]> git.lizzy.rs Git - dragonfireclient.git/blobdiff - src/client/client.cpp
Remove unused ITextSceneNode header (#11476)
[dragonfireclient.git] / src / client / client.cpp
index 36d7fd251a4591d3b2233db3f82cdc3b113bc618..17661c2421daea99821362e2904626c805281507 100644 (file)
@@ -60,6 +60,28 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 
 extern gui::IGUIEnvironment* guienv;
 
+/*
+       Utility classes
+*/
+
+u32 PacketCounter::sum() const
+{
+       u32 n = 0;
+       for (const auto &it : m_packets)
+               n += it.second;
+       return n;
+}
+
+void PacketCounter::print(std::ostream &o) const
+{
+       for (const auto &it : m_packets) {
+               auto name = it.first >= TOCLIENT_NUM_MSG_TYPES ? "?"
+                       : toClientCommandTable[it.first].name;
+               o << "cmd " << it.first << " (" << name << ") count "
+                       << it.second << std::endl;
+       }
+}
+
 /*
        Client
 */
@@ -75,6 +97,7 @@ Client::Client(
                NodeDefManager *nodedef,
                ISoundManager *sound,
                MtEventManager *event,
+               RenderingEngine *rendering_engine,
                bool ipv6,
                GameUI *game_ui
 ):
@@ -84,9 +107,10 @@ Client::Client(
        m_nodedef(nodedef),
        m_sound(sound),
        m_event(event),
+       m_rendering_engine(rendering_engine),
        m_mesh_update_thread(this),
        m_env(
-               new ClientMap(this, control, 666),
+               new ClientMap(this, rendering_engine, control, 666),
                tsrc, this
        ),
        m_particle_manager(&m_env),
@@ -107,16 +131,8 @@ Client::Client(
        if (g_settings->getBool("enable_minimap")) {
                m_minimap = new Minimap(this);
        }
-       m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 
-       m_modding_enabled = g_settings->getBool("enable_client_modding");
-       // Only create the client script environment if client scripting is enabled by the
-       // client.
-       if (m_modding_enabled) {
-               m_script = new ClientScripting(this);
-               m_env.setScript(m_script);
-               m_script->setEnv(&m_env);
-       }
+       m_cache_save_interval = g_settings->getU16("server_map_save_interval");
 }
 
 void Client::loadMods()
@@ -124,9 +140,8 @@ void Client::loadMods()
        // Don't load mods twice.
        // If client scripting is disabled by the client, don't load builtin or
        // client-provided mods.
-       if (m_mods_loaded || !m_modding_enabled) {
+       if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
                return;
-       }
 
        // If client scripting is disabled by the server, don't load builtin or
        // client-provided mods.
@@ -135,34 +150,23 @@ void Client::loadMods()
        if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
                warningstream << "Client-provided mod loading is disabled by server." <<
                        std::endl;
-               // This line is needed because builtin is not loaded
-               m_modding_enabled = false;
                return;
        }
 
+       m_script = new ClientScripting(this);
+       m_env.setScript(m_script);
+       m_script->setEnv(&m_env);
+
        // Load builtin
        scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
        m_script->loadModFromMemory(BUILTIN_MOD_NAME);
 
-       // TODO Uncomment when server-sent CSM and verifying of builtin are complete
-       /*
-       // Don't load client-provided mods if disabled by server
-       if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
-               warningstream << "Client-provided mod loading is disabled by server." <<
-                       std::endl;
-               // If builtin integrity is wrong, disconnect user
-               if (!checkBuiltinIntegrity()) {
-                       // TODO disconnect user
-               }
-               return;
-       }
-       */
-
        ClientModConfiguration modconf(getClientModsLuaPath());
        m_mods = modconf.getMods();
        // complain about mods with unsatisfied dependencies
        if (!modconf.isConsistent()) {
                modconf.printUnsatisfiedModsError();
+               return;
        }
 
        // Print mods
@@ -171,7 +175,7 @@ void Client::loadMods()
                infostream << mod.name << " ";
        infostream << std::endl;
 
