#include "filesys.h"
#include "mapblock_mesh.h"
#include "mapblock.h"
+#include "mapsector.h"
#include "minimap.h"
#include "modchannels.h"
#include "content/mods.h"
#include "clientmap.h"
#include "clientmedia.h"
#include "version.h"
+#include "database/database-files.h"
#include "database/database-sqlite3.h"
#include "serialization.h"
#include "guiscalingfilter.h"
#include "game.h"
#include "chatmessage.h"
#include "translation.h"
+#include "content/mod_configuration.h"
extern gui::IGUIEnvironment* guienv;
+/*
+ Utility classes
+*/
+
+u32 PacketCounter::sum() const
+{
+ u32 n = 0;
+ for (const auto &it : m_packets)
+ n += it.second;
+ return n;
+}
+
+void PacketCounter::print(std::ostream &o) const
+{
+ for (const auto &it : m_packets) {
+ auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
+ : toClientCommandTable[it.first].name;
+ o << "cmd " << it.first << " (" << name << ") count "
+ << it.second << std::endl;
+ }
+}
+
/*
Client
*/
NodeDefManager *nodedef,
ISoundManager *sound,
MtEventManager *event,
+ RenderingEngine *rendering_engine,
bool ipv6,
- GameUI *game_ui
+ GameUI *game_ui,
+ ELoginRegister allow_login_or_register
):
m_tsrc(tsrc),
m_shsrc(shsrc),
m_nodedef(nodedef),
m_sound(sound),
m_event(event),
- m_mesh_update_thread(this),
+ m_rendering_engine(rendering_engine),
+ m_mesh_update_manager(this),
m_env(
- new ClientMap(this, control, 666),
+ new ClientMap(this, rendering_engine, control, 666),
tsrc, this
),
m_particle_manager(&m_env),
m_con(new con::Connection(PROTOCOL_ID, 512, CONNECTION_TIMEOUT, ipv6, this)),
m_address_name(address_name),
+ m_allow_login_or_register(allow_login_or_register),
m_server_ser_ver(SER_FMT_VER_INVALID),
m_last_chat_message_sent(time(NULL)),
m_password(password),
// Add local player
m_env.setLocalPlayer(new LocalPlayer(this, playername));
+ // Make the mod storage database and begin the save for later
+ m_mod_storage_database =
+ new ModStorageDatabaseSQLite3(porting::path_user + DIR_DELIM + "client");
+ m_mod_storage_database->beginSave();
+
if (g_settings->getBool("enable_minimap")) {
m_minimap = new Minimap(this);
}
+
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
+ m_mesh_grid = { g_settings->getU16("client_mesh_chunk") };
+}
+
+void Client::migrateModStorage()
+{
+ std::string mod_storage_dir = porting::path_user + DIR_DELIM + "client";
+ std::string old_mod_storage = mod_storage_dir + DIR_DELIM + "mod_storage";
+ if (fs::IsDir(old_mod_storage)) {
+ infostream << "Migrating client mod storage to SQLite3 database" << std::endl;
+ {
+ ModStorageDatabaseFiles files_db(mod_storage_dir);
+ std::vector<std::string> mod_list;
+ files_db.listMods(&mod_list);
+ for (const std::string &modname : mod_list) {
+ infostream << "Migrating client mod storage for mod " << modname << std::endl;
+ StringMap meta;
+ files_db.getModEntries(modname, &meta);
+ for (const auto &pair : meta) {
+ m_mod_storage_database->setModEntry(modname, pair.first, pair.second);
+ }
+ }
+ }
+ if (!fs::Rename(old_mod_storage, old_mod_storage + ".bak")) {
+ // Execution cannot move forward if the migration does not complete.
