]> git.lizzy.rs Git - minetest.git/blobdiff - src/client/clientlauncher.cpp
Drop dependency on IrrCompileConfig
[minetest.git] / src / client / clientlauncher.cpp
index 2adac53c2d55d8e79275423abb7596d87da8a4d8..15263de9bfcd54a59238f10047a5533fbd22d84b 100644 (file)
@@ -17,88 +17,95 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */
 
-#include "mainmenumanager.h"
-#include "debug.h"
+#include "gui/mainmenumanager.h"
 #include "clouds.h"
 #include "server.h"
 #include "filesys.h"
-#include "guiMainMenu.h"
+#include "gui/guiMainMenu.h"
 #include "game.h"
+#include "player.h"
 #include "chat.h"
 #include "gettext.h"
 #include "profiler.h"
-#include "log.h"
 #include "serverlist.h"
-#include "guiEngine.h"
-#include "player.h"
+#include "gui/guiEngine.h"
 #include "fontengine.h"
-#include "joystick_controller.h"
 #include "clientlauncher.h"
 #include "version.h"
+#include "renderingengine.h"
+#include "network/networkexceptions.h"
+
+#if USE_SOUND
+       #include "sound_openal.h"
+#endif
 
 /* mainmenumanager.h
  */
-gui::IGUIEnvironment *guienv = NULL;
-gui::IGUIStaticText *guiroot = NULL;
+gui::IGUIEnvironment *guienv = nullptr;
+gui::IGUIStaticText *guiroot = nullptr;
 MainMenuManager g_menumgr;
 
-bool noMenuActive()
+bool isMenuActive()
 {
-       return g_menumgr.menuCount() == 0;
+       return g_menumgr.menuCount() != 0;
 }
 
 // Passed to menus to allow disconnecting and exiting
-MainGameCallback *g_gamecallback = NULL;
+MainGameCallback *g_gamecallback = nullptr;
 
-
-// Instance of the time getter
-static TimeGetter *g_timegetter = NULL;
-
-u32 getTimeMs()
+#if 0
+// This can be helpful for the next code cleanup
+static void dump_start_data(const GameStartData &data)
 {
-       if (g_timegetter == NULL)
-               return 0;
-       return g_timegetter->getTime(PRECISION_MILLI);
-}
-
-u32 getTime(TimePrecision prec) {
-       if (g_timegetter == NULL)
-               return 0;
-       return g_timegetter->getTime(prec);
+       std::cout <<
+               "\ndedicated   " << (int)data.is_dedicated_server <<
+               "\nport        " << data.socket_port <<
+               "\nworld_path  " << data.world_spec.path <<
+               "\nworld game  " << data.world_spec.gameid <<
+               "\ngame path   " << data.game_spec.path <<
+               "\nplayer name " << data.name <<
+               "\naddress     " << data.address << std::endl;
 }
+#endif
 
 ClientLauncher::~ClientLauncher()
 {
-       if (receiver)
-               delete receiver;
+       delete input;
+
+       delete receiver;
 
-       if (input)
-               delete input;
+       delete g_fontengine;
+       delete g_gamecallback;
 
-       if (g_fontengine)
-               delete g_fontengine;
+       delete m_rendering_engine;
 
-       if (device)
-               device->drop();
+#if USE_SOUND
+       g_sound_manager_singleton.reset();
+#endif
 }
 
 
-bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
+bool ClientLauncher::run(GameStartData &start_data, const Settings &cmd_args)
 {
-       init_args(game_params, cmd_args);
+       /* This function is called when a client must be started.
+        * Covered cases:
+        *   - Singleplayer (address but map provided)
+        *   - Join server (no map but address provided)
+        *   - Local server (for main menu only)
+       */
+
+       init_args(start_data, cmd_args);
 
-       // List video modes if requested
-       if (list_video_modes)
-               return print_video_modes();
+#if USE_SOUND
+       if (g_settings->getBool("enable_sound"))
+               g_sound_manager_singleton = createSoundManagerSingleton();
+#endif
 
        if (!init_engine()) {
                errorstream << "Could not initialize game engine." << std::endl;
                return false;
        }
 
