void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);
void updateCameraOffset(v3s16 camera_offset)
- { m_mesh_update_thread.m_camera_offset = camera_offset; }
+ { m_mesh_update_manager.m_camera_offset = camera_offset; }
bool hasClientEvents() const { return !m_client_event_queue.empty(); }
// Get event from queue. If queue is empty, it triggers an assertion failure.
RenderingEngine *m_rendering_engine;
- MeshUpdateThread m_mesh_update_thread;
+ MeshUpdateManager m_mesh_update_manager;
ClientEnvironment m_env;
ParticleManager m_particle_manager;
std::unique_ptr<con::Connection> m_con;