+ throw BaseException("Could not finish migrating client mod storage");
+ }
+ infostream << "Finished migration of client mod storage" << std::endl;
+ }
}
void Client::loadMods()
// Load builtin
scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
m_script->loadModFromMemory(BUILTIN_MOD_NAME);
+ m_script->checkSetByBuiltin();
- // TODO Uncomment when server-sent CSM and verifying of builtin are complete
- /*
- // Don't load client-provided mods if disabled by server
- if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
- warningstream << "Client-provided mod loading is disabled by server." <<
- std::endl;
- // If builtin integrity is wrong, disconnect user
- if (!checkBuiltinIntegrity()) {
- // TODO disconnect user
+ ModConfiguration modconf;
+ {
+ std::unordered_map<std::string, std::string> paths;
+ std::string path_user = porting::path_user + DIR_DELIM + "clientmods";
+ const auto modsPath = getClientModsLuaPath();
+ if (modsPath != path_user) {
+ paths["share"] = modsPath;
}
- return;
+ paths["mods"] = path_user;
+
+ std::string settings_path = path_user + DIR_DELIM + "mods.conf";
+ modconf.addModsFromConfig(settings_path, paths);
+ modconf.checkConflictsAndDeps();
}
- */
- ClientModConfiguration modconf(getClientModsLuaPath());
m_mods = modconf.getMods();
+
// complain about mods with unsatisfied dependencies
if (!modconf.isConsistent()) {
- modconf.printUnsatisfiedModsError();
+ errorstream << modconf.getUnsatisfiedModsError() << std::endl;
return;
}
infostream << mod.name << " ";
infostream << std::endl;
- // Load and run "mod" scripts
+ // Load "mod" scripts
for (const ModSpec &mod : m_mods) {
- if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
- throw ModError("Error loading mod \"" + mod.name +
- "\": Mod name does not follow naming conventions: "
- "Only characters [a-z0-9_] are allowed.");
- }
+ mod.checkAndLog();
scanModIntoMemory(mod.name, mod.path);
}
- // Load and run "mod" scripts
+ // Run them
for (const ModSpec &mod : m_mods)
m_script->loadModFromMemory(mod.name);
// Run a callback when mods are loaded
m_script->on_mods_loaded();
+
+ // Create objects if they're ready
if (m_state == LC_Ready)
m_script->on_client_ready(m_env.getLocalPlayer());
if (m_camera)
m_script->on_camera_ready(m_camera);
-}
-
-bool Client::checkBuiltinIntegrity()
-{
- // TODO
- return true;
+ if (m_minimap)
+ m_script->on_minimap_ready(m_minimap);
}
void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
std::string full_path = mod_path + DIR_DELIM + mod_subpath;
std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
for (const fs::DirListNode &j : mod) {
+ if (j.name[0] == '.')
+ continue;
+
if (j.dir) {
scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
continue;
infostream << "Client::scanModSubfolder(): Loading \"" << real_path
<< "\" as \"" << vfs_path << "\"." << std::endl;
- std::ifstream is(real_path, std::ios::binary | std::ios::ate);
- if(!is.good()) {
+ std::string contents;
+ if (!fs::ReadFile(real_path, contents)) {
errorstream << "Client::scanModSubfolder(): Can't read file \""
<< real_path << "\"." << std::endl;
continue;
}
- auto size = is.tellg();
- std::string contents(size, '\0');
- is.seekg(0);
- is.read(&contents[0], size);
- infostream << " size: " << size << " bytes" << std::endl;
m_mod_vfs.emplace(vfs_path, contents);
}
}
if (m_mods_loaded)
m_script->on_shutdown();
//request all client managed threads to stop
- m_mesh_update_thread.stop();
+ m_mesh_update_manager.stop();
// Save local server map
if (m_localdb) {
infostream << "Local map saving ended." << std::endl;
bool Client::isShutdown()