-       // Create time getter
-       g_timegetter = new IrrlichtTimeGetter(device);
-
        // Speed tests (done after irrlicht is loaded to get timer)
        if (cmd_args.getFlag("speedtests")) {
                dstream << "Running speed tests" << std::endl;
@@ -106,15 +113,12 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                return true;
        }
 
-       video::IVideoDriver *video_driver = device->getVideoDriver();
-       if (video_driver == NULL) {
+       if (m_rendering_engine->get_video_driver() == NULL) {
                errorstream << "Could not initialize video driver." << std::endl;
                return false;
        }
 
-       porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C);
-
-       porting::setXorgWindowIcon(device);
+       m_rendering_engine->setupTopLevelWindow(PROJECT_NAME_C);
 
        /*
                This changes the minimum allowed number of vertices in a VBO.
@@ -123,19 +127,16 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
        //driver->setMinHardwareBufferVertexCount(50);
 
        // Create game callback for menus
-       g_gamecallback = new MainGameCallback(device);
+       g_gamecallback = new MainGameCallback();
 
-       device->setResizable(true);
+       m_rendering_engine->setResizable(true);
 
-       if (random_input)
-               input = new RandomInputHandler();
-       else
-               input = new RealInputHandler(device, receiver);
+       init_input();
 
-       smgr = device->getSceneManager();
-       smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
+       m_rendering_engine->get_scene_manager()->getParameters()->
+               setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true);
 
-       guienv = device->getGUIEnvironment();
+       guienv = m_rendering_engine->get_gui_env();
        skin = guienv->getSkin();
        skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255));
        skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0));
@@ -143,26 +144,46 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
        skin->setColor(gui::EGDC_3D_SHADOW, video::SColor(255, 0, 0, 0));
        skin->setColor(gui::EGDC_HIGH_LIGHT, video::SColor(255, 70, 120, 50));
        skin->setColor(gui::EGDC_HIGH_LIGHT_TEXT, video::SColor(255, 255, 255, 255));
-
-       g_fontengine = new FontEngine(g_settings, guienv);
+#ifdef HAVE_TOUCHSCREENGUI
+       float density = RenderingEngine::getDisplayDensity();
+       skin->setSize(gui::EGDS_CHECK_BOX_WIDTH, (s32)(17.0f * density));
+       skin->setSize(gui::EGDS_SCROLLBAR_SIZE, (s32)(14.0f * density));
+       skin->setSize(gui::EGDS_WINDOW_BUTTON_WIDTH, (s32)(15.0f * density));
+       if (density > 1.5f) {
+               std::string sprite_path = porting::path_user + "/textures/base/pack/";
+               if (density > 3.5f)
+                       sprite_path.append("checkbox_64.png");
+               else if (density > 2.0f)
+                       sprite_path.append("checkbox_32.png");
+               else
+                       sprite_path.append("checkbox_16.png");
+               // Texture dimensions should be a power of 2
+               gui::IGUISpriteBank *sprites = skin->getSpriteBank();
+               video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
+               video::ITexture *sprite_texture = driver->getTexture(sprite_path.c_str());
+               if (sprite_texture) {
+                       s32 sprite_id = sprites->addTextureAsSprite(sprite_texture);
+                       if (sprite_id != -1)
+                               skin->setIcon(gui::EGDI_CHECK_BOX_CHECKED, sprite_id);
+               }
+       }
+#endif
+       g_fontengine = new FontEngine(guienv);
        FATAL_ERROR_IF(g_fontengine == NULL, "Font engine creation failed.");
 
-#if (IRRLICHT_VERSION_MAJOR >= 1 && IRRLICHT_VERSION_MINOR >= 8) || IRRLICHT_VERSION_MAJOR >= 2
        // Irrlicht 1.8 input colours
        skin->setColor(gui::EGDC_EDITABLE, video::SColor(255, 128, 128, 128));
        skin->setColor(gui::EGDC_FOCUSED_EDITABLE, video::SColor(255, 96, 134, 49));
-#endif
 
