static void render_stone(v3s32 pos, unused MapNode *node, Vertex3D *vertex, unused int f, unused int v)
{
- vertex->textureCoordinates.s += smooth2d(U32(pos.x), U32(pos.z), 0, seed + SO_TEXTURE_OFFSET_S);
- vertex->textureCoordinates.t += smooth2d(U32(pos.x), U32(pos.z), 0, seed + SO_TEXTURE_OFFSET_T);
+ vertex->textureCoordinates.s += noise2d(pos.x, pos.z, 0, seed + SO_TEXTURE_OFFSET_S);
+ vertex->textureCoordinates.t += noise2d(pos.x, pos.z, 0, seed + SO_TEXTURE_OFFSET_T);
}
static void render_wood(unused v3s32 pos, unused MapNode *node, Vertex3D *vertex, int f, unused int v)