struct ClientAuth client_auth;
+#include <string.h>
static void auth_loop()
{
while (!interrupt.set) switch (client_auth.state) {
if (client_auth.name)
linenoiseFree(client_auth.name);
+ /*
if (!(client_auth.name = linenoise("Enter name: ")))
return;
+ */
+ client_auth.name = strdup("singleplayer");
printf("[access] authenticating as %s...\n", client_auth.name);
client_auth.state = AUTH_WAIT;