        // Create the menu clouds
        if (!g_menucloudsmgr)
-               g_menucloudsmgr = smgr->createNewSceneManager();
+               g_menucloudsmgr = m_rendering_engine->get_scene_manager()->createNewSceneManager();
        if (!g_menuclouds)
-               g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(),
-                               g_menucloudsmgr, -1, rand(), 100);
-       g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255));
+               g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand());
+       g_menuclouds->setHeight(100.0f);
+       g_menuclouds->update(v3f(0, 0, 0), video::SColor(255, 240, 240, 255));
        scene::ICameraSceneNode* camera;
-       camera = g_menucloudsmgr->addCameraSceneNode(0,
-                               v3f(0, 0, 0), v3f(0, 60, 100));
+       camera = g_menucloudsmgr->addCameraSceneNode(NULL, v3f(0, 0, 0), v3f(0, 60, 100));
        camera->setFarValue(10000);
 
        /*
@@ -184,28 +205,30 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
        bool retval = true;
        bool *kill = porting::signal_handler_killstatus();
 
-       while (device->run() && !*kill && !g_gamecallback->shutdown_requested)
-       {
+       while (m_rendering_engine->run() && !*kill &&
+               !g_gamecallback->shutdown_requested) {
                // Set the window caption
                const wchar_t *text = wgettext("Main Menu");
-               device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
+               m_rendering_engine->get_raw_device()->
+                       setWindowCaption((utf8_to_wide(PROJECT_NAME_C) +
                        L" " + utf8_to_wide(g_version_hash) +
                        L" [" + text + L"]").c_str());
                delete[] text;
 
                try {   // This is used for catching disconnects
 
-                       guienv->clear();
+                       m_rendering_engine->get_gui_env()->clear();
 
                        /*
                                We need some kind of a root node to be able to add
                                custom gui elements directly on the screen.
                                Otherwise they won't be automatically drawn.
                        */
-                       guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
+                       guiroot = m_rendering_engine->get_gui_env()->addStaticText(L"",
+                               core::rect<s32>(0, 0, 10000, 10000));
 
                        bool game_has_run = launch_game(error_message, reconnect_requested,
-                               game_params, cmd_args);
+                               start_data, cmd_args);
 
                        // Reset the reconnect_requested flag
                        reconnect_requested = false;
@@ -219,56 +242,34 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                        if (!game_has_run) {
                                if (skip_main_menu)
                                        break;
-                               else
-                                       continue;
+
+                               continue;
                        }
 
                        // Break out of menu-game loop to shut down cleanly
-                       if (!device->run() || *kill) {
-                               if (g_settings_path != "")
+                       if (!m_rendering_engine->run() || *kill) {
+                               if (!g_settings_path.empty())
                                        g_settings->updateConfigFile(g_settings_path.c_str());
                                break;
                        }
 
-                       if (current_playername.length() > PLAYERNAME_SIZE-1) {
-                               error_message = gettext("Player name too long.");
-                               playername = current_playername.substr(0, PLAYERNAME_SIZE-1);
-                               g_settings->set("name", playername);
-                               continue;
-                       }
-
-                       device->getVideoDriver()->setTextureCreationFlag(
+                       m_rendering_engine->get_video_driver()->setTextureCreationFlag(
                                        video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map"));
 
 #ifdef HAVE_TOUCHSCREENGUI
-                       receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
+                       receiver->m_touchscreengui = new TouchScreenGUI(m_rendering_engine->get_raw_device(), receiver);
                        g_touchscreengui = receiver->m_touchscreengui;
 #endif
 
                        the_game(
                                kill,
-                               random_input,
                                input,
-                               device,
-                               worldspec.path,
-                               current_playername,
-                               current_password,
-                               current_address,
-                               current_port,
+                               m_rendering_engine,
+                               start_data,
                                error_message,
                                chat_backend,
-                               &reconnect_requested,
-                               gamespec,
-                               simple_singleplayer_mode
+                               &reconnect_requested
                        );
-                       smgr->clear();
-
-#ifdef HAVE_TOUCHSCREENGUI
-                       delete g_touchscreengui;
-                       g_touchscreengui = NULL;
-                       receiver->m_touchscreengui = NULL;
-#endif
-
                } //try
                catch (con::PeerNotFoundException &e) {
                        error_message = gettext("Connection error (timed out?)");
@@ -284,6 +285,14 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
                }
 #endif
 
