u16 addActiveObject(ClientActiveObject *object);
void addActiveObject(u16 id, u8 type, const std::string &init_data);
- void removeActiveObject(u16 id)
- {
- m_ao_manager.removeObject(id);
- }
+ void removeActiveObject(u16 id);
void processActiveObjectMessage(u16 id, const std::string &data);
std::vector<PointedThing> &objects
);
- u16 attachement_parent_ids[USHRT_MAX + 1];
-
const std::list<std::string> &getPlayerNames() { return m_player_names; }
void addPlayerName(const std::string &name) { m_player_names.push_back(name); }
void removePlayerName(const std::string &name) { m_player_names.remove(name); }