void updateFrameTime(bool is_paused);
u64 getFrameTime() const { return m_frame_time; }
+ u64 getFrameTimeDelta() const { return m_frame_dtime; }
private:
ClientMap *m_map;
std::list<std::string> m_player_names;
v3s16 m_camera_offset;
u64 m_frame_time = 0;
+ u64 m_frame_dtime = 0;
u64 m_frame_time_pause_accumulator = 0;
};