+               m_rendering_engine->get_scene_manager()->clear();
+
+#ifdef HAVE_TOUCHSCREENGUI
+               delete g_touchscreengui;
+               g_touchscreengui = NULL;
+               receiver->m_touchscreengui = NULL;
+#endif
+
                // If no main menu, show error and exit
                if (skip_main_menu) {
                        if (!error_message.empty()) {
@@ -301,30 +310,24 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
        return retval;
 }
 
-void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args)
+void ClientLauncher::init_args(GameStartData &start_data, const Settings &cmd_args)
 {
-
        skip_main_menu = cmd_args.getFlag("go");
 
-       // FIXME: This is confusing (but correct)
-
-       /* If world_path is set then override it unless skipping the main menu using
-        * the --go command line param. Else, give preference to the address
-        * supplied on the command line
-        */
-       address = g_settings->get("address");
-       if (game_params.world_path != "" && !skip_main_menu)
-               address = "";
-       else if (cmd_args.exists("address"))
-               address = cmd_args.get("address");
+       start_data.address = g_settings->get("address");
+       if (cmd_args.exists("address")) {
+               // Join a remote server
+               start_data.address = cmd_args.get("address");
+               start_data.world_path.clear();
+               start_data.name = g_settings->get("name");
+       }
+       if (!start_data.world_path.empty()) {
+               // Start a singleplayer instance
+               start_data.address = "";
+       }
 
-       playername = g_settings->get("name");
        if (cmd_args.exists("name"))
-               playername = cmd_args.get("name");
-
-       list_video_modes = cmd_args.getFlag("videomodes");
-
-       use_freetype = g_settings->getBool("freetype");
+               start_data.name = cmd_args.get("name");
 
        random_input = g_settings->getBool("random_input")
                        || cmd_args.getFlag("random-input");
@@ -333,113 +336,164 @@ void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args
 bool ClientLauncher::init_engine()
 {
        receiver = new MyEventReceiver();
-       create_engine_device();
-       return device != NULL;
+       m_rendering_engine = new RenderingEngine(receiver);
+       return m_rendering_engine->get_raw_device() != nullptr;
+}
+
+void ClientLauncher::init_input()
+{
+       if (random_input)
+               input = new RandomInputHandler();
+       else
+               input = new RealInputHandler(receiver);
+
+       if (g_settings->getBool("enable_joysticks")) {
+               irr::core::array<irr::SJoystickInfo> infos;
+               std::vector<irr::SJoystickInfo> joystick_infos;
+
+               // Make sure this is called maximum once per
+               // irrlicht device, otherwise it will give you
+               // multiple events for the same joystick.
+               if (m_rendering_engine->get_raw_device()->activateJoysticks(infos)) {
+                       infostream << "Joystick support enabled" << std::endl;
+                       joystick_infos.reserve(infos.size());
+                       for (u32 i = 0; i < infos.size(); i++) {
+                               joystick_infos.push_back(infos[i]);
+                       }
+                       input->joystick.onJoystickConnect(joystick_infos);
+               } else {
+                       errorstream << "Could not activate joystick support." << std::endl;
+               }
+       }
 }
 
 bool ClientLauncher::launch_game(std::string &error_message,
-               bool reconnect_requested, GameParams &game_params,
+               bool reconnect_requested, GameStartData &start_data,
                const Settings &cmd_args)
 {
-       // Initialize menu data
-       MainMenuData menudata;
-       menudata.address                         = address;
-       menudata.name                            = playername;
-       menudata.password                        = password;
-       menudata.port                            = itos(game_params.socket_port);
-       menudata.script_data.errormessage        = error_message;
-       menudata.script_data.reconnect_requested = reconnect_requested;
-
+       // Prepare and check the start data to launch a game
+       std::string error_message_lua = error_message;
        error_message.clear();
 