-       // Load and run "mod" scripts
+       // Load "mod" scripts
        for (const ModSpec &mod : m_mods) {
                if (!string_allowed(mod.name, MODNAME_ALLOWED_CHARS)) {
                        throw ModError("Error loading mod \"" + mod.name +
@@ -181,19 +185,23 @@ void Client::loadMods()
                scanModIntoMemory(mod.name, mod.path);
        }
 
-       // Load and run "mod" scripts
+       // Run them
        for (const ModSpec &mod : m_mods)
                m_script->loadModFromMemory(mod.name);
 
+       // Mods are done loading. Unlock callbacks
+       m_mods_loaded = true;
+
        // Run a callback when mods are loaded
        m_script->on_mods_loaded();
-       m_mods_loaded = true;
-}
 
-bool Client::checkBuiltinIntegrity()
-{
-       // TODO
-       return true;
+       // Create objects if they're ready
+       if (m_state == LC_Ready)
+               m_script->on_client_ready(m_env.getLocalPlayer());
+       if (m_camera)
+               m_script->on_camera_ready(m_camera);
+       if (m_minimap)
+               m_script->on_minimap_ready(m_minimap);
 }
 
 void Client::scanModSubfolder(const std::string &mod_name, const std::string &mod_path,
@@ -202,14 +210,28 @@ void Client::scanModSubfolder(const std::string &mod_name, const std::string &mo
        std::string full_path = mod_path + DIR_DELIM + mod_subpath;
        std::vector<fs::DirListNode> mod = fs::GetDirListing(full_path);
        for (const fs::DirListNode &j : mod) {
-               std::string filename = j.name;
+               if (j.name[0] == '.')
+                       continue;
+
                if (j.dir) {
-                       scanModSubfolder(mod_name, mod_path, mod_subpath
-                                       + filename + DIR_DELIM);
+                       scanModSubfolder(mod_name, mod_path, mod_subpath + j.name + DIR_DELIM);
                        continue;
                }
-               std::replace( mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
-               m_mod_files[mod_name + ":" + mod_subpath + filename] = full_path  + filename;
+               std::replace(mod_subpath.begin(), mod_subpath.end(), DIR_DELIM_CHAR, '/');
+
+               std::string real_path = full_path + j.name;
+               std::string vfs_path = mod_name + ":" + mod_subpath + j.name;
+               infostream << "Client::scanModSubfolder(): Loading \"" << real_path
+                               << "\" as \"" << vfs_path << "\"." << std::endl;
+
+               std::string contents;
+               if (!fs::ReadFile(real_path, contents)) {
+                       errorstream << "Client::scanModSubfolder(): Can't read file \""
+                                       << real_path << "\"." << std::endl;
+                       continue;
+               }
+
+               m_mod_vfs.emplace(vfs_path, contents);
        }
 }
 
@@ -239,7 +261,7 @@ const ModSpec* Client::getModSpec(const std::string &modname) const
 void Client::Stop()
 {
        m_shutdown = true;
-       if (m_modding_enabled)
+       if (m_mods_loaded)
                m_script->on_shutdown();
        //request all client managed threads to stop
        m_mesh_update_thread.stop();
@@ -249,7 +271,7 @@ void Client::Stop()
                m_localdb->endSave();
        }
 
-       if (m_modding_enabled)
+       if (m_mods_loaded)
                delete m_script;
 }
 
@@ -281,14 +303,11 @@ Client::~Client()
        }
 
        // cleanup 3d model meshes on client shutdown
-       while (RenderingEngine::get_mesh_cache()->getMeshCount() != 0) {
-               scene::IAnimatedMesh *mesh = RenderingEngine::get_mesh_cache()->getMeshByIndex(0);
-
-               if (mesh)
-                       RenderingEngine::get_mesh_cache()->removeMesh(mesh);
-       }
+       m_rendering_engine->cleanupMeshCache();
 
        delete m_minimap;
+       m_minimap = nullptr;
+
        delete m_media_downloader;
 }
 