{
- return m_shutdown || !m_mesh_update_thread.isRunning();
+ return m_shutdown || !m_mesh_update_manager.isRunning();
}
Client::~Client()
deleteAuthData();
- m_mesh_update_thread.stop();
- m_mesh_update_thread.wait();
- while (!m_mesh_update_thread.m_queue_out.empty()) {
- MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
+ m_mesh_update_manager.stop();
+ m_mesh_update_manager.wait();
+
+ MeshUpdateResult r;
+ while (m_mesh_update_manager.getNextResult(r)) {
+ for (auto block : r.map_blocks)
+ if (block)
+ block->refDrop();
delete r.mesh;
}
-
delete m_inventory_from_server;
// Delete detached inventories
}
// cleanup 3d model meshes on client shutdown
- while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
- scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
+ m_rendering_engine->cleanupMeshCache();
- if (mesh)
- RenderingEngine::get_mesh_cache()->removeMesh(mesh);
- }
+ guiScalingCacheClear();
delete m_minimap;
+ m_minimap = nullptr;
+
delete m_media_downloader;
+
+ // Write the changes and delete
+ if (m_mod_storage_database)
+ m_mod_storage_database->endSave();
+ delete m_mod_storage_database;
}
void Client::connect(Address address, bool is_local_server)
{
float &counter = m_packetcounter_timer;
counter -= dtime;
- if(counter <= 0.0)
+ if(counter <= 0.0f)
{
- counter = 20.0;
+ counter = 30.0f;
+ u32 sum = m_packetcounter.sum();
+ float avg = sum / counter;
- infostream << "Client packetcounter (" << m_packetcounter_timer
- << "):"<<std::endl;
+ infostream << "Client packetcounter (" << counter << "s): "
+ << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
m_packetcounter.print(infostream);
m_packetcounter.clear();
}
initial_step = false;
}
else if(m_state == LC_Created) {
- if (m_is_registration_confirmation_state) {
- // Waiting confirmation
- return;
- }
float &counter = m_connection_reinit_timer;
counter -= dtime;
if(counter <= 0.0) {
if(m_map_timer_and_unload_interval.step(dtime, map_timer_and_unload_dtime)) {
std::vector<v3s16> deleted_blocks;
m_env.getMap().timerUpdate(map_timer_and_unload_dtime,
- g_settings->getFloat("client_unload_unused_data_timeout"),
+ std::max(g_settings->getFloat("client_unload_unused_data_timeout"), 0.0f),
g_settings->getS32("client_mapblock_limit"),
&deleted_blocks);
/*
Handle environment
*/
- // Control local player (0ms)
LocalPlayer *player = m_env.getLocalPlayer();
- assert(player);
- player->applyControl(dtime, &m_env);
- // Step environment
+ // Step environment (also handles player controls)
m_env.step(dtime);
m_sound->step(dtime);
ClientEvent *event = new ClientEvent();
event->type = CE_PLAYER_DAMAGE;
event->player_damage.amount = damage;
+ event->player_damage.effect = true;
m_client_event_queue.push(event);
}
}
{
int num_processed_meshes = 0;
std::vector<v3s16> blocks_to_ack;
- while (!m_mesh_update_thread.m_queue_out.empty())
+ bool force_update_shadows = false;
+ MeshUpdateResult r;
+ while (m_mesh_update_manager.getNextResult(r))
{
num_processed_meshes++;
- MinimapMapblock *minimap_mapblock = NULL;
+ std::vector<MinimapMapblock*> minimap_mapblocks;
bool do_mapper_update = true;
- MeshUpdateResult r = m_mesh_update_thread.m_queue_out.pop_frontNoEx();
- MapBlock *block = m_env.getMap().getBlockNoCreateNoEx(r.p);
+ MapSector *sector = m_env.getMap().emergeSector(v2s16(r.p.X, r.p.Z));
+
+ MapBlock *block = sector->getBlockNoCreateNoEx(r.p.Y);
+
+ // The block in question is not visible (perhaps it is culled at the server),
+ // create a blank block just to hold the chunk's mesh.
+ // If the block becomes visible later it will replace the blank block.
