#include "client/cube.h"
#include "client/debug_menu.h"
#include "client/texture.h"
-#include "environment.h"
-#include "physics.h"
+#include "common/environment.h"
+#include "common/physics.h"
struct ClientPlayer client_player;
void client_player_gfx_init()
{
player_model = model_load(
- RESSOURCE_PATH "models/player.txt", RESSOURCE_PATH "textures/models/player",
+ ASSET_PATH "models/player.txt", ASSET_PATH "textures/models/player",
&client_entity_cube, &client_entity_shader);
player_model->callbacks.delete = &on_model_delete;