@@ -296,6 +315,7 @@ void Client::connect(Address address, bool is_local_server)
 {
        initLocalMapSaving(address, m_address_name, is_local_server);
 
+       // Since we use TryReceive() a timeout here would be ineffective anyway
        m_con->SetTimeoutMs(0);
        m_con->Connect(address);
 }
@@ -320,12 +340,14 @@ void Client::step(float dtime)
        {
                float &counter = m_packetcounter_timer;
                counter -= dtime;
-               if(counter <= 0.0)
+               if(counter <= 0.0f)
                {
-                       counter = 20.0;
+                       counter = 30.0f;
+                       u32 sum = m_packetcounter.sum();
+                       float avg = sum / counter;
 
-                       infostream << "Client packetcounter (" << m_packetcounter_timer
-                                       << "):"<<std::endl;
+                       infostream << "Client packetcounter (" << counter << "s): "
+                                       << "sum=" << sum << " avg=" << avg << "/s" << std::endl;
                        m_packetcounter.print(infostream);
                        m_packetcounter.clear();
                }
@@ -415,12 +437,9 @@ void Client::step(float dtime)
        /*
                Handle environment
        */
-       // Control local player (0ms)
        LocalPlayer *player = m_env.getLocalPlayer();
-       assert(player);
-       player->applyControl(dtime, &m_env);
 
-       // Step environment
+       // Step environment (also handles player controls)
        m_env.step(dtime);
        m_sound->step(dtime);
 
@@ -557,8 +576,8 @@ void Client::step(float dtime)
                if (count_after != count_before) {
                        // Do this every <interval> seconds after TOCLIENT_INVENTORY
                        // Reset the locally changed inventory to the authoritative inventory
-                       m_env.getLocalPlayer()->inventory = *m_inventory_from_server;
-                       m_inventory_updated = true;
+                       player->inventory = *m_inventory_from_server;
+                       m_update_wielded_item = true;
                }
        }
 
@@ -605,14 +624,17 @@ void Client::step(float dtime)
 
        m_mod_storage_save_timer -= dtime;
        if (m_mod_storage_save_timer <= 0.0f) {
-               verbosestream << "Saving registered mod storages." << std::endl;
                m_mod_storage_save_timer = g_settings->getFloat("server_map_save_interval");
+               int n = 0;
                for (std::unordered_map<std::string, ModMetadata *>::const_iterator
                                it = m_mod_storages.begin(); it != m_mod_storages.end(); ++it) {
                        if (it->second->isModified()) {
                                it->second->save(getModStoragePath());
+                               n++;
                        }
                }
+               if (n > 0)
+                       infostream << "Saved " << n << " modified mod storages." << std::endl;
        }
 
        // Write server map
@@ -623,11 +645,9 @@ void Client::step(float dtime)
        }
 }
 
-bool Client::loadMedia(const std::string &data, const std::string &filename)
+bool Client::loadMedia(const std::string &data, const std::string &filename,
+       bool from_media_push)
 {
-       // Silly irrlicht's const-incorrectness
-       Buffer<char> data_rw(data.c_str(), data.size());
-
        std::string name;
 
        const char *image_ext[] = {
@@ -637,15 +657,14 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
        };
        name = removeStringEnd(filename, image_ext);
        if (!name.empty()) {
-               verbosestream<<"Client: Attempting to load image "
-               <<"file \""<<filename<<"\""<<std::endl;
+               TRACESTREAM(<< "Client: Attempting to load image "
+                       << "file \"" << filename << "\"" << std::endl);
 
-               io::IFileSystem *irrfs = RenderingEngine::get_filesystem();
-               video::IVideoDriver *vdrv = RenderingEngine::get_video_driver();
+               io::IFileSystem *irrfs = m_rendering_engine->get_filesystem();
+               video::IVideoDriver *vdrv = m_rendering_engine->get_video_driver();
 
-               // Create an irrlicht memory file
                io::IReadFile *rfile = irrfs->createMemoryReadFile(
-                               *data_rw, data_rw.getSize(), "_tempreadfile");
+                               data.c_str(), data.size(), "_tempreadfile");
 
