#include "network/address.h"
#include "network/peerhandler.h"
#include "gameparams.h"
+#include "clientdynamicinfo.h"
#include <fstream>
#include "util/numeric.h"
void sendRespawn();
void sendReady();
void sendHaveMedia(const std::vector<u32> &tokens);
+ void sendUpdateClientInfo(const ClientDynamicInfo &info);
ClientEnvironment& getEnv() { return m_env; }
ITextureSource *tsrc() { return getTextureSource(); }