static void render_stone(NodeArgsRender *args)
{
- args->vertex.cube.textureCoordinates.x += noise2d(args->pos.x, args->pos.z, 0, seed + SO_TEXTURE_OFFSET_S);
- args->vertex.cube.textureCoordinates.y += noise2d(args->pos.x, args->pos.z, 0, seed + SO_TEXTURE_OFFSET_T);
+ args->vertex.cube.textureCoordinates.x += noise2d(args->pos.x, args->pos.z, 0, seed + OFFSET_TEXTURE_OFFSET_S);
+ args->vertex.cube.textureCoordinates.y += noise2d(args->pos.x, args->pos.z, 0, seed + OFFSET_TEXTURE_OFFSET_T);
}
static void render_color(NodeArgsRender *args)