                FATAL_ERROR_IF(!rfile, "Could not create irrlicht memory file.");
 
@@ -671,17 +690,15 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
        };
        name = removeStringEnd(filename, sound_ext);
        if (!name.empty()) {
-               verbosestream<<"Client: Attempting to load sound "
-               <<"file \""<<filename<<"\""<<std::endl;
-               m_sound->loadSoundData(name, data);
-               return true;
+               TRACESTREAM(<< "Client: Attempting to load sound "
+                       << "file \"" << filename << "\"" << std::endl);
+               return m_sound->loadSoundData(name, data);
        }
 
        const char *model_ext[] = {
                ".x", ".b3d", ".md2", ".obj",
                NULL
        };
-
        name = removeStringEnd(filename, model_ext);
        if (!name.empty()) {
                verbosestream<<"Client: Storing model into memory: "
@@ -698,9 +715,11 @@ bool Client::loadMedia(const std::string &data, const std::string &filename)
        };
        name = removeStringEnd(filename, translate_ext);
        if (!name.empty()) {
-               verbosestream << "Client: Loading translation: "
-                               << "\"" << filename << "\"" << std::endl;
-               g_translations->loadTranslation(data);
+               if (from_media_push)
+                       return false;
+               TRACESTREAM(<< "Client: Loading translation: "
+                               << "\"" << filename << "\"" << std::endl);
+               g_client_translations->loadTranslation(data);
                return true;
        }
 
@@ -766,11 +785,20 @@ void Client::initLocalMapSaving(const Address &address,
                return;
        }
 
-       const std::string world_path = porting::path_user
-               + DIR_DELIM + "worlds"
-               + DIR_DELIM + "server_"
+       std::string world_path;
+#define set_world_path(hostname) \
+       world_path = porting::path_user \
+               + DIR_DELIM + "worlds" \
+               + DIR_DELIM + "server_" \
                + hostname + "_" + std::to_string(address.getPort());
 
+       set_world_path(hostname);
+       if (!fs::IsDir(world_path)) {
+               std::string hostname_escaped = hostname;
+               str_replace(hostname_escaped, ':', '_');
+               set_world_path(hostname_escaped);
+       }
+#undef set_world_path
        fs::CreateAllDirs(world_path);
 
        m_localdb = new MapDatabaseSQLite3(world_path);
@@ -780,36 +808,31 @@ void Client::initLocalMapSaving(const Address &address,
 
 void Client::ReceiveAll()
 {
+       NetworkPacket pkt;
        u64 start_ms = porting::getTimeMs();
-       for(;;)
-       {
+       const u64 budget = 100;
+       for(;;) {
                // Limit time even if there would be huge amounts of data to
                // process
-               if(porting::getTimeMs() > start_ms + 100)
+               if (porting::getTimeMs() > start_ms + budget) {
+                       infostream << "Client::ReceiveAll(): "
+                                       "Packet processing budget exceeded." << std::endl;
                        break;
+               }
 
+               pkt.clear();
                try {
-                       Receive();
-                       g_profiler->graphAdd("client_received_packets", 1);
-               }
-               catch(con::NoIncomingDataException &e) {
-                       break;
-               }
-               catch(con::InvalidIncomingDataException &e) {
-                       infostream<<"Client::ReceiveAll(): "
+                       if (!m_con->TryReceive(&pkt))
+                               break;
+                       ProcessData(&pkt);
+               } catch (const con::InvalidIncomingDataException &e) {
+                       infostream << "Client::ReceiveAll(): "
                                        "InvalidIncomingDataException: what()="
-                                       <<e.what()<<std::endl;
+                                        << e.what() << std::endl;
                }
        }
 }
 
-void Client::Receive()
-{
-       NetworkPacket pkt;
-       m_con->Receive(&pkt);
-       ProcessData(&pkt);
-}
-
 inline void Client::handleCommand(NetworkPacket* pkt)
 {
        const ToClientCommandHandler& opHandle = toClientCommandTable[pkt->getCommand()];
@@ -826,6 +849,7 @@ void Client::ProcessData(NetworkPacket *pkt)
 