        if (cmd_args.exists("password"))
-               menudata.password = cmd_args.get("password");
-
-       menudata.enable_public = g_settings->getBool("server_announce");
+               start_data.password = cmd_args.get("password");
+
+       if (cmd_args.exists("password-file")) {
+               std::ifstream passfile(cmd_args.get("password-file"));
+               if (passfile.good()) {
+                       getline(passfile, start_data.password);
+               } else {
+                       error_message = gettext("Provided password file "
+                                       "failed to open: ")
+                                       + cmd_args.get("password-file");
+                       errorstream << error_message << std::endl;
+                       return false;
+               }
+       }
 
        // If a world was commanded, append and select it
-       if (game_params.world_path != "") {
-               worldspec.gameid = getWorldGameId(game_params.world_path, true);
-               worldspec.name = _("[--world parameter]");
+       // This is provieded by "get_world_from_cmdline()", main.cpp
+       if (!start_data.world_path.empty()) {
+               auto &spec = start_data.world_spec;
+
+               spec.path = start_data.world_path;
+               spec.gameid = getWorldGameId(spec.path, true);
+               spec.name = _("[--world parameter]");
 
-               if (worldspec.gameid == "") {   // Create new
-                       worldspec.gameid = g_settings->get("default_game");
-                       worldspec.name += " [new]";
+               if (spec.gameid.empty()) {      // Create new
+                       spec.gameid = g_settings->get("default_game");
+                       spec.name += " [new]";
                }
-               worldspec.path = game_params.world_path;
        }
 
        /* Show the GUI menu
         */
+       std::string server_name, server_description;
        if (!skip_main_menu) {
+               // Initialize menu data
+               // TODO: Re-use existing structs (GameStartData)
+               MainMenuData menudata;
+               menudata.address                         = start_data.address;
+               menudata.name                            = start_data.name;
+               menudata.password                        = start_data.password;
+               menudata.port                            = itos(start_data.socket_port);
+               menudata.script_data.errormessage        = std::move(error_message_lua);
+               menudata.script_data.reconnect_requested = reconnect_requested;
+
                main_menu(&menudata);
 
                // Skip further loading if there was an exit signal.
                if (*porting::signal_handler_killstatus())
                        return false;
 
-               address = menudata.address;
+               if (!menudata.script_data.errormessage.empty()) {
+                       /* The calling function will pass this back into this function upon the
+                        * next iteration (if any) causing it to be displayed by the GUI
+                        */
+                       error_message = menudata.script_data.errormessage;
+                       return false;
+               }
+
                int newport = stoi(menudata.port);
                if (newport != 0)
-                       game_params.socket_port = newport;
-
-               simple_singleplayer_mode = menudata.simple_singleplayer_mode;
+                       start_data.socket_port = newport;
 
+               // Update world information using main menu data
                std::vector<WorldSpec> worldspecs = getAvailableWorlds();
 
-               if (menudata.selected_world >= 0
-                               && menudata.selected_world < (int)worldspecs.size()) {
+               int world_index = menudata.selected_world;
+               if (world_index >= 0 && world_index < (int)worldspecs.size()) {
                        g_settings->set("selected_world_path",
-                                       worldspecs[menudata.selected_world].path);
-                       worldspec = worldspecs[menudata.selected_world];
+                                       worldspecs[world_index].path);
+                       start_data.world_spec = worldspecs[world_index];
                }
+
+               start_data.name = menudata.name;
+               start_data.password = menudata.password;
+               start_data.address = std::move(menudata.address);
+               start_data.allow_login_or_register = menudata.allow_login_or_register;
+               server_name = menudata.servername;
+               server_description = menudata.serverdescription;
+
+               start_data.local_server = !menudata.simple_singleplayer_mode &&
+                       start_data.address.empty();
+       } else {
+               start_data.local_server = !start_data.world_path.empty() &&
+                       start_data.address.empty() && !start_data.name.empty();
        }
 
