#include "mesh_generator_thread.h"
#include "network/address.h"
#include "network/peerhandler.h"
+#include "gameparams.h"
#include <fstream>
#define CLIENT_CHAT_MESSAGE_LIMIT_PER_10S 10.0f
MtEventManager *event,
RenderingEngine *rendering_engine,
bool ipv6,
- GameUI *game_ui
+ GameUI *game_ui,
+ ELoginRegister allow_login_or_register
);
~Client();
u16 getProtoVersion()
{ return m_proto_ver; }
- void confirmRegistration();
- bool m_is_registration_confirmation_state = false;
+ ELoginRegister m_allow_login_or_register = ELoginRegister::Any;
bool m_simple_singleplayer_mode;
float mediaReceiveProgress();
static AuthMechanism choseAuthMech(const u32 mechs);
void sendInit(const std::string &playerName);
- void promptConfirmRegistration(AuthMechanism chosen_auth_mechanism);
void startAuth(AuthMechanism chosen_auth_mechanism);
void sendDeletedBlocks(std::vector<v3s16> &blocks);
void sendGotBlocks(const std::vector<v3s16> &blocks);