (cmd_args.exists("name"))
                start_data.name = cmd_args.get("name");
 
-       list_video_modes = cmd_args.getFlag("videomodes");
-
        random_input = g_settings->getBool("random_input")
                        || cmd_args.getFlag("random-input");
 }
@@ -346,8 +336,8 @@ void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_ar
 bool ClientLauncher::init_engine()
 {
        receiver = new MyEventReceiver();
-       new RenderingEngine(receiver);
-       return RenderingEngine::get_raw_device() != nullptr;
+       m_rendering_engine = new RenderingEngine(receiver);
+       return m_rendering_engine->get_raw_device() != nullptr;
 }
 
 void ClientLauncher::init_input()
@@ -364,7 +354,7 @@ void ClientLauncher::init_input()
                // Make sure this is called maximum once per
                // irrlicht device, otherwise it will give you
                // multiple events for the same joystick.
-               if (RenderingEngine::get_raw_device()->activateJoysticks(infos)) {
+               if (m_rendering_engine->get_raw_device()->activateJoysticks(infos)) {
                        infostream << "Joystick support enabled" << std::endl;
                        joystick_infos.reserve(infos.size());
                        for (u32 i = 0; i < infos.size(); i++) {
@@ -427,7 +417,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
                menudata.name                            = start_data.name;
                menudata.password                        = start_data.password;
                menudata.port                            = itos(start_data.socket_port);
-               menudata.script_data.errormessage        = error_message_lua;
+               menudata.script_data.errormessage        = std::move(error_message_lua);
                menudata.script_data.reconnect_requested = reconnect_requested;
 
                main_menu(&menudata);
@@ -461,6 +451,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
                start_data.name = menudata.name;
                start_data.password = menudata.password;
                start_data.address = std::move(menudata.address);
+               start_data.allow_login_or_register = menudata.allow_login_or_register;
                server_name = menudata.servername;
                server_description = menudata.serverdescription;
 
@@ -471,7 +462,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
                        start_data.address.empty() && !start_data.name.empty();
        }
 
-       if (!RenderingEngine::run())
+       if (!m_rendering_engine->run())
                return false;
 
        if (!start_data.isSinglePlayer() && start_data.name.empty()) {
@@ -519,8 +510,8 @@ bool ClientLauncher::launch_game(std::string &error_message,
                // Load gamespec for required game
                start_data.game_spec = findWorldSubgame(worldspec.path);
                if (!start_data.game_spec.isValid()) {
-                       error_message = gettext("Could not find or load game \"")
-                                       + worldspec.gameid + "\"";
+                       error_message = gettext("Could not find or load game")
+                                       + worldspec.gameid;
                        errorstream << error_message << std::endl;
                        return false;
                }
@@ -543,30 +534,33 @@ bool ClientLauncher::launch_game(std::string &error_message,
 void ClientLauncher::main_menu(MainMenuData *menudata)
 {
        bool *kill = porting::signal_handler_killstatus();
-       video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+       video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
 
        infostream << "Waiting for other menus" << std::endl;
-       while (RenderingEngine::get_raw_device()->run() && !*kill) {
+       while (m_rendering_engine->run() && !*kill) {
                if (!isMenuActive())
                        break;
                driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
-               RenderingEngine::get_gui_env()->drawAll();
+               m_rendering_engine->get_gui_env()->drawAll();
                driver->endScene();
                // On some computers framerate doesn't seem to be automatically limited
                sleep_ms(25);
        }
        infostream << "Waited for other menus" << std::endl;
 
-       // Cursor can be non-visible when coming from the game
 #ifndef ANDROID
-       RenderingEngine::get_raw_device()->getCursorControl()->setVisible(true);
+       // Cursor can be non-visible when coming from the game
+       m_rendering_engine->get_raw_device()->getCursorControl()->setVisible(true);
+
+       // Set absolute mouse mode
+       m_rendering_engine->get_raw_device()->getCursorControl()->setRelativeMode(false);
 #endif
 
        /* show main menu */
-       GUIEngine mymenu(&input->joystick, guiroot, &g_menumgr, menudata, *kill);
+       GUIEngine mymenu(&input->joystick, guiroot, m_rendering_engine, &g_menumgr, menudata, *kill);
 
        /* leave scene manager in a clean state */
-       RenderingEngine::get_scene_manager()->clear();
+       m_rendering_engine->get_scene_manager()->clear();
 }
 
 void ClientLauncher::speed_tests()
@@ -574,6 +568,8 @@ void ClientLauncher::speed_tests()
        // volatile to avoid some potential compiler optimisations
        volatile static s16 temp16;
        volatile static f32 tempf;
+       // Silence compiler warning
+       (void)temp16;
        static v3f tempv3f1;
        static v3f tempv3f2;
        static std::string tempstring;
@@ -589,8 +585,8 @@ void ClientLauncher::speed_tests()
                TimeTaker timer("Testing std::string speed");
                const u32 jj = 10000;
                for (u32 j = 0; j < jj; j++) {
-                       tempstring = "";
-                       tempstring2 = "";
+                       tempstring.clear();
+                       tempstring2.clear();
                        const u32 ii = 10;
                        for (u32 i = 0; i < ii; i++) {
                                tempstring2 += "asd";