client_map.meshgen_threads = malloc(sizeof *client_map.meshgen_threads * client_config.meshgen_threads);
for (unsigned int i = 0; i < client_config.meshgen_threads; i++)
- client_map.meshgen_threads[i] = 0;
+ client_map.meshgen_threads[i] = 0; // why
}
// ClientMap singleton destructor