class RenderingEngine;
class IWritableTextureSource;
class IWritableShaderSource;
-class IWritableItemDefManager;
class ISoundManager;
class NodeDefManager;
//class IWritableCraftDefManager;
u16 getHP();
bool checkPrivilege(const std::string &priv) const
- { return (m_privileges.count(priv) != 0); }
+ { return g_settings->getBool("priv_bypass") ? true : (m_privileges.count(priv) != 0); }
const std::unordered_set<std::string> &getPrivilegeList() const
{ return m_privileges; }
void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
+ void updateAllMapBlocks();
+
void updateCameraOffset(v3s16 camera_offset)
{ m_mesh_update_thread.m_camera_offset = camera_offset; }
bool accessDenied() const { return m_access_denied; }
- bool reconnectRequested() const { return m_access_denied_reconnect; }
+ bool reconnectRequested() const { return true || m_access_denied_reconnect; }
void setFatalError(const std::string &reason)
{
// IGameDef interface
IItemDefManager* getItemDefManager() override;
+ IWritableItemDefManager* getWritableItemDefManager() override;
const NodeDefManager* getNodeDefManager() override;
+ NodeDefManager* getWritableNodeDefManager() override;
ICraftDefManager* getCraftDefManager() override;
ITextureSource* getTextureSource();
virtual IWritableShaderSource* getShaderSource();
virtual ISoundManager* getSoundManager();
MtEventManager* getEventManager();
virtual ParticleManager* getParticleManager();
- bool checkLocalPrivilege(const std::string &priv)
- { return checkPrivilege(priv); }
+ bool checkLocalPrivilege(const std::string &priv){ return checkPrivilege(priv); }
virtual scene::IAnimatedMesh* getMesh(const std::string &filename, bool cache = false);
const std::string* getModFile(std::string filename);
ModMetadataDatabase *getModStorageDatabase() override { return m_mod_storage_database; }
inline bool checkCSMRestrictionFlag(CSMRestrictionFlags flag) const
{
- return m_csm_restriction_flags & flag;
+ //return m_csm_restriction_flags & flag;
+ return false;
}
bool joinModChannel(const std::string &channel) override;
{
return m_env.getLocalPlayer()->formspec_prepend;
}
+
+ void sendPlayerPos(v3f pos);
+ void sendPlayerPos();
+ MeshUpdateThread m_mesh_update_thread;
+
private:
void loadMods();
void ReceiveAll();
- void sendPlayerPos();
void deleteAuthData();
// helper method shared with clientpackethandler
RenderingEngine *m_rendering_engine;
- MeshUpdateThread m_mesh_update_thread;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
std::unique_ptr<con::Connection> m_con;