-       if (!menudata.script_data.errormessage.empty()) {
-               /* The calling function will pass this back into this function upon the
-                * next iteration (if any) causing it to be displayed by the GUI
-                */
-               error_message = menudata.script_data.errormessage;
+       if (!m_rendering_engine->run())
                return false;
-       }
 
-       if (menudata.name == "" && !simple_singleplayer_mode) {
+       if (!start_data.isSinglePlayer() && start_data.name.empty()) {
                error_message = gettext("Please choose a name!");
+               errorstream << error_message << std::endl;
                return false;
        }
 
-       playername = menudata.name;
-       password = menudata.password;
-
-       current_playername = playername;
-       current_password   = password;
-       current_address    = address;
-       current_port       = game_params.socket_port;
-
        // If using simple singleplayer mode, override
-       if (simple_singleplayer_mode) {
-               assert(skip_main_menu == false);
-               current_playername = "singleplayer";
-               current_password = "";
-               current_address = "";
-               current_port = myrand_range(49152, 65535);
+       if (start_data.isSinglePlayer()) {
+               start_data.name = "singleplayer";
+               start_data.password = "";
+               start_data.socket_port = myrand_range(49152, 65535);
        } else {
-               g_settings->set("name", playername);
-               if (address != "") {
-                       ServerListSpec server;
-                       server["name"] = menudata.servername;
-                       server["address"] = menudata.address;
-                       server["port"] = menudata.port;
-                       server["description"] = menudata.serverdescription;
-                       ServerList::insert(server);
-               }
+               g_settings->set("name", start_data.name);
+       }
+
+       if (start_data.name.length() > PLAYERNAME_SIZE - 1) {
+               error_message = gettext("Player name too long.");
+               start_data.name.resize(PLAYERNAME_SIZE);
+               g_settings->set("name", start_data.name);
+               return false;
        }
 
+       auto &worldspec = start_data.world_spec;
        infostream << "Selected world: " << worldspec.name
                   << " [" << worldspec.path << "]" << std::endl;
 
-       if (current_address == "") { // If local game
-               if (worldspec.path == "") {
+       if (start_data.address.empty()) {
+               // For singleplayer and local server
+               if (worldspec.path.empty()) {
                        error_message = gettext("No world selected and no address "
                                        "provided. Nothing to do.");
                        errorstream << error_message << std::endl;
@@ -454,10 +508,10 @@ bool ClientLauncher::launch_game(std::string &error_message,
                }
 
                // Load gamespec for required game
-               gamespec = findWorldSubgame(worldspec.path);
-               if (!gamespec.isValid() && !game_params.game_spec.isValid()) {
-                       error_message = gettext("Could not find or load game \"")
-                                       + worldspec.gameid + "\"";
+               start_data.game_spec = findWorldSubgame(worldspec.path);
+               if (!start_data.game_spec.isValid()) {
+                       error_message = gettext("Could not find or load game")
+                                       + worldspec.gameid;
                        errorstream << error_message << std::endl;
                        return false;
                }
@@ -465,15 +519,7 @@ bool ClientLauncher::launch_game(std::string &error_message,
                if (porting::signal_handler_killstatus())
                        return true;
 
-               if (game_params.game_spec.isValid() &&
-                               game_params.game_spec.id != worldspec.gameid) {
-                       warningstream << "Overriding gamespec from \""
-                                   << worldspec.gameid << "\" to \""
-                                   << game_params.game_spec.id << "\"" << std::endl;
-                       gamespec = game_params.game_spec;
-               }
-
-               if (!gamespec.isValid()) {
+               if (!start_data.game_spec.isValid()) {
                        error_message = gettext("Invalid gamespec.");
                        error_message += " (world.gameid=" + worldspec.gameid + ")";
                        errorstream << error_message << std::endl;
@@ -481,112 +527,40 @@ bool ClientLauncher::launch_game(std::string &error_message,
                }
        }
 
