]> git.lizzy.rs Git - dragonblocks_alpha.git/blobdiff - src/client/client_node.c
Fix boulder shapes: depth-search to ground
[dragonblocks_alpha.git] / src / client / client_node.c
index 970059074e5bf7338a20fbe633d90abff8c0d6d4..3a406196fc2f4138f3d13ce1e3d339368a5a9529 100644 (file)
@@ -29,8 +29,8 @@ static void render_grass(NodeArgsRender *args)
 
 static void render_stone(NodeArgsRender *args)
 {
-       args->vertex.cube.textureCoordinates.x += noise2d(args->pos.x, args->pos.z, 0, seed + SO_TEXTURE_OFFSET_S);
-       args->vertex.cube.textureCoordinates.y += noise2d(args->pos.x, args->pos.z, 0, seed + SO_TEXTURE_OFFSET_T);
+       args->vertex.cube.textureCoordinates.x += noise2d(args->pos.x, args->pos.z, 0, seed + OFFSET_TEXTURE_OFFSET_S);
+       args->vertex.cube.textureCoordinates.y += noise2d(args->pos.x, args->pos.z, 0, seed + OFFSET_TEXTURE_OFFSET_T);
 }
 
 static void render_color(NodeArgsRender *args)