+ if (!block && r.mesh)
+ block = sector->createBlankBlock(r.p.Y);
+
if (block) {
// Delete the old mesh
delete block->mesh;
block->mesh = nullptr;
if (r.mesh) {
- minimap_mapblock = r.mesh->moveMinimapMapblock();
- if (minimap_mapblock == NULL)
+ minimap_mapblocks = r.mesh->moveMinimapMapblocks();
+ if (minimap_mapblocks.empty())
do_mapper_update = false;
bool is_empty = true;
if (is_empty)
delete r.mesh;
- else
+ else {
// Replace with the new mesh
block->mesh = r.mesh;
+ if (r.urgent)
+ force_update_shadows = true;
+ }
}
} else {
delete r.mesh;
}
- if (m_minimap && do_mapper_update)
- m_minimap->addBlock(r.p, minimap_mapblock);
+ for (auto p : r.solid_sides) {
+ auto block = m_env.getMap().getBlockNoCreateNoEx(p.first);
+ if (block)
+ block->solid_sides = p.second;
+ }
+
+ if (m_minimap && do_mapper_update) {
+ v3s16 ofs;
+
+ // See also mapblock_mesh.cpp for the code that creates the array of minimap blocks.
+ for (ofs.Z = 0; ofs.Z < m_mesh_grid.cell_size; ofs.Z++)
+ for (ofs.Y = 0; ofs.Y < m_mesh_grid.cell_size; ofs.Y++)
+ for (ofs.X = 0; ofs.X < m_mesh_grid.cell_size; ofs.X++) {
+ size_t i = m_mesh_grid.getOffsetIndex(ofs);
+ if (i < minimap_mapblocks.size() && minimap_mapblocks[i])
+ m_minimap->addBlock(r.p + ofs, minimap_mapblocks[i]);
+ }
+ }
- if (r.ack_block_to_server) {
+ for (auto p : r.ack_list) {
if (blocks_to_ack.size() == 255) {
sendGotBlocks(blocks_to_ack);
blocks_to_ack.clear();
}
- blocks_to_ack.emplace_back(r.p);
+ blocks_to_ack.emplace_back(p);
}
+
+ for (auto block : r.map_blocks)
+ if (block)
+ block->refDrop();
}
if (blocks_to_ack.size() > 0) {
// Acknowledge block(s)
if (num_processed_meshes > 0)
g_profiler->graphAdd("num_processed_meshes", num_processed_meshes);
+
+ auto shadow_renderer = RenderingEngine::get_shadow_renderer();
+ if (shadow_renderer && force_update_shadows)
+ shadow_renderer->setForceUpdateShadowMap();
}
/*
m_media_downloader = NULL;
}
}
+ {
+ // Acknowledge dynamic media downloads to server
+ std::vector<u32> done;
+ for (auto it = m_pending_media_downloads.begin();
+ it != m_pending_media_downloads.end();) {
+ assert(it->second->isStarted());
+ it->second->step(this);
+ if (it->second->isDone()) {
+ done.emplace_back(it->first);
+
+ it = m_pending_media_downloads.erase(it);
+ } else {
+ it++;
+ }
+
+ if (done.size() == 255) { // maximum in one packet
+ sendHaveMedia(done);
+ done.clear();
+ }
+ }
+ if (!done.empty())
+ sendHaveMedia(done);
+ }
/*
If the server didn't update the inventory in a while, revert
}
}
+ // Write changes to the mod storage
m_mod_storage_save_timer -= dtime;
if (m_mod_storage_save_timer <= 0.0f) {
- verbosestream << "Saving registered mod storages." << std::endl;
m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
- for (std::unordered_map<std::string, ModMetadata *>::const_iterator
- it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
- if (it->second->isModified()) {
- it->second->save(getModStoragePath());
- }
- }
+ m_mod_storage_database->endSave();
+ m_mod_storage_database->beginSave();
}
// Write server map
}
}
-bool Client::loadMedia(const std::string &data, const std::string &filename)
+bool Client::loadMedia(const std::string &data, const std::string &filename,
+ bool from_media_push)
{
- // Silly irrlicht's const-incorrectness
- Buffer<char> data_rw(data.c_str(), data.size());
-
std::string name;
const char *image_ext[] = {
};
name = removeStringEnd(filename, image_ext);
if (!name.empty()) {
- verbosestream<<"Client: Attempting to load image "
- <<"file \""<<filename<<"\""<<std::endl;
+ TRACESTREAM(<< "Client: Attempting to load image "
+ << "file \"" << filename << "\"" << std::endl);
- io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