+       start_data.world_path = start_data.world_spec.path;
        return true;
 }
 
 void ClientLauncher::main_menu(MainMenuData *menudata)
 {
        bool *kill = porting::signal_handler_killstatus();
-       video::IVideoDriver *driver = device->getVideoDriver();
+       video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
 
        infostream << "Waiting for other menus" << std::endl;
-       while (device->run() && *kill == false) {
-               if (noMenuActive())
+       while (m_rendering_engine->run() && !*kill) {
+               if (!isMenuActive())
                        break;
                driver->beginScene(true, true, video::SColor(255, 128, 128, 128));
-               guienv->drawAll();
+               m_rendering_engine->get_gui_env()->drawAll();
                driver->endScene();
                // On some computers framerate doesn't seem to be automatically limited
                sleep_ms(25);
        }
        infostream << "Waited for other menus" << std::endl;
 
-       // Cursor can be non-visible when coming from the game
 #ifndef ANDROID
-       device->getCursorControl()->setVisible(true);
-#endif
-
-       /* show main menu */
-       GUIEngine mymenu(device, &input->joystick, guiroot,
-               &g_menumgr, smgr, menudata, *kill);
-
-       smgr->clear();  /* leave scene manager in a clean state */
-}
-
-bool ClientLauncher::create_engine_device()
-{
-       // Resolution selection
-       bool fullscreen = g_settings->getBool("fullscreen");
-       u16 screenW = g_settings->getU16("screenW");
-       u16 screenH = g_settings->getU16("screenH");
-
-       // bpp, fsaa, vsync
-       bool vsync = g_settings->getBool("vsync");
-       u16 bits = g_settings->getU16("fullscreen_bpp");
-       u16 fsaa = g_settings->getU16("fsaa");
-
-       // stereo buffer required for pageflip stereo
-       bool stereo_buffer = g_settings->get("3d_mode") == "pageflip";
-
-       // Determine driver
-       video::E_DRIVER_TYPE driverType = video::EDT_OPENGL;
-       std::string driverstring = g_settings->get("video_driver");
-       std::vector<video::E_DRIVER_TYPE> drivers
-               = porting::getSupportedVideoDrivers();
-       u32 i;
-       for (i = 0; i != drivers.size(); i++) {
-               if (!strcasecmp(driverstring.c_str(),
-                       porting::getVideoDriverName(drivers[i]))) {
-                       driverType = drivers[i];
-                       break;
-               }
-       }
-       if (i == drivers.size()) {
-               errorstream << "Invalid video_driver specified; "
-                       "defaulting to opengl" << std::endl;
-       }
+       // Cursor can be non-visible when coming from the game
+       m_rendering_engine->get_raw_device()->getCursorControl()->setVisible(true);
 
-       SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
-       params.DriverType    = driverType;
-       params.WindowSize    = core::dimension2d<u32>(screenW, screenH);
-       params.Bits          = bits;
-       params.AntiAlias     = fsaa;
-       params.Fullscreen    = fullscreen;
-       params.Stencilbuffer = false;
-       params.Stereobuffer  = stereo_buffer;
-       params.Vsync         = vsync;
-       params.EventReceiver = receiver;
-       params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-       params.ZBufferBits   = 24;
-#ifdef __ANDROID__
-       params.PrivateData = porting::app_global;
-       params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM +
-                       "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str();
+       // Set absolute mouse mode
+       m_rendering_engine->get_raw_device()->getCursorControl()->setRelativeMode(false);
 #endif
 
-       device = createDeviceEx(params);
-
-       if (device) {
-               if (g_settings->getBool("enable_joysticks")) {
-                       irr::core::array<irr::SJoystickInfo> infos;
-                       std::vector<irr::SJoystickInfo> joystick_infos;
-                       // Make sure this is called maximum once per
-                       // irrlicht device, otherwise it will give you
-                       // multiple events for the same joystick.
-                       if (device->activateJoysticks(infos)) {
-                               infostream << "Joystick support enabled" << std::endl;
-                               joystick_infos.reserve(infos.size());
-                               for (u32 i = 0; i < infos.size(); i++) {
-                                       joystick_infos.push_back(infos[i]);
-                               }
-                       } else {
-                               errorstream << "Could not activate joystick support." << std::endl;
-                       }
-               }
-               porting::initIrrlicht(device);
-       }
+       /* show main menu */
+       GUIEngine mymenu(&input->joystick, guiroot, m_rendering_engine, &g_menumgr, menudata, *kill);
 