        //infostream<<"Client: received command="<<command<<std::endl;
        m_packetcounter.add((u16)command);
+       g_profiler->graphAdd("client_received_packets", 1);
 
        /*
                If this check is removed, be sure to change the queue
@@ -1085,7 +1109,7 @@ void Client::sendRemovedSounds(std::vector<s32> &soundList)
 
        pkt << (u16) (server_ids & 0xFFFF);
 
-       for (int sound_id : soundList)
+       for (s32 sound_id : soundList)
                pkt << sound_id;
 
        Send(&pkt);
@@ -1168,7 +1192,7 @@ void Client::sendChatMessage(const std::wstring &message)
        if (canSendChatMessage()) {
                u32 now = time(NULL);
                float time_passed = now - m_last_chat_message_sent;
-               m_last_chat_message_sent = time(NULL);
+               m_last_chat_message_sent = now;
 
                m_chat_message_allowance += time_passed * (CLIENT_CHAT_MESSAGE_LIMIT_PER_10S / 8.0f);
                if (m_chat_message_allowance > CLIENT_CHAT_MESSAGE_LIMIT_PER_10S)
@@ -1224,51 +1248,53 @@ void Client::sendRespawn()
 void Client::sendReady()
 {
        NetworkPacket pkt(TOSERVER_CLIENT_READY,
-                       1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash));
+                       1 + 1 + 1 + 1 + 2 + sizeof(char) * strlen(g_version_hash) + 2);
 
        pkt << (u8) VERSION_MAJOR << (u8) VERSION_MINOR << (u8) VERSION_PATCH
                << (u8) 0 << (u16) strlen(g_version_hash);
 
        pkt.putRawString(g_version_hash, (u16) strlen(g_version_hash));
+       pkt << (u16)FORMSPEC_API_VERSION;
        Send(&pkt);
 }
 
 void Client::sendPlayerPos()
 {
-       LocalPlayer *myplayer = m_env.getLocalPlayer();
-       if (!myplayer)
+       LocalPlayer *player = m_env.getLocalPlayer();
+       if (!player)
                return;
 
        ClientMap &map = m_env.getClientMap();
-
-       u8 camera_fov    = map.getCameraFov();
-       u8 wanted_range  = map.getControl().wanted_range;
+       u8 camera_fov   = map.getCameraFov();
+       u8 wanted_range = map.getControl().wanted_range;
 
        // Save bandwidth by only updating position when
        // player is not dead and something changed
-       if (myplayer->isDead())
+
+       if (m_activeobjects_received && player->isDead())
                return;
 
-       if (myplayer->last_position == myplayer->getPosition() &&
-                       myplayer->last_speed        == myplayer->getSpeed()    &&
-                       myplayer->last_pitch        == myplayer->getPitch()    &&
-                       myplayer->last_yaw          == myplayer->getYaw()      &&
-                       myplayer->last_keyPressed   == myplayer->keyPressed    &&
-                       myplayer->last_camera_fov   == camera_fov              &&
-                       myplayer->last_wanted_range == wanted_range)
+       if (
+                       player->last_position     == player->getPosition() &&
+                       player->last_speed        == player->getSpeed()    &&
+                       player->last_pitch        == player->getPitch()    &&
+                       player->last_yaw          == player->getYaw()      &&
+                       player->last_keyPressed   == player->keyPressed    &&
+                       player->last_camera_fov   == camera_fov            &&
+                       player->last_wanted_range == wanted_range)
                return;
 
-       myplayer->last_position     = myplayer->getPosition();
-       myplayer->last_speed        = myplayer->getSpeed();
-       myplayer->last_pitch        = myplayer->getPitch();
-       myplayer->last_yaw          = myplayer->getYaw();
-       myplayer->last_keyPressed   = myplayer->keyPressed;
-       myplayer->last_camera_fov   = camera_fov;
-       myplayer->last_wanted_range = wanted_range;
+       player->last_position     = player->getPosition();
+       player->last_speed        = player->getSpeed();
+       player->last_pitch        = player->getPitch();
+       player->last_yaw          = player->getYaw();
+       player->last_keyPressed   = player->keyPressed;
+       player->last_camera_fov   = camera_fov;
+       player->last_wanted_range = wanted_range;
 