- video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
+ io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
+ video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
- // Create an irrlicht memory file
io::IReadFile *rfile = irrfs->createMemoryReadFile(
- *data_rw, data_rw.getSize(), "_tempreadfile");
+ data.c_str(), data.size(), "_tempreadfile");
FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
};
name = removeStringEnd(filename, sound_ext);
if (!name.empty()) {
- verbosestream<<"Client: Attempting to load sound "
- <<"file \""<<filename<<"\""<<std::endl;
- m_sound->loadSoundData(name, data);
- return true;
+ TRACESTREAM(<< "Client: Attempting to load sound "
+ << "file \"" << filename << "\"" << std::endl);
+ return m_sound->loadSoundData(name, data);
}
const char *model_ext[] = {
".x", ".b3d", ".md2", ".obj",
NULL
};
-
name = removeStringEnd(filename, model_ext);
if (!name.empty()) {
verbosestream<<"Client: Storing model into memory: "
};
name = removeStringEnd(filename, translate_ext);
if (!name.empty()) {
- verbosestream << "Client: Loading translation: "
- << "\"" << filename << "\"" << std::endl;
- g_translations->loadTranslation(data);
+ if (from_media_push)
+ return false;
+ TRACESTREAM(<< "Client: Loading translation: "
+ << "\"" << filename << "\"" << std::endl);
+ g_client_translations->loadTranslation(data);
return true;
}
infostream << "Client::peerAdded(): peer->id="
<< peer->id << std::endl;
}
+
void Client::deletingPeer(con::Peer *peer, bool timeout)
{
infostream << "Client::deletingPeer(): "
"Server Peer is getting deleted "
<< "(timeout=" << timeout << ")" << std::endl;
- if (timeout) {
- m_access_denied = true;
+ m_access_denied = true;
+ if (timeout)
m_access_denied_reason = gettext("Connection timed out.");
- }
+ else if (m_access_denied_reason.empty())
+ m_access_denied_reason = gettext("Connection aborted (protocol error?).");
}
/*
Send(&pkt);
infostream << "Client: Sending media request list to server ("
- << file_requests.size() << " files. packet size)" << std::endl;
+ << file_requests.size() << " files, packet size "
+ << pkt.getSize() << ")" << std::endl;
}
void Client::initLocalMapSaving(const Address &address,
{
NetworkPacket pkt;
u64 start_ms = porting::getTimeMs();
- const u64 budget = 100;
+ const u64 budget = 10;
for(;;) {
// Limit time even if there would be huge amounts of data to
// process
*/
if(sender_peer_id != PEER_ID_SERVER) {
infostream << "Client::ProcessData(): Discarding data not "
- "coming from server: peer_id=" << sender_peer_id
+ "coming from server: peer_id=" << sender_peer_id << " command=" << pkt->getCommand()
<< std::endl;
return;
}
v3f sf = myplayer->getSpeed() * 100;
s32 pitch = myplayer->getPitch() * 100;
s32 yaw = myplayer->getYaw() * 100;
- u32 keyPressed = myplayer->keyPressed;
+ u32 keyPressed = myplayer->control.getKeysPressed();
// scaled by 80, so that pi can fit into a u8
u8 fov = clientMap->getCameraFov() * 80;
u8 wanted_range = MYMIN(255,
Send(&pkt);
}
-void Client::promptConfirmRegistration(AuthMechanism chosen_auth_mechanism)
-{
- m_chosen_auth_mech = chosen_auth_mechanism;
- m_is_registration_confirmation_state = true;
-}
-
-void Client::confirmRegistration()
-{
- m_is_registration_confirmation_state = false;
- startAuth(m_chosen_auth_mech);
-}
-
void Client::startAuth(AuthMechanism chosen_auth_mechanism)
{
m_chosen_auth_mech = chosen_auth_mechanism;
pkt << (u16) (server_ids & 0xFFFF);
- for (int sound_id : soundList)
+ for (s32 sound_id : soundList)
pkt << sound_id;
Send(&pkt);
if (canSendChatMessage()) {
u32 now = time(NULL);
float time_passed = now - m_last_chat_message_sent;
- m_last_chat_message_sent = time(NULL);
+ m_last_chat_message_sent = now;
m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