-       return device != NULL;
+       /* leave scene manager in a clean state */
+       m_rendering_engine->get_scene_manager()->clear();
 }
 
 void ClientLauncher::speed_tests()
@@ -594,6 +568,8 @@ void ClientLauncher::speed_tests()
        // volatile to avoid some potential compiler optimisations
        volatile static s16 temp16;
        volatile static f32 tempf;
+       // Silence compiler warning
+       (void)temp16;
        static v3f tempv3f1;
        static v3f tempv3f2;
        static std::string tempstring;
@@ -601,16 +577,16 @@ void ClientLauncher::speed_tests()
 
        tempv3f1 = v3f();
        tempv3f2 = v3f();
-       tempstring = std::string();
-       tempstring2 = std::string();
+       tempstring.clear();
+       tempstring2.clear();
 
        {
                infostream << "The following test should take around 20ms." << std::endl;
                TimeTaker timer("Testing std::string speed");
                const u32 jj = 10000;
                for (u32 j = 0; j < jj; j++) {
-                       tempstring = "";
-                       tempstring2 = "";
+                       tempstring.clear();
+                       tempstring2.clear();
                        const u32 ii = 10;
                        for (u32 i = 0; i < ii; i++) {
                                tempstring2 += "asd";
@@ -669,7 +645,7 @@ void ClientLauncher::speed_tests()
                infostream << "Around 5000/ms should do well here." << std::endl;
                TimeTaker timer("Testing mutex speed");
 
-               Mutex m;
+               std::mutex m;
                u32 n = 0;
                u32 i = 0;
                do {
@@ -687,58 +663,3 @@ void ClientLauncher::speed_tests()
                infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl;
        }
 }
-
-bool ClientLauncher::print_video_modes()
-{
-       IrrlichtDevice *nulldevice;
-
-       bool vsync = g_settings->getBool("vsync");
-       u16 fsaa = g_settings->getU16("fsaa");
-       MyEventReceiver* receiver = new MyEventReceiver();
-
-       SIrrlichtCreationParameters params = SIrrlichtCreationParameters();
-       params.DriverType    = video::EDT_NULL;
-       params.WindowSize    = core::dimension2d<u32>(640, 480);
-       params.Bits          = 24;
-       params.AntiAlias     = fsaa;
-       params.Fullscreen    = false;
-       params.Stencilbuffer = false;
-       params.Vsync         = vsync;
-       params.EventReceiver = receiver;
-       params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu");
-
-       nulldevice = createDeviceEx(params);
-
-       if (nulldevice == NULL) {
-               delete receiver;
-               return false;
-       }
-
-       std::cout << _("Available video modes (WxHxD):") << std::endl;
-
-       video::IVideoModeList *videomode_list = nulldevice->getVideoModeList();
-
-       if (videomode_list != NULL) {
-               s32 videomode_count = videomode_list->getVideoModeCount();
-               core::dimension2d<u32> videomode_res;
-               s32 videomode_depth;
-               for (s32 i = 0; i < videomode_count; ++i) {
-                       videomode_res = videomode_list->getVideoModeResolution(i);
-                       videomode_depth = videomode_list->getVideoModeDepth(i);
-                       std::cout << videomode_res.Width << "x" << videomode_res.Height
-                               << "x" << videomode_depth << std::endl;
-               }
-
-               std::cout << _("Active video mode (WxHxD):") << std::endl;
-               videomode_res = videomode_list->getDesktopResolution();
-               videomode_depth = videomode_list->getDesktopDepth();
-               std::cout << videomode_res.Width << "x" << videomode_res.Height
-                       << "x" << videomode_depth << std::endl;
-
-       }
-
-       nulldevice->drop();
-       delete receiver;
-
-       return videomode_list != NULL;
-}