        NetworkPacket pkt(TOSERVER_PLAYERPOS, 12 + 12 + 4 + 4 + 4 + 1 + 1);
 
-       writePlayerPos(myplayer, &map, &pkt);
+       writePlayerPos(player, &map, &pkt);
 
        Send(&pkt);
 }
@@ -1295,7 +1321,7 @@ void Client::removeNode(v3s16 p)
  * @param is_valid_position
  * @return
  */
-MapNode Client::getNode(v3s16 p, bool *is_valid_position)
+MapNode Client::CSMGetNode(v3s16 p, bool *is_valid_position)
 {
        if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES)) {
                v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
@@ -1307,6 +1333,31 @@ MapNode Client::getNode(v3s16 p, bool *is_valid_position)
        return m_env.getMap().getNode(p, is_valid_position);
 }
 
+int Client::CSMClampRadius(v3s16 pos, int radius)
+{
+       if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
+               return radius;
+       // This is approximate and will cause some allowed nodes to be excluded
+       v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
+       u32 distance = ppos.getDistanceFrom(pos);
+       if (distance >= m_csm_restriction_noderange)
+               return 0;
+       return std::min<int>(radius, m_csm_restriction_noderange - distance);
+}
+
+v3s16 Client::CSMClampPos(v3s16 pos)
+{
+       if (!checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOOKUP_NODES))
+               return pos;
+       v3s16 ppos = floatToInt(m_env.getLocalPlayer()->getPosition(), BS);
+       const int range = m_csm_restriction_noderange;
+       return v3s16(
+               core::clamp<int>(pos.X, (int)ppos.X - range, (int)ppos.X + range),
+               core::clamp<int>(pos.Y, (int)ppos.Y - range, (int)ppos.Y + range),
+               core::clamp<int>(pos.Z, (int)ppos.Z - range, (int)ppos.Z + range)
+       );
+}
+
 void Client::addNode(v3s16 p, MapNode n, bool remove_metadata)
 {
        //TimeTaker timer1("Client::addNode()");
@@ -1335,28 +1386,35 @@ void Client::setPlayerControl(PlayerControl &control)
 void Client::setPlayerItem(u16 item)
 {
        m_env.getLocalPlayer()->setWieldIndex(item);
-       m_inventory_updated = true;
+       m_update_wielded_item = true;
 
        NetworkPacket pkt(TOSERVER_PLAYERITEM, 2);
        pkt << item;
        Send(&pkt);
 }
 
-// Returns true if the inventory of the local player has been
-// updated from the server. If it is true, it is set to false.
-bool Client::getLocalInventoryUpdated()
+// Returns true once after the inventory of the local player
+// has been updated from the server.
+bool Client::updateWieldedItem()
 {
-       bool updated = m_inventory_updated;
-       m_inventory_updated = false;
-       return updated;
-}
+       if (!m_update_wielded_item)
+               return false;
+
+       m_update_wielded_item = false;
 
-// Copies the inventory of the local player to parameter
-void Client::getLocalInventory(Inventory &dst)
-{
        LocalPlayer *player = m_env.getLocalPlayer();
        assert(player);
-       dst = player->inventory;
+       if (auto *list = player->inventory.getList("main"))
+               list->setModified(false);
+       if (auto *list = player->inventory.getList("hand"))
+               list->setModified(false);
+
+       return true;
+}
+
+scene::ISceneManager* Client::getSceneManager()
+{
+       return m_rendering_engine->get_scene_manager();
 }
 
 Inventory* Client::getInventory(const InventoryLocation &loc)
@@ -1499,7 +1557,7 @@ void Client::typeChatMessage(const std::wstring &message)
                return;
 
        // If message was consumed by script API, don't send it to server
-       if (m_modding_enabled && m_script->on_sending_message(wide_to_utf8(message)))
+       if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
                return;
 