pkt << message;
Send(&pkt);
- } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size == -1) {
+ } else if (m_out_chat_queue.size() < (u16) max_queue_size || max_queue_size < 0) {
m_out_chat_queue.push(message);
} else {
infostream << "Could not queue chat message because maximum out chat queue size ("
if (!player)
return;
+ // Save bandwidth by only updating position when
+ // player is not dead and something changed
+
+ if (m_activeobjects_received && player->isDead())
+ return;
+
ClientMap &map = m_env.getClientMap();
u8 camera_fov = map.getCameraFov();
u8 wanted_range = map.getControl().wanted_range;
- // Save bandwidth by only updating position when
- // player is not dead and something changed
-
- // FIXME: This part causes breakages in mods like 3d_armor, and has been commented for now
- // if (m_activeobjects_received && player->isDead())
- // return;
+ u32 keyPressed = player->control.getKeysPressed();
if (
player->last_position == player->getPosition() &&
player->last_speed == player->getSpeed() &&
player->last_pitch == player->getPitch() &&
player->last_yaw == player->getYaw() &&
- player->last_keyPressed == player->keyPressed &&
- player->last_camera_fov == camera_fov &&
+ player->last_keyPressed == keyPressed &&
+ player->last_camera_fov == camera_fov &&
player->last_wanted_range == wanted_range)
return;
player->last_speed = player->getSpeed();
player->last_pitch = player->getPitch();
player->last_yaw = player->getYaw();
- player->last_keyPressed = player->keyPressed;
+ player->last_keyPressed = keyPressed;
player->last_camera_fov = camera_fov;
player->last_wanted_range = wanted_range;
Send(&pkt);
}
+void Client::sendHaveMedia(const std::vector<u32> &tokens)
+{
+ NetworkPacket pkt(TOSERVER_HAVE_MEDIA, 1 + tokens.size() * 4);
+
+ sanity_check(tokens.size() < 256);
+
+ pkt << static_cast<u8>(tokens.size());
+ for (u32 token : tokens)
+ pkt << token;
+
+ Send(&pkt);
+}
+
+void Client::sendUpdateClientInfo(const ClientDynamicInfo& info)
+{
+ NetworkPacket pkt(TOSERVER_UPDATE_CLIENT_INFO, 4*2 + 4 + 4 + 4*2);
+ pkt << (u32)info.render_target_size.X << (u32)info.render_target_size.Y;
+ pkt << info.real_gui_scaling;
+ pkt << info.real_hud_scaling;
+ pkt << (f32)info.max_fs_size.X << (f32)info.max_fs_size.Y;
+
+ Send(&pkt);
+}
+
void Client::removeNode(v3s16 p)
{
std::map<v3s16, MapBlock*> modified_blocks;
list->setModified(false);
if (auto *list = player->inventory.getList("hand"))
list->setModified(false);
+ if (auto *list = player->inventory.getList("offhand"))
+ list->setModified(false);
return true;
}
+scene::ISceneManager* Client::getSceneManager()
+{
+ return m_rendering_engine->get_scene_manager();
+}
+
Inventory* Client::getInventory(const InventoryLocation &loc)
{
switch(loc.type){
if (b == NULL)
return;
- m_mesh_update_thread.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
+ m_mesh_update_manager.updateBlock(&m_env.getMap(), p, ack_to_server, urgent);
}
void Client::addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server, bool urgent)
{
- try{
- addUpdateMeshTask(blockpos, ack_to_server, urgent);
- }
- catch(InvalidPositionException &e){}
-
- // Leading edge
- for (int i=0;i<6;i++)
- {
- try{
- v3s16 p = blockpos + g_6dirs[i];
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- }
+ m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, true);
}
void Client::addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server, bool urgent)
<<std::endl;
}
- v3s16 blockpos = getNodeBlockPos(nodepos);
+ v3s16 blockpos = getNodeBlockPos(nodepos);
v3s16 blockpos_relative = blockpos * MAP_BLOCKSIZE;
-
- try{
- addUpdateMeshTask(blockpos, ack_to_server, urgent);
- }
- catch(InvalidPositionException &e) {}
-
