typedef enum
{
NV_NONE,
- NV_TRANSPARENT,
+ NV_CLIP,
+ NV_BLEND,
NV_SOLID,
} NodeVisibility;
Texture *textures[6]; // output
} tiles;
NodeVisibility visibility;
+ bool mipmap;
void (*render)(v3s32 pos, MapNode *node, Vertex3D *vertex, int f, int v);
-} ClientNodeDefintion;
+} ClientNodeDefinition;
-extern ClientNodeDefintion client_node_definitions[];
+extern ClientNodeDefinition client_node_definitions[];
void client_node_init();
#endif