        // Send to others
@@ -1589,11 +1647,6 @@ ClientEvent *Client::getClientEvent()
        return event;
 }
 
-bool Client::connectedToServer()
-{
-       return m_con->Connected();
-}
-
 const Address Client::getServerAddress()
 {
        return m_con->GetPeerAddress(PEER_ID_SERVER);
@@ -1615,7 +1668,7 @@ typedef struct TextureUpdateArgs {
        ITextureSource *tsrc;
 } TextureUpdateArgs;
 
-void texture_update_progress(void *args, u32 progress, u32 max_progress)
+void Client::showUpdateProgressTexture(void *args, u32 progress, u32 max_progress)
 {
                TextureUpdateArgs* targs = (TextureUpdateArgs*) args;
                u16 cur_percent = ceil(progress / (double) max_progress * 100.);
@@ -1634,7 +1687,7 @@ void texture_update_progress(void *args, u32 progress, u32 max_progress)
                        targs->last_time_ms = time_ms;
                        std::basic_stringstream<wchar_t> strm;
                        strm << targs->text_base << " " << targs->last_percent << "%...";
-                       RenderingEngine::draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
+                       m_rendering_engine->draw_load_screen(strm.str(), targs->guienv, targs->tsrc, 0,
                                72 + (u16) ((18. / 100.) * (double) targs->last_percent), true);
                }
 }
@@ -1655,24 +1708,27 @@ void Client::afterContentReceived()
 
        // Rebuild inherited images and recreate textures
        infostream<<"- Rebuilding images and textures"<<std::endl;
-       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 70);
+       m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 70);
        m_tsrc->rebuildImagesAndTextures();
        delete[] text;
 
        // Rebuild shaders
        infostream<<"- Rebuilding shaders"<<std::endl;
        text = wgettext("Rebuilding shaders...");
-       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 71);
+       m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 71);
        m_shsrc->rebuildShaders();
        delete[] text;
 
        // Update node aliases
        infostream<<"- Updating node aliases"<<std::endl;
        text = wgettext("Initializing nodes...");
-       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
+       m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 72);
        m_nodedef->updateAliases(m_itemdef);
-       for (const auto &path : getTextureDirs())
-               m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
+       for (const auto &path : getTextureDirs()) {
+               TextureOverrideSource override_source(path + DIR_DELIM + "override.txt");
+               m_nodedef->applyTextureOverrides(override_source.getNodeTileOverrides());
+               m_itemdef->applyTextureOverrides(override_source.getItemTextureOverrides());
+       }
        m_nodedef->setNodeRegistrationStatus(true);
        m_nodedef->runNodeResolveCallbacks();
        delete[] text;
@@ -1685,7 +1741,7 @@ void Client::afterContentReceived()
        tu_args.last_percent = 0;
        tu_args.text_base =  wgettext("Initializing nodes");
        tu_args.tsrc = m_tsrc;
-       m_nodedef->updateTextures(this, texture_update_progress, &tu_args);
+       m_nodedef->updateTextures(this, &tu_args);
        delete[] tu_args.text_base;
 
        // Start mesh update thread after setting up content definitions
@@ -1695,12 +1751,11 @@ void Client::afterContentReceived()
        m_state = LC_Ready;
        sendReady();
 
-       if (g_settings->getBool("enable_client_modding")) {
+       if (m_mods_loaded)
                m_script->on_client_ready(m_env.getLocalPlayer());
-       }
 
        text = wgettext("Done!");
-       RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
+       m_rendering_engine->draw_load_screen(text, guienv, m_tsrc, 0, 100);
        infostream<<"Client::afterContentReceived() done"<<std::endl;
        delete[] text;
 }
@@ -1718,7 +1773,7 @@ float Client::getCurRate()
 
 void Client::makeScreenshot()
 {
-       irr::video::IVideoDriver *driver = RenderingEngine::get_video_driver();
+       irr::video::IVideoDriver *driver = m_rendering_engine->get_video_driver();
        irr::video::IImage* const raw_image = driver->createScreenShot();
 
        if (!raw_image)
@@ -1730,13 +1785,24 @@ void Client::makeScreenshot()
        char timetstamp_c[64];
        strftime(timetstamp_c, sizeof(timetstamp_c), "%Y%m%d_%H%M%S", tm);
 