+ m_mesh_update_manager.updateBlock(&m_env.getMap(), blockpos, ack_to_server, urgent, false);
// Leading edge
- if(nodepos.X == blockpos_relative.X){
- try{
- v3s16 p = blockpos + v3s16(-1,0,0);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- }
-
- if(nodepos.Y == blockpos_relative.Y){
- try{
- v3s16 p = blockpos + v3s16(0,-1,0);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- }
-
- if(nodepos.Z == blockpos_relative.Z){
- try{
- v3s16 p = blockpos + v3s16(0,0,-1);
- addUpdateMeshTask(p, false, urgent);
- }
- catch(InvalidPositionException &e){}
- }
+ if (nodepos.X == blockpos_relative.X)
+ addUpdateMeshTask(blockpos + v3s16(-1, 0, 0), false, urgent);
+ if (nodepos.Y == blockpos_relative.Y)
+ addUpdateMeshTask(blockpos + v3s16(0, -1, 0), false, urgent);
+ if (nodepos.Z == blockpos_relative.Z)
+ addUpdateMeshTask(blockpos + v3s16(0, 0, -1), false, urgent);
}
ClientEvent *Client::getClientEvent()
return event;
}
-bool Client::connectedToServer()
-{
- return m_con->Connected();
-}
-
const Address Client::getServerAddress()
{
return m_con->GetPeerAddress(PEER_ID_SERVER);
return 1.0; // downloader only exists when not yet done
}
-typedef struct TextureUpdateArgs {
+struct TextureUpdateArgs {
gui::IGUIEnvironment *guienv;
u64 last_time_ms;
u16 last_percent;
const wchar_t* text_base;
ITextureSource *tsrc;
-} TextureUpdateArgs;
+};
-void texture_update_progress(void *args, u32 progress, u32 max_progress)
+void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
{
TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
u16 cur_percent = ceil(progress / (double) max_progress * 100.);
- // update the loading menu -- if neccessary
+ // update the loading menu -- if necessary
bool do_draw = false;
u64 time_ms = targs->last_time_ms;
if (cur_percent != targs->last_percent) {
if (do_draw) {
targs->last_time_ms = time_ms;
- std::basic_stringstream<wchar_t> strm;
- strm << targs->text_base << " " << targs->last_percent << "%...";
- RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
+ std::wostringstream strm;
+ strm << targs->text_base << L" " << targs->last_percent << L"%...";
+ m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
}
}
// Rebuild inherited images and recreate textures
infostream<<"- Rebuilding images and textures"<<std::endl;
- RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
+ m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
m_tsrc->rebuildImagesAndTextures();
delete[] text;
// Rebuild shaders
infostream<<"- Rebuilding shaders"<<std::endl;
text = wgettext("Rebuilding shaders...");
- RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
+ m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
m_shsrc->rebuildShaders();
delete[] text;
// Update node aliases
infostream<<"- Updating node aliases"<<std::endl;
text = wgettext("Initializing nodes...");
- RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
+ m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
m_nodedef->updateAliases(m_itemdef);
- for (const auto &path : getTextureDirs())
- m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
+ for (const auto &path : getTextureDirs()) {
+ TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
+ m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
+ m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
+ }
m_nodedef->setNodeRegistrationStatus(true);
m_nodedef->runNodeResolveCallbacks();
delete[] text;
tu_args.guienv = guienv;
tu_args.last_time_ms = porting::getTimeMs();
tu_args.last_percent = 0;
- tu_args.text_base = wgettext("Initializing nodes");
+ tu_args.text_base = wgettext("Initializing nodes");
tu_args.tsrc = m_tsrc;
- m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+ m_nodedef->updateTextures(this, &tu_args);