-       std::string filename_base = g_settings->get("screenshot_path")
+       std::string screenshot_dir;
+
+       if (fs::IsPathAbsolute(g_settings->get("screenshot_path")))
+               screenshot_dir = g_settings->get("screenshot_path");
+       else
+               screenshot_dir = porting::path_user + DIR_DELIM + g_settings->get("screenshot_path");
+
+       std::string filename_base = screenshot_dir
                        + DIR_DELIM
                        + std::string("screenshot_")
                        + std::string(timetstamp_c);
        std::string filename_ext = "." + g_settings->get("screenshot_format");
        std::string filename;
 
+       // Create the directory if it doesn't already exist.
+       // Otherwise, saving the screenshot would fail.
+       fs::CreateDir(screenshot_dir);
+
        u32 quality = (u32)g_settings->getS32("screenshot_quality");
        quality = MYMIN(MYMAX(quality, 0), 100) / 100.0 * 255;
 
@@ -1767,7 +1833,7 @@ void Client::makeScreenshot()
                                sstr << "Failed to save screenshot '" << filename << "'";
                        }
                        pushToChatQueue(new ChatMessage(CHATMESSAGE_TYPE_SYSTEM,
-                                       narrow_to_wide(sstr.str())));
+                                       utf8_to_wide(sstr.str())));
                        infostream << sstr.str() << std::endl;
                        image->drop();
                }
@@ -1810,7 +1876,7 @@ ITextureSource* Client::getTextureSource()
 {
        return m_tsrc;
 }
-IShaderSource* Client::getShaderSource()
+IWritableShaderSource* Client::getShaderSource()
 {
        return m_shsrc;
 }
@@ -1849,27 +1915,34 @@ scene::IAnimatedMesh* Client::getMesh(const std::string &filename, bool cache)
 
        // Create the mesh, remove it from cache and return it
        // This allows unique vertex colors and other properties for each instance
-       Buffer<char> data_rw(data.c_str(), data.size()); // Const-incorrect Irrlicht
-       io::IReadFile *rfile   = RenderingEngine::get_filesystem()->createMemoryReadFile(
-                       *data_rw, data_rw.getSize(), filename.c_str());
+       io::IReadFile *rfile = m_rendering_engine->get_filesystem()->createMemoryReadFile(
+                       data.c_str(), data.size(), filename.c_str());
        FATAL_ERROR_IF(!rfile, "Could not create/open RAM file");
 
-       scene::IAnimatedMesh *mesh = RenderingEngine::get_scene_manager()->getMesh(rfile);
+       scene::IAnimatedMesh *mesh = m_rendering_engine->get_scene_manager()->getMesh(rfile);
        rfile->drop();
+       if (!mesh)
+               return nullptr;
        mesh->grab();
        if (!cache)
-               RenderingEngine::get_mesh_cache()->removeMesh(mesh);
+               m_rendering_engine->removeMesh(mesh);
        return mesh;
 }
 
-const std::string* Client::getModFile(const std::string &filename)
+const std::string* Client::getModFile(std::string filename)
 {
-       StringMap::const_iterator it = m_mod_files.find(filename);
-       if (it == m_mod_files.end()) {
-               errorstream << "Client::getModFile(): File not found: \"" << filename
-                       << "\"" << std::endl;
-               return NULL;
-       }
+       // strip dir delimiter from beginning of path
+       auto pos = filename.find_first_of(':');
+       if (pos == std::string::npos)
+               return nullptr;
+       pos++;
+       auto pos2 = filename.find_first_not_of('/', pos);
+       if (pos2 > pos)
+               filename.erase(pos, pos2 - pos);
+
+       StringMap::const_iterator it = m_mod_vfs.find(filename);
+       if (it == m_mod_vfs.end())
+               return nullptr;
        return &it->second;
 }