delete[] tu_args.text_base;
// Start mesh update thread after setting up content definitions
infostream<<"- Starting mesh update thread"<<std::endl;
- m_mesh_update_thread.start();
+ m_mesh_update_manager.start();
m_state = LC_Ready;
sendReady();
m_script->on_client_ready(m_env.getLocalPlayer());
text = wgettext("Done!");
- RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
+ m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
infostream<<"Client::afterContentReceived() done"<<std::endl;
delete[] text;
}
void Client::makeScreenshot()
{
- irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+ irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
irr::video::IImage* const raw_image = driver->createScreenShot();
if (!raw_image)
return;
- time_t t = time(NULL);
- struct tm *tm = localtime(&t);
+ const struct tm tm = mt_localtime();
char timetstamp_c[64];
- strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
+ strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", &tm);
+
+ std::string screenshot_dir;
- std::string filename_base = g_settings->get("screenshot_path")
+ if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
+ screenshot_dir = g_settings->get("screenshot_path");
+ else
+ screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
+
+ std::string filename_base = screenshot_dir
+ DIR_DELIM
+ std::string("screenshot_")
+ std::string(timetstamp_c);
std::string filename_ext = "." + g_settings->get("screenshot_format");
std::string filename;
+ // Create the directory if it doesn't already exist.
+ // Otherwise, saving the screenshot would fail.
+ fs::CreateDir(screenshot_dir);
+
u32 quality = (u32)g_settings->getS32("screenshot_quality");
quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
sstr << "Failed to save screenshot '" << filename << "'";
}
pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
- narrow_to_wide(sstr.str())));
+ utf8_to_wide(sstr.str())));
infostream << sstr.str() << std::endl;
image->drop();
}
{
return m_tsrc;
}
-IShaderSource* Client::getShaderSource()
+IWritableShaderSource* Client::getShaderSource()
{
return m_shsrc;
}
// Create the mesh, remove it from cache and return it
// This allows unique vertex colors and other properties for each instance
- Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
- io::IReadFile *rfile = RenderingEngine::get_filesystem()->createMemoryReadFile(
- *data_rw, data_rw.getSize(), filename.c_str());
+ io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
+ data.c_str(), data.size(), filename.c_str());
FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
- scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
+ scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
rfile->drop();
+ if (!mesh)
+ return nullptr;
mesh->grab();
if (!cache)
- RenderingEngine::get_mesh_cache()->removeMesh(mesh);
+ m_rendering_engine->removeMesh(mesh);
return mesh;
}
return &it->second;
}
-bool Client::registerModStorage(ModMetadata *storage)
-{
- if (m_mod_storages.find(storage->getModName()) != m_mod_storages.end()) {
- errorstream << "Unable to register same mod storage twice. Storage name: "
- << storage->getModName() << std::endl;
- return false;
- }
-
- m_mod_storages[storage->getModName()] = storage;
- return true;
-}
-
-void Client::unregisterModStorage(const std::string &name)
-{
- std::unordered_map<std::string, ModMetadata *>::const_iterator it =
- m_mod_storages.find(name);
- if (it != m_mod_storages.end()) {
- // Save unconditionaly on unregistration
- it->second->save(getModStoragePath());
- m_mod_storages.erase(name);
- }
-}
-
-std::string Client::getModStoragePath() const
-{
- return porting::path_user + DIR_DELIM + "client" + DIR_DELIM + "mod_storage";
-}
-
/*
* Mod channels
*/